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Can We Please Talk about Reward Distribution?


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I am pretty sure the dev team knows about this problem and that was why they decided to reward kill assists recently (in CTF/CP battles), but I am not sure that they know how detrimental it is to the game in general.

 

Yesterday, I made an experiment in a CTF. 1 on 1. 1 person captured the flag 1 time only, and the other person destroyed him 20 or 30 times. The one who has captured the flag and did not make any kill won (crystals) by a huge margin although the other (loser) scored a lot more. The other person who killed him tens of times was practically donating his rewards to the winner of capturing the flag.

 

This is ridiculous. I think rewards should be proportional to score for everyone involved, but the winning team should get a multiplier, say 1.5x. This way, you are still rewarded for winning, but the reward is not big enough to screw up the game for. If that is done, nobody would quit a battle and camp out until someone on a winning side in a different battle goes to the bathroom or something and does not come back within the 5-minute pause period so a vacancy comes up on a winning team.

 

What does everyone, especially the game designers think?

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Actually, that is the principle that the CTF and CP mode were based off of. It is not about the quantity of kills you get, but rather capturing either a point, or a flag. If you so deeply care about getting a good reward for your kills in a team mode, I suggest you start playing TDMs.

 

Closed.

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