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[Issue 30] What to mount on: Titan


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Welcome, readers! Many times in the past, the newspaper has focused on the weapons which make our game so dynamic and versatile. But what about the other half to these weapons? Yes, hulls. Without the right hull, many weapons can be rendered useless. But, if you can find that right combination regardless of whether it's extremely popular or hardly seen, you can be sure to dominate all of your battles. So, here's the penultimate in the series; I'll be taking a look at Titan, and how its unique combination of speed and health can prove useful with a wide variety of different weapons.

 

It's a tough job to live up to the standard set by our GoldRock who wrote all the previous articles in this series. I will do my best, and I hope I can do it justice!

 

Titan/Smoky.

150px-Turret_smoky_m3.png
Very effective in a variety of situations.

Titan's formidable weight neutralizes Smoky's own recoil, as well as stabilizing it from enemy fire, and, when combined with Titan's immense health, allows the user of this combo to defeat most other enemy combinations at close, open range. Although Titan is relatively slow, Smoky's decent range means that you don't need to necessarily catch up with an enemy to kill, and if an enemy is catching you up, Smoky's impressive impact force can help keep the enemy at bay.

 

Its sluggish speed can let you down on very large maps, and while capturing flags, where speed and maneuverability are key. But if you choose your battles and positions wisely, this deadly combination is definitely one to be feared.

Overall effectiveness: 8/10

Titan/Firebird.

150px-Turret_firebird_m3_2.png
A little slow, but still usable in particular situations.

 

There's a reason why this combination is not generally seen on the field of battle. Although strong at close range, Titan's poor speed just is not enough for the demand of a weapon as dynamic as Firebird. When dealing with enemies, you will find they will make a quick escape, leaving you exposed and in their dust.

 

There are situations, especially CP, where the high damage/high hit point combination begins to shine, but in most cases Firebird is just out of place with Titan.

Overall effectiveness: 6/10

Titan/Twins.

150px-Turret_twins_m3.png
Providing more than enough health for the sustained firepower of Twins.
 

Twins have the power to shoot continuously without the need to reload, so a heavy hull like Titan is perfect to maximize this advantage. In smaller maps and CPs in particular, Titan mounted with Twins is one of the strongest combinations around This combo can take on pretty much any other with success at short range. Obviously, the downside with this combo is its poor speed, making play on large maps extremely difficult, especially with the limited range of Twins. But, if you choose your game wisely, this combo can easily dominate the game and earn high scores.

Overall effectiveness: 8.5/10

Titan/Railgun.

150px-Turret_railgun_m3.png
A little slow, perhaps not bringing out the best in Railgun.

Railgun is a weapon that does not pack a high sustained damage, and it requires the user to be nimble, staying in cover while the charge reloads. Thus, Titan really wasn't made for Railgun. As a user of this combo, you will find it extremely difficult to escape from an approaching enemy really wasting the full potential of this weapon. The bonus health you get from Titan is quite poorly placed with a weapon that likes to keep its range.

 

Overall, I suppose there are a couple situations where this combination may not be terrible, such as large maps and defending in CTF. Here, this combo may just be usable. But why not take Hornet on a large map, or take Twins in defense? They are certainly much better options!

Overall effectiveness: 5.5/10

Titan/Isida.

150px-Turret_isida_m3.png
That extra health can help, but this does lack in crucial speed.
 

In my view, Isida requires speed mainly due to the fact that it's the got the shortest range in the game. Whilst the hull has a fair amount of health, it's not important if you can't keep up and attack the enemies! Therefore, this combination might not be as effective for charging down opponents, but it would still be decent for reaching your allies and healing them, due to it's extra health. Therefore, this combination has its upsides. That said, it's not that balanced, as you wouldn't be able to play too offensively with Titan/Isida (except when using supplies). Nonetheless, it's still a decent choice, and it wouldn't be bad if used to take up a supporting role.

Overall effectiveness: 6.5/10

Titan/Thunder.

150px-Turret_thunder_m3.png
A solid combination, with the added bonus of looking pretty great.

 

With Thunder’s impressive range and instant firing time, this combination can be very effective. Thunder means there is no need chase anyone down. You can stay at range and fire, meaning the lack of speed this combo has is not too great a hinderance. Combined with the splash ability of Thunder, there won't be many places for the enemies to hide.

 

I guess Titan lacks some speed, which means that users will not be as agile and nimble around the field as some may like. But in certain situations such as DM or CP, this does not matter too much. It can offer an effective choice.

Overall effectiveness: 8/10

Titan/Freeze.

150px-Turret_freeze_m3.png
A decent combination, can be useful particularly in defence.

 

Unlike the other short range weapons, Freeze has the ability to effectively ensnare enemies, preventing them from escaping. This means that once you have locked on to an enemy, your lack of speed won't matter too much, since no matter how fast they are, they won't outrun you while frozen! The high health of Titan also allows Freeze to utilize its long shooting time.

