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The New Physics of the wagons


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Dear Developers, I understand that you are the engineers, but you are also players TANKI?

If that was the frequent player you would have realized that you can not play without capsizing dozens of times, the game has become almost a MOONSILENCE without gravity.

Please reduce the sensitivity of reversal, the game has become a circus with all that they do somersaults.

If this argument is not the appropriate section please move the topic in the right section but also would like to know the opinions of the Developer and also real player tanki.

Sorry for my English.

 

Cheers  BOMBARDUX

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So far I didn't have any issues with the increased knock back due to the new ability to hit turrets. Maybe it's just because after the update the lightest hull I played with was hunter, so I'm going to try Hornet and Wasp soon. Anyway, you should just change your strategy so that you don't point the side of your tank towards the enemy and don't shoot at the same time as them. It just takes more skill to not turn over now.

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OK, just found something out - Dmitriy Nemetskiy has said that the problem that appeared with the auto-aim for the turret is due to the way physics were made in this game. They realised now that the increased turn overs have become a major issue, so they are currently testing the physics to see what they need to change. The important point here is - the will definitely be changes.

Edited by Maf

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So far I didn't have any issues with the increased knock back due to the new ability to hit turrets. Maybe it's just because after the update the lightest hull I played with was hunter, so I'm going to try Hornet and Wasp soon. Anyway, you should just change your strategy so that you don't point the side of your tank towards the enemy and don't shoot at the same time as them. It just takes more skill to not turn over now.

Yep, Hunter isn 't affected that much. Hornet and Wasp are.

 

Even if your pointing towards the enemy a good shot can make you flip (almost) backwards.

With some balancing skills you can return at your tracks but your opponent won 't wait till your back on them...

 

btw: and constantly pointing towards the enemy is pretty pointless ;)

 

OK, just found something out - Dmitriy Nemetskiy has said that the problem that appeared with the auto-aim for the turret is due to the way physics were made in this game. They realised now that the increased turn overs have become a major issue, so they are currently testing the physics to see what they need to change. The important point here is - the will definitely be changes.

Sure hope they will make some changes and thanks for the info!

Edited by Lord-of-the-Snipers

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