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My thoughts on Machine Gun, and Shotgun turrets


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These are just my thoughts and why i think the weapons should be changed around.

Machine Gun:

> Not necessary because

- The inability to knock off aim. In games other than tanki its alot more easier to knock the aim off a Minigun and Machine gun because of its rapid fire.

> Its basically a Knockoff of firebird and twins. You should have just have put the heating system in twins instead of making a whole new turret, thats totally a mistake

> If your going to keep the turret then make it reduce the health of Viking, Dictator, Titan, and Mammoth when equipped. The reason i am saying this is because the gun will have infinite ammo which will make it harder to destroy a these tanks because they can kill with rapid fire, as seen with twins and mammoth especially.

> Infinite ammo, Can't you guys keep the machine gun standard and make it have 30 rounds in a clip, and when 20 rounds is expelled then the tank starts heating up.

 

Shotgun:

> Thunder already does its basic mode such as splash damage, or multi killing. 

> I get that your trying to make the shotgun a combination of Ricochet and Thunder but its not exactly necessary because you have all witnessed what Thunder and Ricochet can do alone. Imagine what it will do in a combination.

> Shotguns usually have 5 rounds per clip, well standard shotguns.

> Instead call it a Snotgun and make it shoot acid that slows and burns a tank at the same time and take out the splash damage technique.

 

Before Tanki decides to make that sniper they were planning on, please don't the fact that you were gonna make a sniper where you can control the actual bullet after it leaves the barrel of the turret is kind of overpowered, even though you can't see whats happening to the hull of your tank. I read a  text on the homepage last year, if anyone wants to know why i am stating this.  they were also making some sort of hovercraft and the shotgun we have now heard of. 

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These are just my thoughts and why i think the weapons should be changed around.

Machine Gun:

> Not necessary because

- The inability to knock off aim. In games other than tanki its alot more easier to knock the aim off a Minigun and Machine gun because of its rapid fire.

> Its basically a Knockoff of firebird and twins. You should have just have put the heating system in twins instead of making a whole new turret, thats totally a mistake. Nien, it is not. The only reason they are making these new guns in the first place is because of player complaints, calling for more variety.

> If your going to keep the turret then make it reduce the health of Viking, Dictator, Titan, and Mammoth when equipped. The reason i am saying this is because the gun will have infinite ammo which will make it harder to destroy a these tanks because they can kill with rapid fire, as seen with twins and mammoth especially. No, you have already seen that it starts to produce significant burning damage when used for a length of time that is less than how long it takes to unload a Ricochet. This and the turret cannot turn once it has started firing

> Infinite ammo, Can't you guys keep the machine gun standard and make it have 30 rounds in a clip, and when 20 rounds is expelled then the tank starts heating up. This point is irrelevant, you are saying that the tanker cannot choose whether or not it will want to burn up or needlessly waste ammo.

 

Shotgun:

> Thunder already does its basic mode such as splash damage, or multi killing. 

> I get that your trying to make the shotgun a combination of Ricochet and Thunder but its not exactly necessary because you have all witnessed what Thunder and Ricochet can do alone. Imagine what it will do in a combination.

> Shotguns usually have 5 rounds per clip, well standard shotguns.

> Instead call it a Snotgun and make it shoot acid that slows and burns a tank at the same time and take out the splash damage technique.

 

 

While this is just your opinion, what I am trying to say is that they still have no reason to change the new-coming weapons.

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While this is just your opinion, what I am trying to say is that they still have no reason to change the new-coming weapons.

THe new incoming weapons are knockoffs

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My reply to your Machine gun:

1. Tanki Online does not, should not, and doesn't have to copy other games. Tanki Online is its own game. And in my opinion, the gyro effect is very nice, and unique in the world of TO.

2. Not a knock-off of Firebird and Twins. The burning damage is self-inflicted, not a weapon to others. It is the first gun of its kind to be able to injure the player without having to shoot himself/herself. Furthermore, Twins is a plasma-weapon. This is not.

3. If you haven't noticed, this turret already reduces the user's Health because of the self-inflicted burn when used for too long.

