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Tanki if your going to allow druggers in 6-10 team battles (6-10 players per team) then only allow two players to drug. IF a drugger wants to come and drug, and the battles full or already has druggers, then to bad to they have to go somewhere else. Im tired of seeing people drug, and then a whole team starts to drug, then the fact that there are so many idiots on one team. The reason they are idiots is cause they never got a chance to adapt properly to the game like we did, without all of these ridiculous updates. Heres an idea update your stinkin tutorial. Who wants to learn without risks, cause in your tutorial your tank cant die no matter what you try unless you press delete. Also im saying that there should be only 2 druggers per 6-10 team battles, because its actually unfair that we have to pay 500 crystals or pay 5000 for a pass that you might not use for more than once just to have  a fair game. Its not right. Also you need to make the respawn time a little bit quicker, like say u see a drop u want but your tank still hasn't transcended yet, then you miss your shot and it sets your plans off course. For instance i usually see a double power or double armor, and then all of a sudden another tank starts rushing towards it and by the time you make it he gets it and you either phase on top of him/her or they move and then you phase. 

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i was in this battle and left because the whole blue team was drugging and my ******ed teammates wouldnt do anything to retaliate. Forgive me for the map thumbnail, it doesnt load properly.

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maybe they should set a drug  limits in each battle for example a small maps with less players would have like 100 drug limit, bigger maps with more players would have more, becuase i actually dont see benefits from smart cooldowns its still like whoever has more repair kits wins :/

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maybe they should set a drug limits in each battle for example a small maps with less players would have like 100 drug limit, bigger maps with more players would have more, becuase i actually dont see benefits from smart cooldowns its still like whoever has more repair kits wins :/

People have already asked for drug limits but tanki responded with smart cooldowns. Smart cooldowns is a failed experiment even though it was never an experiment. It was supposed to enhance players ability to use drugs and to maintain control of the drop zones. It actually made people even me only use double power, which was never their intention.

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Drugs are for using, right? If you don't use drugs, its not the other team's fault. Don't say smart cooldowns is a waste. Whats worse? A mammoth with all supplies or a mammoth with just DA?

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Drugs are for using, right? If you don't use drugs, its not the other team's fault. Don't say smart cooldowns is a waste. Whats worse? A mammoth with all supplies or a mammoth with just DA?

Who said i wasn't using drugs? I said my team was ******ed and that they need proper training like all the generalissimos and high ranks got. Also dont think i do not know the circumstances of drugs at high ranks, i do. I have a TG account.

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