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Nerf Firebird!


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Firebird is horribly overpowered. Sometimes, I wonder why Freeze is even in the game when Firebird is much more powerful. The M2 damage rivals the damage of that of the Freeze M3! Purely disgusting. And with some MUs it can easily surpass the the latter's damage. I don't even know what was on the devs' mind while putting these numbers into Firebird's parameters.

 

"But Penultimatum...", you guys might say, "...Firebird is perfectly balanced. It reloads slower than Freeze and the amount of 'fuel' in it is considerably less than Freeze's".

 

Oh, give me break...

The after-burn effectively eliminates all the short-comings of the turret. This is one of the most easiest turret to use as it requires almost no skill whatsoever; just point the stream of napalm at the enemies for a while, then run for cover, and let the after-burn do the rest. Super-duper easy!

 

My suggestion:

Lower the turret rotation speed of Firebird to around that of the Thunder's. It would balance the turret nicely.

 

Thanks for your time.

 

- Penultimatum

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The freezing effect allows Freeze to come up to any enemy from behind and easily get the kill, whereas with Firebird you have to manoeuvre and use obstructions to reduce damage taken and get the kill effectively. The larger fuel tank and faster reload make Freeze a much more effective weapon against groups of players, while Firebird required dynamic movement, picking off enemies one by one and instantly retreating to reload. Firebird's after burn only deals 5hp/sec, so in a team battle your enemy will most likely use a repair kit, get healed or get extinguished by a Freeze before they can burn up. I would say the afterburn is extremely underpowered due to its low damage, despite the long lasting time.

 

This is one of the most easiest turret to use 

- Penultimatum

Close range guns are definitely easier to use as they have a damage radius, so you don't have to aim exactly. However, I am still strongly convinced that Freeze is much easier to use thanks to its freezing effect described above. Firebird is balanced as it is. If it wasn't - there wouldn't be more Freezes in battles nowadays.

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freeze has the freezing wffect that is why it does less damage. and freeze reloads quicker and has more fuel firebird is not op 

What if I told you it is?

 

The freezing effect allows Freeze to come up to any enemy from behind and easily get the kill, whereas with Firebird you have to manoeuvre and use obstructions to reduce damage taken and get the kill effectively. The larger fuel tank and faster reload make Freeze a much more effective weapon against groups of players, while Firebird required dynamic movement, picking off enemies one by one and instantly retreating to reload. Firebird's after burn only deals 5hp/sec, so in a team battle your enemy will most likely use a repair kit, get healed or get extinguished by a Freeze before they can burn up. I would say the afterburn is extremely underpowered due to its low damage, despite the long lasting time.

 

Close range guns are definitely easier to use as they have a damage radius, so you don't have to aim exactly. However, I am still strongly convinced that Freeze is much easier to use thanks to its freezing effect described above. Firebird is balanced as it is. If it wasn't - there wouldn't be more Freezes in battles nowadays.

5hp/sec? Have you woken up from your Dreamland yet? They changed the after-burn damage long long looong ago! It now deals damage significantly more, while having near the same lasting period. Freeze is much easier to use? Pardon? Of course Freeze has that infamous freezing effect, but it has to be exploited to the FULLEST in order to take as little damage as possible from the victim, wheareas you can just point the stream of napalm face-to-face with the enemy, die and then burn him to death with the after-burn effect before he can even search for a friendly Isida (if any).

 

The firbird may do more damage but the freeze slows tanks and that means the cant mve there turrets fast make it easy for the freeze to go around the enemy while slowly killing them

There's one MAJOR problem. Firebird turns too fast, and it is near impossible for the Freeze to not get burnt near half of its health while doing the circling manoever. That's why I'm suggesting to lower down the turret rotation of Firebird.

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The freezing effect allows Freeze to come up to any enemy from behind and easily get the kill, whereas with Firebird you have to manoeuvre and use obstructions to reduce damage taken and get the kill effectively. The larger fuel tank and faster reload make Freeze a much more effective weapon against groups of players, while Firebird required dynamic movement, picking off enemies one by one and instantly retreating to reload. Firebird's after burn only deals 5hp/sec, so in a team battle your enemy will most likely use a repair kit, get healed or get extinguished by a Freeze before they can burn up. I would say the afterburn is extremely underpowered due to its low damage, despite the long lasting time.

 

Close range guns are definitely easier to use as they have a damage radius, so you don't have to aim exactly. However, I am still strongly convinced that Freeze is much easier to use thanks to its freezing effect described above. Firebird is balanced as it is. If it wasn't - there wouldn't be more Freezes in battles nowadays.

I would agree - Freeze is the worst nemesis I face in terms of CTF.

 

I'm a bit angry with the fact that my paint helps against damage from Freeze but seems to do nothing against the effects.

 

But, the best way to counter Freeze is prevent it from doing a circle - just back up to a wall and it can't really kill you well.

 

Now, a nasty, nasty, nasty turret is Firebird M3+MU. Melts a complete group of tanks in seconds.

 

If I had the funds I would go with that at some point.

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The M2 and M3 differences must take into account the difference in unlock rank.

 

If you look at M4 statts, Firebid and Freeze do 72 and 68 DPS respectively - not much difference!

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The M2 and M3 differences must take into account the difference in unlock rank.

 

If you look at M4 statts, Firebid and Freeze do 72 and 68 DPS respectively - not much difference!

Yeah, Firebird M3 unlocks WAAAY later than Freeze M3 and the cost is much higher (same with M2). It makes sense that Firebird is better since you pay more for it. All guns and hulls get balanced out at M3 MU modification since the guns that unlock earlier, cost less and perform worse will have better Micro-Ugrades that will get them much closer to an M3+ of any other item.