4. It's infinite ammo but with a cost, which would be self-inflicted damage. Obviously the person will have to stop shooting, or hurt themselves/die. That would be a self-destruct I'm assuming, which in turn will take away points from the user.

 

My reply to your Shotgun:

1. Thunder is mid-range to far-range. This turret is close-ranged, and only has three clips before it undergoes the same reload as Railgun. It also has increased impact. You've seen all those complaints about Thunder damaging itself. Obviously it's not a close-ranged turret.

2.How is the new Shotgun a combination of Ricochet/Thunder? The physical looks of it could be a possibility, but it does not copy Ricochet whatsoever. It's can shoot multiple tanks at once, but other than that, no.

3. This one has three before it undergoes a long reload. It's close enough. And even so, this is Tanki Online. It does not need to align in real life in every aspect.

4. Using your logic, we already have Firebird. So no need for another burn weapon, right?

 

As for the Rocket-Launcher-like weapon. We haven't even been given any specific details. Only vague ones, so it's too soon to make assumptions. Same goes for Hovercraft. They did say the Hovercraft would be very unstable, sooo. . .

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These are just my thoughts and why i think the weapons should be changed around.

Machine Gun:

> Not necessary because

- The inability to knock off aim. In games other than tanki its alot more easier to knock the aim off a Minigun and Machine gun because of its rapid fire.Tanki is it's own game.

> Its basically a Knockoff of firebird and twins. You should have just have put the heating system in twins instead of making a whole new turret, thats totally a mistake Twins is a plasma weapon. The Machine Gun is shooting hot bullets from it's trigger section that heats up.

> If your going to keep the turret then make it reduce the health of Viking, Dictator, Titan, and Mammoth when equipped. The reason i am saying this is because the gun will have infinite ammo which will make it harder to destroy a these tanks because they can kill with rapid fire, as seen with twins and mammoth especially.It inflicts self damage.

> Infinite ammo, Can't you guys keep the machine gun standard and make it have 30 rounds in a clip, and when 20 rounds is expelled then the tank starts heating up.It has infinite ammo so it should inflict self damage.

 

Shotgun:

> Thunder already does its basic mode such as splash damage, or multi killing. This only shoots multiple tanks if all tanks are not behind cover.

> I get that your trying to make the shotgun a combination of Ricochet and Thunder but its not exactly necessary because you have all witnessed what Thunder and Ricochet can do alone. Imagine what it will do in a combination. The bullets don't ricochet nor explode on contact.

> Shotguns usually have 5 rounds per clip, well standard shotguns. Is this even important.

> Instead call it a Snotgun and make it shoot acid that slows and burns a tank at the same time and take out the splash damage technique. No need, we have Firebird.

 

Before Tanki decides to make that sniper they were planning on, please don't the fact that you were gonna make a sniper where you can control the actual bullet after it leaves the barrel of the turret is kind of overpowered, even though you can't see whats happening to the hull of your tank. I read a  text on the homepage last year, if anyone wants to know why i am stating this.  they were also making some sort of hovercraft and the shotgun we have now heard of. 

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These are just my thoughts and why i think the weapons should be changed around.

Machine Gun:

> Not necessary because

- The inability to knock off aim. In games other than tanki its alot more easier to knock the aim off a Minigun and Machine gun because of its rapid fire.

> Its basically a Knockoff of firebird and twins. You should have just have put the heating system in twins instead of making a whole new turret, thats totally a mistake

> If your going to keep the turret then make it reduce the health of Viking, Dictator, Titan, and Mammoth when equipped. The reason i am saying this is because the gun will have infinite ammo which will make it harder to destroy a these tanks because they can kill with rapid fire, as seen with twins and mammoth especially.

> Infinite ammo, Can't you guys keep the machine gun standard and make it have 30 rounds in a clip, and when 20 rounds is expelled then the tank starts heating up.

 

Shotgun:

> Thunder already does its basic mode such as splash damage, or multi killing. 

> I get that your trying to make the shotgun a combination of Ricochet and Thunder but its not exactly necessary because you have all witnessed what Thunder and Ricochet can do alone. Imagine what it will do in a combination.