 

This combination appears slightly unbalanced at first sight, and it is To be honest I would prefer slightly more speed and agility in general with a short range turret. But this combination can certainly be dangerous, and it can be used to its maximum potential in smaller CPs and defense, where Freeze can slow the enemy’s escape, and Titan's health and weight can allow you to successfully push enemies keeping them from your flag.

Overall effectiveness: 7.5/10

Titan/Ricochet.

150px-Turret_ricochet_m3.png
Perhaps lacking that crucial bit of speed.

 

Unlike its counterpart, Twins, Ricochet lacks the ability to fire constantly, being able only to fire short but powerful bursts of damage. Due to this aspect of Ricochet, it is best suited on a faster and more nimble hull, which will allow you to empty your clip, and make a quick getaway while reloading. With Titan however, this is impossible, meaning you are exposed when you have fired off your clip.

 

Having said that, this combo is still one to be feared, and it extremely hard to take down at short range. Ricochet after all packs 73 damage per second, and in one clip can take out your Viking or Dictator. But all in all, I personally would prefer my Rico with a bit more speed.

Overall effectiveness: 7/10

Titan/Shaft.

150px-Turret_shaft_m3_2.png
A generous amount of health for the stationary nature of Shaft.
 

Actually, this combination is a fairly good one. It's faster than the standard camping hull Mammoth, so it can be used to reach camping spots and to move around a map to different positions more quickly, but it is still woefully sluggish. If you want to use Shaft in an offensive way (i.e. to move up a map into an enemy base whilst stopping to pick off opponents), then this wouldn't be a great choice, however, Shaft isn't often used in that way, and it's probably because it's quite vulnerable if it gets too close to an opponent, especially if it's on a hull with lower health. Therefore, the generous amount of health that Titan packs can be perfect for a camping Shafter.

Overall effectiveness: 8/10

Overall rankings:
Titan/Firebird - 6/10
Titan/Isida - 6.5/10
Titan/Freeze - 7.5/10
Titan/Twins - 8.5/10
Titan/Ricochet - 7/10
Titan/Smoky - 8/10
Titan/Thunder - 8/10
Titan/Railgun - 5.5/10
Titan/Shaft - 8/10

 

So there you have it, my educated opinions on each of the combinations involving Titan, from the perspective of the hull itself. The immense amount of health that Titan possesses can certainly compliment particular turrets perfectly, though others won't see their full potential on this hull. Next up, and to conclude the series, will be the mighty Mammoth, so make sure you keep watch for that article. Thanks for reading! Feel free to let me know your feedback below, or to share your own thoughts. It's all appreciated!

See you in the battle!

Edited by Lhamster
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I've seen some smoky titans out there and they are excruciatingly deadly esp in maps like noise and silence. New kit to come out soon is cardinal and will feature twins and titan, or so I've heard...

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I've seen some smoky titans out there and they are excruciatingly deadly esp in maps like noise and silence. New kit to come out soon is cardinal and will feature twins and titan, or so I've heard...

The Cardinal kit has come out before, and it's indeed M3 Titan/M3 Twins. Quite a deadly combination, I think.

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Titan is my favourite hull, so I couldn't ignore this :P.

I personally think that Titan works best with Ricochet (judging from experience...). I think it is also the hull that pairs best with Twins as well. Titan is considerably faster than Mammoth and is easier to use that speed (still somewhat slow) to effectively utilise Twins, given that Twins has limited range and works better with slightly faster hulls. This is mainly my opinion.

Edited by aperaiderpistol

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Very nice! Personally, in big maps such as Madness and Berlin, Railgun (and even Shaft) can be a pretty good combination to go with your Titan. I've never tried it with medium turrets such as Twins and Ricochet, and i'll make sure to give it a shot, if you know what i mean ;)

Thanks for the awesome post!

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Railgun w/ titan isn't really that bad. In Polygon, getting on the ramp up there and drugging is OP when using railgun and titan. Titan/mammoth have so much health that when you have x2 defense on no one even wants to hurt you. It's perfect to stay relaxed and destroy tanks from up there without worries. The only thing is if a firebird or a freeze attacks you, making it obvious you have less health -.- but titan and railgun would rather get higher than 5.5 D:

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Railgun w/ titan isn't really that bad. In Polygon, getting on the ramp up there and drugging is OP when using railgun and titan. Titan/mammoth have so much health that when you have x2 defense on no one even wants to hurt you. It's perfect to stay relaxed and destroy tanks from up there without worries. The only thing is if a firebird or a freeze attacks you, making it obvious you have less health -.- but titan and railgun would rather get higher than 5.5 D:

Railgun is a weapon that can do high damage with one shot, and must hide while the shot reloads. Titan is just too slow for this, there are much better ones out there!

 

Of course, with EVERY combo there is probably at least one situation where it isn't too bad, but that doesn't make it a good combination in general ;)

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