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New auto-aim mechanism


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ERMAHGERD guys, calm down about the flipping.

I'm not sure if they said it on the English forum, but in the Russian discussion of the new update one of the developers said that they are working on the tank physics, improving them to reduce the flipping side effect from the new aim mechanics. There will most definitely be changes - you just need to wait.

Well if what you say is true, that is great news. I just wish the EN community would get the same type of information instead of leaving us to fight amongst ourselves in the dark. Would it be to much to ask for a Dev to come to our forum and leave a comment or at least get someone to do it on their behalf ? Semyon maybe? They will come here and leave comments in topics like "how to eat fried chicken"  but ignore any real topic about what we think or want.

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Well if what you say is true, that is great news. I just wish the EN community would get the same type of information instead of leaving us to fight amongst ourselves in the dark. Would it be to much to ask for a Dev to come to our forum and leave a comment or at least get someone to do it on their behalf ? Semyon maybe? They will come here and leave comments in topics like "how to eat fried chicken"  but ignore any real topic about what we think or want.

That comment I was wasn't at all official and very few people have seen it (a friend of mine shared it with me), so you can't exactly say that they informed the Russian forum about this update, since there wasn't anything revealed about the physics improvement other than that little comment.

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A serious drop on the impact, to make it like it used to be, is whats needed. I agree that the geometry on the turrets was something necessary, but this is unbalancing (literally) the gameplay. Before this, you would sometimes flip when you shot someone and got shot at the same time. Another example would be trying a stunt or falling off a ledge the wrong way. But flips would only happen a few times here and there. Now its so insane. A regular shot that would merely move your tank, now flips it entirely.

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A serious drop on the impact, to make it like it used to be, is whats needed. I agree that the geometry on the turrets was something necessary, but this is unbalancing (literally) the gameplay. Before this, you would sometimes flip when you shot someone and got shot at the same time. Another example would be trying a stunt or falling off a ledge the wrong way. But flips would only happen a few times here and there. Now its so insane. A regular shot that would merely move your tank, now flips it entirely.

I strongly agree.

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My idea is that impact should affect only enemies and not allies as for those out there who enjoy flipping tankers upside down do that to the enemy and not the allies cos the allies can help you in a countless amount of time as for me i hate flipping allies cuz i just don't see the concept of fun i use flipping on enemies so all i am saying is that TO should program gun to have no affect on allies but on enemies.

 Thank You!!!

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Let's face it... Another FAIL from Devs.. If they want to increase the fun, they should increase impact force, not make tanks flip over all the time...

unless, they count on decreasing the funds due to many flip overs..... think... every flip and self destruct deducts one kill from personal score, therefore, after 10 or 15 flips / selfdestructs personal score is decreased, and funds to be divided accordingly.... wow... even less crystals for players... I wonder...

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^Strong logic.
If the Developers want "fair game play", I find it hard to seek how this is helping. I don't find the entertainment in getting flipped by the enemy opponent every time you re-spawn, for he/she is camping at your base.

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^Strong logic.

If the Developers want "fair game play", I find it hard to seek how this is helping. I don't find the entertainment in getting flipped by the enemy opponent every time you re-spawn, for he/she is camping at your base.

+

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ERMAHGERD guys, calm down about the flipping.

I'm not sure if they said it on the English forum, but in the Russian discussion of the new update one of the developers said that they are working on the tank physics, improving them to reduce the flipping side effect from the new aim mechanics. There will most definitely be changes - you just need to wait.

 

Until now, nothing has changed... Still the same, outraging flip over every few seconds. Come on Devs, stop that bu__it!

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Wait a minute... there's an Auto Aiming System!? Call Of Duty all over again.

I also saw a post from someone saying this game is slowly turning into punishment. I can agree now, strangely.

Some stuff just doesn't need to be implemented.

Why not let us test this stuff out before you just give it to us and say, "Hey, someone new, deal with it"? I don't understand?

Games can't be so bent on "making the game better" when it results in bad feedback.

Me personally, I gave up on even participating in battles UNLESS I really get into the mood of playing, which is practically rare now. The game's Mechanics and other issues have been messed over and give me no fun anymore.

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tanki seriosusly nerfed light hulls. you cant "get used " to something like that

I did. My favourite hulls to play with are Mammoth, Hornet and Wasp. Played with the latter two after the update and din't even notice that much difference. I don't understand what you people are arguing about...