> Shotguns usually have 5 rounds per clip, well standard shotguns.

> Instead call it a Snotgun and make it shoot acid that slows and burns a tank at the same time and take out the splash damage technique.

 

Before Tanki decides to make that sniper they were planning on, please don't the fact that you were gonna make a sniper where you can control the actual bullet after it leaves the barrel of the turret is kind of overpowered, even though you can't see whats happening to the hull of your tank. I read a  text on the homepage last year, if anyone wants to know why i am stating this.  they were also making some sort of hovercraft and the shotgun we have now heard of. 

At first, tanki is different from other games. Mastering the gyro effect is a tactic. Machine gun's damage might be larger than that of twins, and that's it makes it burn, there's nothing wrong with it. Don't forget, while using with heavy mammoths, it will not be as easy with twins like your saying, don't forget, you can't take away the target while shooting. 30 rounds in 1 clip would make it weak. If by any parameter, the turret becomes overpowered, there are rebalances, we know that.

 

For the shotgun, if Thunder already does splash damage doesn't mean that Shotgun should not. If it is too OP, tanki will manage, why worry? You already say its OP, why 5 shots per clip? That's OP. A gun that freezes and burns a tank? RIP freeze and firebird.

 

At last, before every update they plan things very well, don't doubt on them. If a parameter makes the turrets OP, as I already said there are rebalances to balance the parameters. 

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At first, tanki is different from other games. Mastering the gyro effect is a tactic. Machine gun's damage might be larger than that of twins, and that's it makes it burn, there's nothing wrong with it. Don't forget, while using with heavy mammoths, it will not be as easy with twins like your saying, don't forget, you can't take away the target while shooting. 30 rounds in 1 clip would make it weak. If by any parameter, the turret becomes overpowered, there are rebalances, we know that.

 

For the shotgun, if Thunder already does splash damage doesn't mean that Shotgun should not. If it is too OP, tanki will manage, why worry? You already say its OP, why 5 shots per clip? That's OP. A gun that freezes and burns a tank? RIP freeze and firebird.

 

At last, before every update they plan things very well, don't doubt on them. If a parameter makes the turrets OP, as I already said there are rebalances to balance the parameters. 

Tanki waited at least 9 months to make a rebalance for the kits because everything in them were not right, from the items: Hulls, paints and turrets and those items at the rank they were being made available for and the rank they were available for are actually two things that made a big difference. Battles were collapsing

> No one team was winning without drugs

> One team lost because the winning team had OP paints against turrets like Freeze, Thunder, Twins, Railgun and Firebird

> The winning teams also had Mammoths and Vikings in Warrant Officer battles. IF you wanted to play without drugs you had to pay but still the advantage is minimum.

> The Freeze and Firebird effect should not last long. It should last up to 5 seconds

> People have already said bye bye to freeze. After that firebird sale freeze was never the same and tanki has not yet made a decision to make the freeze effect last for longer than it is, like it used to. There are alot of paints that protect against freeze and its a very underpowered weapon even though it gives you the ability to circle your opponents, you can't circle a thunder without getting hit by splash damage, railgun has a lag effect. Even if your not directly in front of the railgun barrel you still get shot. You also can't stand a head on fight with firebird because there are basically more paints that protect from freeze, excluding Zeus. The firebird paints dont even have that much protection in paints, again, excluding Zeus. Not even inferno helps because it doesnt reduce the actual damage, it reduces the afterburn effect, which in my opinion is not necessary because all other paints protect by reduce the damage from a certain turret. Tanki did nothing to get freze back into its rightful place. All its good for now is keeping your enimies at bay just to get shot at.

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Tanki waited at least 9 months to make a rebalance for the kits because everything in them were not right, from the items: Hulls, paints and turrets and those items at the rank they were being made available for and the rank they were available for are actually two things that made a big difference. Battles were collapsing

> No one team was winning without drugs

> One team lost because the winning team had OP paints against turrets like Freeze, Thunder, Twins, Railgun and Firebird

> The winning teams also had Mammoths and Vikings in Warrant Officer battles. IF you wanted to play without drugs you had to pay but still the advantage is minimum.

