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New turret already in the game!


semyonkirov
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guys reloading takes soooooo long

 

reduce reloading style to rail gun or smoky ,both together we get easily get killed by opponents 

WE DONT LIKE RELOADING ALL OF THEM IF TANKERS COME IN GROUP 

WE CANNOT DO ANYTHING

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Many players use the "hammer"!
Who are hungry for change, novelty. Stand and whether the staff of the engineering ...

And I thought of a new weapon 4 (previous post).
- Snake: Sniper gun hurt but only half of the shafted. A long thin tube. Charge as the shaft, the shaft as targeting. The damage than lightning, result 3-6 sec total paralysis and damage to 50% of the shaft.

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I really don't understand you developers. Really not.

I just checked the garage to see about paints with protection against it that you promised to add or release new paints.

 

But there are absolutely no paints that protect against shotgun. By the way its name should have been shotgun, since we refer it to shotgun whenever we talk about hammer. Anyway.

 

But releasing a weapon before releasing the new paints with protection against it or without adding protection to some paints that available?

 

You should have released both the weapons and paints with protection at the same time. You rash things

Edited by adem_2011

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It is good that your bringing new guns .. but for xp player its geting worse in everyday .. i Play only xp match for fun but nowdays i cannot even play single game for xp ruiner they are everywhere except for private battle.. 

Will you please do something about xp battle!!!

 

 

Tanki Online > >>> we’ll soon be implementing support for format battles as an experimental feature in PRO battles. At first, we will be supporting the most popular formats, which are Hornet and Railgun, Wasp and Railgun, and Parkour. Depending on the popularity of the feature, and a number of other criteria, we’ll decide whether we should continue to develop it.

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We have also improved the auto-aim mechanism for all turrets in the game. Now your gun can aim not just at a tank’s hull, but at its turret as well. Hitting an opponent’s turret can flip him over or knock off his aim considerably.

I suggested this one in the feedback site sooooo long ago and it got denied, I'm glad to see it implemented now :P Will be a lot of fun for me experiment with Smoky and update my playing style a bit! :D

 

It's also great for parkour! :)

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WE LIKE THE GUN BUT RELOADS IS THE WORST I DONT LIKE THE GUNS RELOADING :tank:  :tank:  :tank:  :excl:  :excl:  :excl:  :excl:  :excl:  :fire_l:  :fire_l:  :fire_r:  :fire_r: 

 

WE LIKE THE GUN BUT RELOADS IS THE WORST I DONT LIKE THE GUNS RELOADING :tank:  :tank:  :tank:  :excl:  :excl:  :excl:  :excl:  :excl:  :fire_l:  :fire_l:  :fire_r:  :fire_r: 

WORD to that!

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long_DE_EN-1.jpg

 

Tankers!

 

Our game now has its own shotgun! Hammer is already on the main servers!

 

Hammer is a short-range turret that deals massive damage up close. Essentially a shotgun, Hammer is capable of damaging several opponents with one shot at medium ranges. The damage each target receives, depends on the number of pellets hitting it.

 

Hammer fires at a rate similar to Smoky’s, but it must reload after three shots. Reloading takes about the same time as Railgun.

 

Protection from Hammer will soon be added to several existing paints. Additionally, we’ll be introducing new paints aimed primarily at protecting your tank from the Hammer’s damage.

 

We have also improved the auto-aim mechanism for all turrets in the game. Now your gun can aim not just at a tank’s hull, but at its turret as well. Hitting an opponent’s turret can flip him over or knock off his aim considerably.

 

If you’ve been looking for a new challenge, or a new experience in Tanki Online, you might want to try out Hammer. This new turret, together with the improved auto-aim feature, brings lots of fresh, new gameplay for you to experiment with. Check them out in the arena, and don’t forget to share your thoughts in this thread.

i can not wait for machine gun :tank:  :tank:  :tank:

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