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I did. My favourite hulls to play with are Mammoth, Hornet and Wasp. Played with the latter two after the update and din't even notice that much difference. I don't understand what you people are arguing about...

 

Well, in my case I played almost continuously with the Hornet M3 and even more with the Hornet M2 on alt. accounts

and I definitely could feel a difference.

And in this I am definitely not being alone! Just read the forum and Tankers from all Ranks are complaining about this

update that was suddenly there. Seasoned Generalissimo 's for example.

Tankers are also still complaining about the update that removed crystal boxes,

but that update improved and balanced the game.

This auto-aim update brought some unbalance and yes an improvement: for the Tankers that don 't use light hulls.

 

And it 's not like some wrote that you get flipped every minute...I can only achieve that by continuously jumping of a cliff

and meanwhile shooting sideways... ;)

 

In especially XP 's you soon (have to) learn to counter-measure flips by not exposing your side to a shooting opponent (if possible)

and if shot in front to move forwards instead of backwards. So you compensate for the impact force that makes your hull

wants to prance or in worst case scenarios flip you on your back.

In regular battles you better use the same tactics with the turrets that can deliver high impact.

 

The effect of being hitted in the upper-part of your hull is also felt by beaten of track by impacting shots more than it used to be.

This always was a light-hull related issue and fair enough, often meaning a Twins for example could finish you off easily,

but if you were close to cover you had a chance to escape.

Nowadays I don 't even bother to try anymore: just respawn and get back on track: literally.

 

So the fact is I do get flipped and prance more than before this auto-aim update.

Disastrous? No, but why did the already occuring flipping of light-hulls have to be increased?

I think it 's just a by product of an in essence good auto-aim update, that can be fixed if the Devs want to:

but they obviously don 't. At least no signs of that.

I can think of some reasons why that is, but these are certainly IMO not related with achieving

more balance in the game.

 

The auto-aim update is a very good update if the only goal would be to make Tanks more vulnerable

when trying to take cover.

Now even a tiny bit of the upper part of your Tank (the turret) sticking out does mean that every turret

has a chance of making a shot. (not only a Shaft exclusive anymore)

TO is not about realism so much, but it 's good that every part of a Tank can be hit now.

 

It also meant a huge improvent for the Dictator and users of Twins and Rico because many of their shots

did get lost. The players who use (one of) these got a nice buf...

 

The light-hulls Wasp and Hornet got a nice nerf...I suppose they needed that being so "OP"??

 

The solution would be very simple. Keep the auto-aim update ofcourse so it 's main feature which is

the possibility to hit an enemy 's Tank everywhere completely stays.

This is how it should be, so I personally like it.

 

The impact-force on the lower-part, the hull itself, should also stay the same.

 

But to fix the much more negative effect the impact-force has on light hulls the impact-force should

be IMO diminished (or removed) on the upper-part of the Tank.

 

 

LotS

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Well, in my case I played almost continuously with the Hornet M3 and even more with the Hornet M2 on alt. accounts

and I definitely could feel a difference...........

 

And in this I am definitely not being alone! Just read the forum and Tankers from all Ranks are complaining about this

update that was suddenly there. Seasoned Generalissimo 's for example.

Tankers are also still complaining about the update that removed crystal boxes,

but that update improved and balanced the game.

This auto-aim update brought some unbalance and yes an improvement: for the Tankers that don 't use light hulls.

 

And it 's not like some wrote that you get flipped every minute...I can only achieve that by continuously jumping of a cliff

and meanwhile shooting sideways... ;)

 

In especially XP 's you soon (have to) learn to counter-measure flips by not exposing your side to a shooting opponent (if possible)

and if shot in front to move forwards instead of backwards. So you compensate for the impact force that makes your hull

wants to prance or in worst case scenarios flip you on your back.

In regular battles you better use the same tactics with the turrets that can deliver high impact.

 

The effect of being hitted in the upper-part of your hull is also felt by beaten of track by impacting shots more than it used to be.

This always was a light-hull related issue and fair enough, often meaning a Twins for example could finish you off easily,

but if you were close to cover you had a chance to escape.

Nowadays I don 't even bother to try anymore: just respawn and get back on track: literally.

