Jump to content
EN
Play

Forum

Shaft laser scope


 Share

Recommended Posts

Hello everyone, as you know, I go straight to the point, the laser on shaft is a very bad idea, the advantage of using shaft is that you can shoot people at distance, and they don't even know that you're there, the reason for this is, shaft has a slow reload, and of course at close distance the damage low, now with the laser, everyone knows where you are, the second you aim to shoot, the whole enemy team points in the direction on the laser and shoots, on the night maps it's even worst, it's like a Christmas tree, you don't even need to know where the tank is, just aim for the laser, so what advantage does shaft have now ? I would much rather have the shake than the laser, it's great if you're trying to avoid a shaft, but if you are a shaft, not so much, so according to my opinion the laser should be removed, or the fire rate increased, of the damage at close distance increased, the laser goes against all tactics, you stay far from the action, to provide long range support, but tell everyone where you are.

  • Like 1

Share this post


Link to post
Share on other sites

I am not a fan of the change. Without shake I hit or kill everything I aim at, that sort of takes the skill out hitting targets. The laser really does take away the sniping aspect of shaft. I feel like they should rename shaft the "here I am" . So I think the killing/ hitting has become to easy and the hiding has become pointless.

Share this post


Link to post
Share on other sites

before some time, I may not like shaft lazer, since it gives away shaft position.

 

but after some play, the real case is,

 

in big map like kurgur, serpuer,

shaft are normally far away and no one has time to check where is shaft when in busy close battle,

and also lazer help teammates to plan their shots and leave shaft to deal with tough target.

 

in silence and medium map, people already know where to check shaft, so the lazer just a tip to show whether is aiming here or not, reduce shaft's threaten on close range, which compensate more precise aim of shaft.

 

in super big map, shaft are too far away from the rest play, the lazer is the only way to interact with rest the team or enemy, I would say it is more fun that way.

 

-----------------------

 

shaft is a team play weapon, so it needs 5-6 players to support it while it survives,

 

so no shaft can't be a solo player like before.

Share this post


Link to post
Share on other sites

I think it should be put to the votes, I was fine with the shake before, I got good shots, obviously now you can get shots that before were much harder to get, I've used shaft for a long time, and I was happy with how it was before, also I forgot to add before, all the lasers on the map become annoying, some games there's lot's of shaft users, and it's like being in a night club, they should add techno music to the maps lol

Share this post


Link to post
Share on other sites

 

before some time, I may not like shaft lazer, since it gives away shaft position.

 

but after some play, the real case is,

 

in big map like kurgur, serpuer,

shaft are normally far away and no one has time to check where is shaft when in busy close battle,

and also lazer help teammates to plan their shots and leave shaft to deal with tough target.

 

in silence and medium map, people already know where to check shaft, so the lazer just a tip to show whether is aiming here or not, reduce shaft's threaten on close range, which compensate more precise aim of shaft.

 

in super big map, shaft are too far away from the rest play, the lazer is the only way to interact with rest the team or enemy, I would say it is more fun that way.

 

-----------------------

 

shaft is a team play weapon, so it needs 5-6 players to support it while it survives,

 

so no shaft can't be a solo player like before.

 

Some people don't understand that they have to help shaft teammates when they get close range attacks, I've been saying this for ages.

Share this post


Link to post
Share on other sites

I am not a fan of the change. Without shake I hit or kill everything I aim at, that sort of takes the skill out hitting targets. The laser really does take away the sniping aspect of shaft. I feel like they should rename shaft the "here I am" . So I think the killing/ hitting has become to easy and the hiding has become pointless.

Yes, the laser gives away to position, and it becomes pointless.

Share this post


Link to post
Share on other sites

LOL!

Now I know you're being ridiculous.

 

You clearly refuse to acknowledge that things are going to change, will change, and guess what? They HAVE changed.

Hazel-Rah explains clearly their intentions, and simple albeit obvious solutions. TO has multiple turrets for that reason.

 

You don't want me commenting? Too bad! Don't make topics! :lol:

 

So either stop making USELESS, POINTLESS, posts as the one above mine and actually try to counter Hazel-Rah with REAL, VALID reasons, or you're just wasting time.

 

Hazel-Rah, you seeing this stuff? This is ridiculous how this guy just ignores everything.... :lol:

 

In fact, this time I even did you a favor and "went straight to the point" since you obviously can't read well.

Try to come up with real arguments.

