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Artillery Idea [TURRET]


Artillery  

81 members have voted

  1. 1. What should this weapon's name be?

    • We want more choices (suggest in comments)
      18
    • Vultax
      8
    • Sharp
      16
    • Tormenta
      27
    • Barrage
      4
    • Spitfire
      8
  2. 2. Should this weapon be added to the game?

    • Yes
      68
    • No
      13


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This was suggested elsewhere, and I supported it.

 

Here is what I posted there:

 

The Grenade Launcher Stats: (composed by deadtoyou, subject to change)

 

Weaknesses:

Unable to aim lower than 15 degrees.

The reload time should be twice that of Shaft, but the damage would be increased as a result.

The turn radius would be more than Railgun but less than Shaft.

Once in MiniMap mode, you are immobilized and vulnerable.

Enemy team will see the laser point on the ground where the impact point will be.

In MiniMap mode, you will take damage after 8 seconds. (This will discourage campers.)

 

Strenths:

Very high damage, almost as much as Shaft.

The ability to hit targets under cover.

The damage would be split between 3 grenades, allowing for a bigger hit radius.

3 grenades fired consecutively equals the damage of 1 shot.

Holding down space would bring up a 2D version of the map, allowing you to hit targets anywhere on any map. This option would have a weakness, though: You cannot see the enemy team, just the map, meaning you have to pick your targets BEFORE you fire.

The map will show you where your turret is pointing, and where the impact point will be in the form of red crosshairs. (changable by using the Arrow Keys or W, A, S, and D)

 

This turret would encourage teamplay, because it cannot support itself in close quarter combat, thus you are forced to accept help from teammates.

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I remember a while back, someone suggested a "spotter" turret that could call in artillery barrages from off-screen by spotting tanks. For this discussion, I have the same point: 

 

Tanki's maps are so small; is there really a way to make it balanced? Also, on most maps, about the only way an arty piece could to be able to hit anything would involve firing arcs higher than Bert's.

 

I dunno. I'm not really a fan of this idea, because it really requires slower play and more teamwork. That's why I play WoT. I come here for fast, exciting actions right up in people's faces, and an arty piece really doesn't support that.

 

But perhaps I'm wrong. I'm not going to say that this is a hopeless idea. 

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I'd really wish tanki would implement turrets, but as previously stated by MODs and staff,

Tanki is a muilty-player game. adding turrets would take away the player VS player.

i wish it wasnt that way, but i guess its for the better of Tanki.

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I'd really wish tanki would implement turrets, but as previously stated by MODs and staff,

Tanki is a muilty-player game. adding turrets would take away the player VS player.

i wish it wasnt that way, but i guess its for the better of Tanki.

Turrets??? :huh:

 

Or are you talking about sentry guns?

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