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Test the upcoming shotgun turret!


semyonkirov
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Really needs a way to reload in between shells. Annoying to meet someone when you only got 1 shell in the magazine.

Agreed, it should also take less time to reload if you reload before you have used all 3 shots, like shaft with its charging.

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What is that????

Why is damage of M1 greater than M2....is Tanki crazyyy. Answer this devs.....why would people buy M2 when M1 does greater damage??

Tanki is not at all crazy.

No matter the power is less compared to m1 but look carefully look at its impact. It is much more.

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Tanki is not at all crazy.

No matter the power is less compared to m1 but look carefully look at its impact. It is much more.

you think I will buy m2 to have more impact force. No thank you. I can always MU my M1 to create necessary impact.

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Ahhh... at last servers start working after huge overload!

 

I am going to make some changes to Hammer and then we will restart the servers.

Things to change are follow:

  • Damage is way to high, agreed. Its going down.
  • But full clip reload time is going to be faster.
  • Recoil and Impact will be reduced slightly

 

= Thunder :mellow:

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This is insane. I have yet to actually be able to test the turret yet because there are only 2 servers I can get onto. Once the weekend comes, my chances become even more slim of actually being able to test the new turret. PLEASE open just a few more servers! Thanks!

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By the way! Only m3 modification is actual. M2, M1 and M0 are not balanced yet :)

Fair enough, but if so why not give us the M3 straight away when choosing the Hammer?

And delete the M1 till M2 buying options: this way everybody will know for sure they have exactly the same turret.

 

Btw. really liked the simplified garage.

No protective paints so the focus is completely on the weapon itself and how different hulls act with it. Great!

 

 

Hazel-Rah what do you think of adding some tiny sparks to the pellets when they hit something?

That way we can learn how to improve our aiming with the new turret.

 

As is it is now I haven 't got a clue if I made a good shot or not. There is not a real learning curve in that aspect.

And shooting with the Hammer in nightmode...hmmm

 

IMO it will be more or less an Hy6 weapon if it stays like it is with its invisible impact, and I will just stick with my beloved Thunder:

which isn 't a real punishment btw... ;)

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I think to test properly people should be randomly assigned only M0/M1/M2/M3.

 

Everyone testing M3 makes no sense because most people aren't at that level yet in real life.

Still we will fight under exactly the same conditions: which is IMO more important.

 

Indeed you are right that a M1 will be different from a M3 ;)

but it 's also true you will get an understanding how the turret works being M1 or M3.

 

The real test of the turret is when you are going to use it in real battles.

Which is always a lot different from a test server battle anyway.

Edited by Lord-of-the-Snipers

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  • Developer
Hazel-Rah what do you think of adding some tiny sparks to the pellets when they hit something?

That way we can learn how to improve our aiming with the new turret.

It is already there. But it is too tiny and too fast :mellow:

  • Like 5

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