 

So I'd suggest you stop trying to derail this topic and take a good look at Hazel-Rah's post.

Any further derailment and it is YOU who will need to stop commenting on this topic. Got it?

And just because you created this topic, does not give you any special rights or privileges. This is the PUBLIC forum.

Want to argue? Keep that in Private Chat- where you can still get banned. ;)

Edited by r_DidYouKnowThat0

Share this post


Link to post
Share on other sites

 

No more easy ambush kills — that is what where I thinking when proposing laser pointer. Ambush kills is too easy to use by shaft, but a lot harder to counterplay by other tanks. Laser pointer makes it different. Shaft is no longer safe to wreck up kills that easy and other players got means to fight back.

 

As long as you got no idea how to play with laser pointer there is a few tips from pro-shaft user:

  • Do not enter sniper mode unless you see your enemy. This will help you remain hidden and your enemy will not be aware of your presence until it is too late
  • Do not shoot more than twice from single position. Every sniper knows it. If you play, say, on Rio you should switch sides while reloading.
  • Do not aim directly at your enemy while your energy is not maxed. This way your enemy will probably see your laser, but he will not consider you as a threat while he thinks you aiming somewhere else
  • Hide your laser pointer by aiming at vision blockers that closer to your. Back to the Rio map, you can use trees as vision blockers so you can see far, but your laser is hidden. Also, you can aim to the ground so enemy won't see your laser. 
  • Again... DO NOT enter sniper mode unless you see your enemy and you sure it wont get away. 3 seconds is more then enough to take a quick aim as long as your laser is not clearly visible on low energy (~1-2 sec while aiming).
  • Do not aim your pointer in front of enemy tanks unless you are using heavy hull and your goal is to scare them off. If you ambushing behind a corner or a wall you should aim at that corner or a wall.
  • Scare your enemy. Laser pointer is not just a debuff, but an interesting psychological weapon if used properly. I love not to shoot at once but keep aiming at my target up to the last moment. It annoys him and makes it a lot of fun for me.
  • Team up with another shaft. Now you will never miss your shot because your allied shaft kill your target second before. With allied laser pointer you know where shot is going so you can pick another target and make more damage to the enemy team.
  • Quickscope like a boss. Scoring has been changed recently so you can get your points by assists. And you can shine with this technique. Aiming no longer than 1-2 seconds and not killing your enemies got more advantages than you think. Damaged enemy attacker is better target for your team, then respawned attacker at enemy base. While you are not at full energy your pointer is much harder to spot. Also, when you not using full energy to shoot your reload goes a lot faster, therefore you can gain a lot more point by assist kills. Just remember that enemy tank should be destroyed at least 10 seconds after you damaged him.
  • Convince your enemy that you can't aim. This goes especially well when your enemy thinks you can not aim high enough or you can't pixel-shot his tank in cover. This works better with your aim not jittering anymore. You are not aiming until your enemy stopes and then you got split-second to react and get him. Speaking about fun gameplay.
  • Hunt for enemy snipers. Yeah, you are an easy kill while you hang around in sniper mode, but this is equally true for enemy snipers. Counter-sniper role is generally good for your team's mood.
  • Help your teammates. As long as laser pointer is team-colored you can use it as, you won't belive it, a laser pointer! Showing your flag-carrier that he is in your kill-zone will make him feel alot better on his way back home. And you can be sure next time your ally will move aside when he sees your laser pointer aiming near his enemy, so you can get a clear shot.
  • It comes naturally from point before — shoot at targets that tied up by another tank. If your enemy fighting with another tank you can be sure he will be distracted enough to let you aim properly. This works for deathmatch as well.
Ok, I think I remembered everything you need to know.

 

 

That^

 

I told you already to stop putting comments on my topics, I have warned many times, this is the last time, I don't want you writing on my topics.

You can't tell someone not to post on your topic if he posts useful information, he gave a link to Hazel's post which is the answer to your complain.

 

If you have a complain about someone posting useless posts, then please use the Report option on the lower right hand corner on his post, a moderator will come and check it.

 

This update wont be reverted, sorry.

 

And just because you created this topic, does not give you any special rights or privileges. This is the PUBLIC forum.

It does, if he states some rules that need to be followed, they must. As the case in "Forum Games" section of the forum.

 

Want to argue? Keep that in Private Chat- where you can still get banned. ;)

PM violations aren't ban-able.

 

Closed.

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...