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yes but you have just started playing so how would you know everyone will get burnt with a firebird but just no killed

You can tell if the tank you attacked burned up by the reference table in the top-right corner of your screen. If you attacked me with firebird and I killed you first, then if I burn up in the corner it would show "soul-eater101 destroyed MAFIOZA121". Also, when you kill someone your XP bar lights up to show point addition, so that's another indication of a kill.

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The M2 and M3 differences must take into account the difference in unlock rank.

 

If you look at M4 statts, Firebid and Freeze do 72 and 68 DPS respectively - not much difference!

Unlock rank, huh? I thought all turrets and hulls were supposed to be balanced. Anyways, Firebird M4 still has more damage than Freeze M4, regardless of how little the difference is.

 

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Firebird M4 still has more damage than Freeze M4, regardless of how little the difference is.

 

You missed out one big point there... Firebird doesn't stop the enemy from escaping you, so it has afterburn. If a freeze catches you, you cannot escape it. Firebird's afterburn is completely balanceable to Freeze because freeze stops its enemy and allows it to deal an equal amount damage as Firebird + Afterburn.

 

But I would also say, Firebird Freeze and Isida, All three of these are easy to use and are powerful. But according to Freeze, Firebird is balanced.

 

- Captin_XLAB

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The difference between Freeze and Firebird is when I kill the Freeze the damage stops.

 

If I kill the Firebird I have to hope I can find a repair kit or Isida to repair me before I burn up - and even if the opponent is killed the opponent still gets points if I cannot get help in time.

 

I'd rather encounter Freeze for this very reason.

 

What also really irritates me is that if Freeze supposedly stops the burning effects I have yet to see one single player with Freeze on any team I have joined use Freeze to stop the burning effect. Sometimes I wish the maps had water on them so I could run my tank through it to cool off.

 

They may be nearly equivalent in DPS if two tanks are attacking BUT the damage stops when you kill Freeze - the damage continues for a number of seconds after an encounter with Firebird so overall it is much worse to encounter one.

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What also really irritates me is that if Freeze supposedly stops the burning effects I have yet to see one single player with Freeze on any team I have joined use Freeze to stop the burning effect. Sometimes I wish the maps had water on them so I could run my tank through it to cool off.

The extinguishing feature of Freeze is known to only a few new players. Once you get to higher ranks (brigadier and up) more players realise that they can extinguish burning teammates with freeze. I use the opposite feature of speeding up defrost with firebird, however it's not that effective since you thaw out fairly quickly anyway.

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Unlock rank, huh? I thought all turrets and hulls were supposed to be balanced. Anyways, Firebird M4 still has more damage than Freeze M4, regardless of how little the difference is.

 

That's pretty common knowledge for high ranks. I hope your main account is not a generalissimo, because then I would have no idea how you made it that far without knowing the simplest things.

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That's pretty common knowledge for high ranks. I hope your main account is not a generalissimo, because then I would have no idea how you made it that far without knowing the simplest things.

You failed to understand my statement; of course I knew that the higher the available rank, the better it is. But I just don't get it why Tanki made it that way. All turrets and hull are supposed to be balanced no matter how expensive or high-ranked they are.

 

The weapon deserves its power and is totally worth its price

^Read my statement above.

 

You don't want that. Previously, there were OP freezes everywhere, and they would stun you by one stack. Now when freeze is nerfed, and firebird can be fair oponent.

 

FB is not OP, and never will be.

Fair opponent? Sounds more like overpowered opponent. All I want is just the turret rotation speed to be lowered - no more. Once the turret rotation is nerfed, just then it will be fair opponent.

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All turrets and hull are supposed to be balanced no matter how expensive or high-ranked they are.

The ultimate goal of every player is to have a full MU M3 garage. It's balanced at that point. If every grade of every gun unlocks at one rank, then the game progress will be really boring. You unlock everything at once and then you wait for months and many ranks to unlock the next grade. It's much more interesting to have a few things unlocked with every rank.

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The ultimate goal of every player is to have a full MU M3 garage. It's balanced at that point. If every grade of every gun unlocks at one rank, then the game progress will be really boring. You unlock everything at once and then you wait for months and many ranks to unlock the next grade. It's much more interesting to have a few things unlocked with every rank.

In real life it is similar - you don't put an LT in command of an aircraft carrier, so, even weapons in real life "unlock" once a person reaches a higher rank.

 

By unlocking different weapons and hulls at different ranks it keeps the game from having rounds with all the same opponents.

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Penultimatum, I'd like to say that you executed your topic very well. You exampled your situation perfectly - even the topic title. But, I don't think nerfing Firebird will change much. Firebird has the fire affect so it is used mainly by attackers - the Freeze has the freeze affect so it is used by defenders - it is well balanced between the too.

 

Play safe,

~HEYSTI

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Firebird is horribly overpowered. Sometimes, I wonder why Freeze is even in the game when Firebird is much more powerful. The M2 damage rivals the damage of that of the Freeze M3! Purely disgusting. And with some MUs it can easily surpass the the latter's damage. I don't even know what was on the devs' mind while putting these numbers into Firebird's parameters.

 

"But Penultimatum...", you guys might say, "...Firebird is perfectly balanced. It reloads slower than Freeze and the amount of 'fuel' in it is considerably less than Freeze's".

 

Oh, give me break...

The after-burn effectively eliminates all the short-comings of the turret. This is one of the most easiest turret to use as it requires almost no skill whatsoever; just point the stream of napalm at the enemies for a while, then run for cover, and let the after-burn do the rest. Super-duper easy!

 

My suggestion:

Lower the turret rotation speed of Firebird to around that of the Thunder's. It would balance the turret nicely.

 

Thanks for your time.

 

- Penultimatum

Freeze has a larger clip and reloads faster

Also the freezing power gives it a huge advantage

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