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obstacles, battles and options


milkevs tanki online ideas (please read post before taking a poll)  

4 members have voted

  1. 1. obstacles

    • yes, they should implemented (destroyable)
      2
    • no, they shouldn't be implemented (destroyable)
      1
    • cool idea but needs work (destroyable)
      0
    • absulutely stupid (destroyable)
      1
    • yes, they should implemented (moving)
      2
    • no, they shouldn't be implemented (moving)
      1
    • cool idea but needs work (moving)
      0
    • absulutely stupid (moving)
      1
    • yes, they should implemented (danger/effect)
      3
    • no, they shouldn't be implemented (danger/effect)
      1
    • cool idea but needs work (danger/effect)
      0
    • absulutely stupid (danger/effect)
      1
  2. 2. battle types

    • yes, it should be implemented
      3
    • no, it shouldn't be inmplemented
      1
    • cool idea but needs work
      0
    • absulutely stupid
      0
  3. 3. options

    • yes, it should be implemented (battle listings)
      3
    • no, it shouldn't be inmplemented (battle listings)
      1
    • cool idea but needs work (battle listings)
      0
    • absulutely stupid (battle listings)
      1
    • yes, it should be implemented (gun effects)
      2
    • no, it shouldn't be inmplemented (gun effects)
      1
    • cool idea but needs work (gun effects)
      0
    • absulutely stupid (gun effects)
      2
    • yes, it should be implemented (positional buttons)
      3
    • no, it shouldn't be inmplemented (positional buttons)
      1
    • cool idea but needs work (positional buttons)
      0
    • absulutely stupid (positional buttons)
      1


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i have 3 ideas for tanki online.

 

1. obstacles:

-destroyable obstacles (shooting or ramming them)

-moving obstacles (move around and can hurt tanks if moving fast enough)

-danger obstacles (obstacles that will hurt or effect your tank in some way. ex. ice=slow, lava=heat)

 

2. battles:

-different types of battles (battles were nobody can be hurt ie. training and parkour)

 

3. options:

-options for the battle display list (how it is displayed ex. available at top, not ranking not appear/do appear...)

-options for gun effects (visuals)

-options for were things are displayed (supplies, health bar, ammo bar, chat, exp bar...)

 

if you have more ideas for this topic please reply. all thoughts are welcome, good and bad.

i also realize that this ma take allot of work and if implemented will not be for a while. i will be patient.

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There are already many visual options in the settings of the game. If you are trying to refer to some new form of system that could be implemented, please do expand beyond, "options for gun effects (visuals)".

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how the guns firing effects look like. the laser and isidna effects was the starter for this but changing the guns shooting effects can reduce memory consumption in game resulting in higher game speed.

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