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Experiment on crystals


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I think you should do an experiment on, instead of getting a battle fund at the end you get the crystals as you kill the enemy.

 

My first reason is that not everyone can play for hours and hours on Tanki.  Also you can play one game for ages because you will get bored.

 

So I think you should do and experiment on giving crystals when you kill the enemy’s not at the end of the battles.  This will stop boy/girls from getting banned from Tanki because they keep saying give me 5 more minutes.  Which then makes people angry because they couldn’t get the crystals of the game.

 

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I think what you've said is interesting, as I've heard from multiple players that this is an existing problem. Though there is indeed a counter to this issue, which the developers have already addressed. As you may have noticed, the battle time limits have been significantly reduced, right down to the point where you may have a five minute battle, and only at the most, an hour long one. These are the traditional battles you'll find without a Pro Battle Pass, as further game mode options are unlocked with one.

 

Now to address your actual suggestion. The issue is, that if you deployed such an update, there would be little to no value in staying for the whole battle, which, if playing in a team mode, could greatly affect your team. I would never support such as the update you are presently suggesting, though I've had my own thoughts on what direction this sort of thing should go. Perhaps you may leave the battle at any time, and only gain a small percentile of what you originally would have. For example, "You leave early, and get 40% of what you would have received if the battle had ended that instant. :)

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Well i understand your point but some people love to play in a battle if they leave early it means they dont want to play which is allowed but i know im not just going to leave a battle because i have got all my crystals when i leave, i would play because it is fun but if you leave it is because they are bored

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I think what you've said is interesting, as I've heard from multiple players that this is an existing problem. Though there is indeed a counter to this issue, which the developers have already addressed. As you may have noticed, the battle time limits have been significantly reduced, right down to the point where you may have a five minute battle, and only at the most, an hour long one. These are the traditional battles you'll find without a Pro Battle Pass, as further game mode options are unlocked with one.

 

Now to address your actual suggestion. The issue is, that if you deployed such an update, there would be little to no value in staying for the whole battle, which, if playing in a team mode, could greatly affect your team. I would never support such as the update you are presently suggesting, though I've had my own thoughts on what direction this sort of thing should go. Perhaps you may leave the battle at any time, and only gain a small percentile of what you originally would have. For example, "You leave early, and get 40% of what you would have received if the battle had ended that instant.

the update removing flag limit was a horrible one. now you have to pay simply to play for a long time! and as for the recieving crystals for kills instead of collecting at the end? not the wisest move because some who has 20 kills and 2000 will still get a good amount of crystalsalso self destructs would have no penalty

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