> The Freeze and Firebird effect should not last long. It should last up to 5 seconds

> People have already said bye bye to freeze. After that firebird sale freeze was never the same and tanki has not yet made a decision to make the freeze effect last for longer than it is, like it used to. There are alot of paints that protect against freeze and its a very underpowered weapon even though it gives you the ability to circle your opponents, you can't circle a thunder without getting hit by splash damage, railgun has a lag effect. Even if your not directly in front of the railgun barrel you still get shot. You also can't stand a head on fight with firebird because there are basically more paints that protect from freeze, excluding Zeus. The firebird paints dont even have that much protection in paints, again, excluding Zeus. Not even inferno helps because it doesnt reduce the actual damage, it reduces the afterburn effect, which in my opinion is not necessary because all other paints protect by reduce the damage from a certain turret. Tanki did nothing to get freze back into its rightful place. All its good for now is keeping your enimies at bay just to get shot at.

Your Opinions are weirdly interesting. No worries i have many haters in my posts too.

Just remember, if Tanki doesn't use your Ideas, you can just make your own game similar to Tanki's

(but then again they can sue you :D).

Also if you were to look at other posts about peoples ideas. Smart, Pro, Awesome players would say:

Tanki is Unique in its on game. Dont you EVER try to change it! (not unless everyone likes your suggestion)

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> Infinite ammo, Can't you guys keep the machine gun standard and make it have 30 rounds in a clip, and when 20 rounds is expelled then the tank starts heating up. In real life, man-portable machine guns usually have 60 rounds in a clip. When mounted on vehicles, they usually have several hundred rounds. I don't know any machine gun used today that uses a 30 round clip.

 

Shotgun:

> Thunder already does its basic mode such as splash damage, or multi killing.  Thunder isn't a close range weapon.

> I get that your trying to make the shotgun a combination of Ricochet and Thunder but its not exactly necessary because you have all witnessed what Thunder and Ricochet can do alone. Imagine what it will do in a combination. It has less range than either of those two.

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Tanki waited at least 9 months to make a rebalance for the kits because everything in them were not right, from the items: Hulls, paints and turrets and those items at the rank they were being made available for and the rank they were available for are actually two things that made a big difference. Battles were collapsing

> No one team was winning without drugs

> One team lost because the winning team had OP paints against turrets like Freeze, Thunder, Twins, Railgun and Firebird

> The winning teams also had Mammoths and Vikings in Warrant Officer battles. IF you wanted to play without drugs you had to pay but still the advantage is minimum.

> The Freeze and Firebird effect should not last long. It should last up to 5 seconds

> People have already said bye bye to freeze. After that firebird sale freeze was never the same and tanki has not yet made a decision to make the freeze effect last for longer than it is, like it used to. There are alot of paints that protect against freeze and its a very underpowered weapon even though it gives you the ability to circle your opponents, you can't circle a thunder without getting hit by splash damage, railgun has a lag effect. Even if your not directly in front of the railgun barrel you still get shot. You also can't stand a head on fight with firebird because there are basically more paints that protect from freeze, excluding Zeus. The firebird paints dont even have that much protection in paints, again, excluding Zeus. Not even inferno helps because it doesnt reduce the actual damage, it reduces the afterburn effect, which in my opinion is not necessary because all other paints protect by reduce the damage from a certain turret. Tanki did nothing to get freze back into its rightful place. All its good for now is keeping your enimies at bay just to get shot at.

You might think that way, and freeze is actually a defending weapon, freeze is OP for some players, it might be weak for you, or you might think its weak. If you are trying to use freeze in big maps, you should defend. Freeze is good at small maps. You are neglecting the power of freeze, it has a faster reload and it last longer, it has better rotation speed too. Its equal. Railgun doesn't have a lag effect, its your lag. People doesn't use freeze protection paints much. They use rail protection paints i.e, Prodigi. And I guess the topic started with Machine Gun and shotgun right? You replied with freeze stuff.

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