 

So the fact is I do get flipped and prance more than before this auto-aim update.

Disastrous? No, but why did the already occuring flipping of light-hulls have to be increased?

I think it 's just a by product of an in essence good auto-aim update, that can be fixed if the Devs want to:

but they obviously don 't. At least no signs of that.

I can think of some reasons why that is, but these are certainly IMO not related with achieving

more balance in the game.

 

The auto-aim update is a very good update if the only goal would be to make Tanks more vulnerable

when trying to take cover.

Now even a tiny bit of the upper part of your Tank (the turret) sticking out does mean that every turret

has a chance of making a shot. (not only a Shaft exclusive anymore)

TO is not about realism so much, but it 's good that every part of a Tank can be hit now.

 

It also meant a huge improvent for the Dictator and users of Twins and Rico because many of their shots

did get lost. The players who use (one of) these got a nice buf...

 

The light-hulls Wasp and Hornet got a nice nerf...I suppose they needed that being so "OP"??

 

The solution would be very simple. Keep the auto-aim update ofcourse so it 's main feature which is

the possibility to hit an enemy 's Tank everywhere completely stays.

This is how it should be, so I personally like it.

 

The impact-force on the lower-part, the hull itself, should also stay the same.

 

But to fix the much more negative effect the impact-force has on light hulls the impact-force should

be IMO diminished (or removed) on the upper-part of the Tank.

 

 

LotS

 

I agree with every word of your post 100%.  I'm an optimist, so maybe now that the Devs are finished with the Christmas and New Years events, they will turn their attention back to fixing some of the recent mistakes made.  This "flipping" issue and lack of proper paint for hammers, to name two.

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I agree with every word of your post 100%. I'm an optimist, so maybe now that the Devs are finished with the Christmas and New Years events, they will turn their attention back to fixing some of the recent mistakes made. This "flipping" issue and lack of proper paint for hammers, to name two.

+

I really hope they re-focus on these important issues.

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When someone contacted a dev about this, they said, "just do not show them your sides, so you won't flip often." Well guess what? You can flip anyway! Someone can shoot you from the top on the side, which makes for a very high chance of you flipping over, plus other ways.

Also, even by trying to "adapt to this update" or having ways to minimize this, it still changes the gameplay. You now spend too much time flipped over or attempting to protect yourself from doing so. In a large amount of cases, you cannot be constantly facing the enemy and expect not to flip. This is especially true in 4vs4 or higher. There could be someone else that comes in and shoots you from the side, while you are busy not trying to get flipped by another guy. So, either way, there is still PLENTY of flipping that goes on.

XPs are not the same anymore; this huge impact on the turret is really unbalancing the gameplay. This not being true solely for XPs, but for regular battles as well. Having the heavier tanks with another advantage over light hulls, wow. Heck, even heavier hulls almost flip. I saw a Viking barely going up a ramp and a guy shoots this persons turret and then the Viking goes midway in the air, to the extent of practically flipping over. It is really insane.

Please - Listen to us, and either reduce the impact on the turret SEVERELY, add an option to lower the impact/turn this off, etc.

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I agree entirely that something needs to be done. However, I would like to clarify something: There has always been auto-aim. It is not new. All auto-aim does is handle gun depression and elevation, because most turrets don't have controls for those. (Exceptions: Shaft in sniper mode can control elevation, and short range weapons can target slightly to the right and left.) Auto-aim before always aimed at the hulls. Now it has the capacity to aim at turrets. Thanks to physics (which says the farther away a force is applied to a lever, the greater the torque exerted), this means flipping. A lot.

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^ Correct. The title may not be entirely relevant to what is being suggested. (I may be changing the title sometime)

However, I did realize that there always has been an auto-aim. So when I said "New auto-aim mechanism", I meant it as something about the new update regarding the turret being visible to a turret shot.

Thanks!

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I agree with every word of your post 100%.  I'm an optimist, so maybe now that the Devs are finished with the Christmas and New Years events, they will turn their attention back to fixing some of the recent mistakes made.  This "flipping" issue and lack of proper paint for hammers, to name two.

Yeah yeah, give us a couple of weeks. New Year is a big holliday in Russia.

 

This issue may lead either to next balance patch or to adjustments in auto-aiming. Leaving it like that would be rather... annoying for some players.

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