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Improve Isida function


Maf

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I think some of the problem is that most Isida players I see spend all their time healing and not attacking. They don't really make use of the tactical opportunities available to them because they only think about healing.

 

With double armor Isida is a very formidable offensive turret. I can sit in a group of almost 5 tanks and they can't kill me because of the self healing function. This makes it a very useful weapon for getting the flag back.

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Isida is just fine. No need to alter anything (for God's sake, can we leave something as it is right now?) LOL

 

I play CTF and in CTFs Isidas do all kind of stuff, heal, attack, capture flags, support defenders, support offenders, support one another (that's deadly btw), in general they're everywhere.

So, everything is fine. Nothing personal, just my oppinion.

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Mmhmmm.

And where does Smoky's infinite ammo come from?

How about Twins?

Railgun? Shaft? Thunder? Machine gun? Where do all those ammo come from! It doesn't make any sense!!?!?!?!?!

 

Lol. Eh. Isida's pretty fine how it is. If the Isida is hiding behind a Mammoth, are you seriously just going to charge the Mammoth straight on?

Use some strategy please.

And take into consideration that when the Isida is healing full time, he's not attacking full time or scouting the other areas.

For example in a CTF, you don't need to kill him to win. Run off with the flag.

 

I wouldn't call your idea an improvement. It's a restriction.

And if this were to happen, then it should be buffed in stats.

^ This

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Mmhmmm.

And where does Smoky's infinite ammo come from?

How about Twins?

Railgun? Shaft? Thunder? Machine gun? Where do all those ammo come from! It doesn't make any sense!!?!?!?!?!

 

Lol. Eh. Isida's pretty fine how it is. If the Isida is hiding behind a Mammoth, are you seriously just going to charge the Mammoth straight on?

Use some strategy please.

And take into consideration that when the Isida is healing full time, he's not attacking full time or scouting the other areas.

For example in a CTF, you don't need to kill him to win. Run off with the flag.

 

I wouldn't call your idea an improvement. It's a restriction.

And if this were to happen, then it should be buffed in stats.

There is the smart guy!! Guns are good as they are right now, no need to change anything . :)

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I like this idea, but this would make isida very disadvantaged as compared to other turrets. Not that it's very difficult to play in the current setting, it's actually too easy. But I liked your style of thinking.

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that would be so much unfair, i think close combat guns like isida are a bit harder to use already than long and middle range that would be just more unbalance to the game

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But this takes away pretty much the meaning of Isida,it's healing ability,if you put a limit on it,it would just be a boring old guy like Freeze/Fire if it could only do it for a certain time yk 

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At first I was like "what the heck is this noob topic?". And then I noticed that I'm the OP   :wacko:

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At first I was like "what the heck is this noob topic?". And then I noticed that I'm the OP   :wacko:

You know? I also did this!  :lol:

No offence of course  :)

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