Jump to content
EN
Play

Forum

A New Parkour Format - but how?


 Share

Recommended Posts

I think mines would be the only aid needed to destroy a tank unless multiple mines can  provide the extra lift without killing, if players find they need to deal damage they can create a private battle in TDM mode.

Another option would to make mines the only thing that can kill a tank or make all paints have 100% protection when entering parcouring format battle, then mines would be the only way to kill a tank.

The real need is to have open parcouring format where there is no gain of crystals or experience, making some players try to ruin it for players who wish to parcour, you will still get guys joining to ruin players fun just to be mean and sabotage their efforts, so vote function should still be available to summon a mod.

Edited by swede1

Share this post


Link to post
Share on other sites

Because currently we are planning to keep the damage thing. It's still under discussion.

I think the whole purpose of creating a parcour format is to stop non parcourers from ruining their efforts and one of the biggest problems is saboteurs joining and killing players who are trying to parcour, I think leaving damage on would defeat the whole purpose of creating a specialised format for parcour.

Edited by swede1

Share this post


Link to post
Share on other sites

In the future I can see more options for this format in pro battle selection where parcour teams could go heads up battles to activate points on structures like control points battles.

Mines would of course have to explode for your own team only though 

Edited by swede1

Share this post


Link to post
Share on other sites

Because currently we are planning to keep the damage thing. It's still under discussion.

yeah sometimes it is, maybe there could be a sub-sector for people who want to allow damage and for people who don't.

Share this post


Link to post
Share on other sites

Because currently we are planning to keep the damage thing. It's still under discussion.

what about two option: one, dmg can be dealt, and other, none dmg...

as someone noticed, for rankups, is killing must have, or sometimes (while parkouring), it needs an impulse to push person upper (and explosion of tank is the best)

hope you understood, Semyon ^_^

Edited by emrakul

Share this post


Link to post
Share on other sites

Yeah, we just said they shouldn't be able to deal any damage. But speaking of aesthetic features, perhaps we should allow flags? Some players like to include flags in their performances. They shouldn't be able to be captured though - or perhaps just no flags at all?

So the main idea is:

No teams, no damage can be dealt (however impact force remains), all able to see each other's health, perhaps? 

Ran out of +1

 

Guys, are there any tricks in parkour that actually need tanks to destroy? Russians mentioned that, what do you think?

Some mine tricks can be easier when the bottom tank doesn't survive. Also for rank ups it is necessary

Share this post


Link to post
Share on other sites

Instant self destructs...


 

Warning, a stint of shameless self-promotion from beyond the grave.

 

^Extremely good idea right there, people would be much less annoyed to flip. Plus, it's entirely possible - consider the tutorial, for example.

Edited by greyat

Share this post


Link to post
Share on other sites

We're being blessed with a new parkour format. But how should it be? Not allowing certain weapons like Isida? What else?

 

Share your ideas.

isida can be helpful its healing low health tankers :lol: Tbl Hy6. you can say not allowing freeze or firebird BUT NOT ISIDA  ^_^

Share this post


Link to post
Share on other sites

isida can be helpful its healing low health tankers :lol: Tbl Hy6. you can say not allowing freeze or firebird BUT NOT ISIDA  ^_^

You are writing stupid things . Judged on your parkours, i wouldn't disscous parkour so much on your place.

  • Like 1

Share this post


Link to post
Share on other sites

You are writing stupid things . Judged on your parkours, i wouldn't disscous parkour so much on your place.

stupid things? no but you are stupid kid this is why you are noob you cant understand anything :lol:

Edited by r_Karate-00

Share this post


Link to post
Share on other sites

stupid things? no but you are stupid kid this is why you are noob you cant understand anything :lol:

Ya, i'm really noob, at least i ain't afraid to write from my account, and you are really parkour pro, can you teach me plz, i wanna be as good as you are.

Share this post


Link to post
Share on other sites

Ya, i'm really noob, at least i ain't afraid to write from my account, and you are really parkour pro, can you teach me plz, i wanna be as good as you are.

no not afraid hhh i have more than 10 low accounts and i can use all ok and i dont have time to teach you little boy :D

Edited by r_SERI0US0

Share this post


Link to post
Share on other sites

Guys, are there any tricks in parkour that actually need tanks to destroy? Russians mentioned that, what do you think?

You guys should probably have 2 Parkour Formats, One with no damage done and the other with damage

Share this post


Link to post
Share on other sites

Guys, are there any tricks in parkour that actually need tanks to destroy? Russians mentioned that, what do you think?

I have seen heaps of videos and so far i havent seen. 

Share this post


Link to post
Share on other sites

We're being blessed with a new parkour format. But how should it be? Not allowing certain weapons like Isida? What else?

 

Share your ideas.

That would help. Although, scoring points are not possible in parkour, I see many fighting for pointless reasons. 

Share this post


Link to post
Share on other sites

 

I have seen heaps of videos and so far i havent seen.

I haven't a clue what you are talking about. Some of the more complicated parkour tricks DEFINITELY need tanks to be destroyed.

 

We're being blessed with a new parkour format. But how should it be? Not allowing certain weapons like Isida? What else?

Actually, Isida is one of the turrets that really ought to stay. Parkour teams that are not willing to go crazy with supplies usually have someone on each team who is an Isida, so that if need be, people can keep getting healed. I'd think that something like Freeze should not be allowed in the mode, but I'm aware that using Freeze can be interesting for suddenly slowing down tanks mid-jump. So ultimately, I think that there should be no turret / hull restrictions.

Share this post


Link to post
Share on other sites

I haven't a clue what you are talking about. Some of the more complicated parkour tricks DEFINITELY need tanks to be destroyed.

Actually the most complicated tricks require tanks to survive to be able to shoot, shooting is a lot more effective than death - especially because the death explosion has no impact force. :)

 

Actually, Isida is one of the turrets that really ought to stay. Parkour teams that are not willing to go crazy with supplies usually have someone on each team who is an Isida, so that if need be, people can keep getting healed. I'd think that something like Freeze should not be allowed in the mode, but I'm aware that using Freeze can be interesting for suddenly slowing down tanks mid-jump. So ultimately, I think that there should be no turret / hull restrictions.

Freeze is used to slow down players when they land on a small area after moving in the air in high speed, also can be used to get a perfectly slow speed for jumping off stuff on tanks to trigger tank-machines like catapults :P

Share this post


Link to post
Share on other sites

Actually the most complicated tricks require tanks to survive to be able to shoot, shooting is a lot more effective than death - especially because the death explosion has no impact force. :)

I was fairly certain that if you're on top of a tank... and it gets destroyed, it explodes and has an impact on you...

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...