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TERMINATE (button) , available when you remain the only one player in the battle & get the battle found.


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  Because , so many preffer to flee when they are in dissavantage, I propose to have a button named "end battle" .  This should be available when you are left alone in a long battle. When you press this button , you will win the battle found , and the match is over. This will prevent players to flee and live you alone in a battle. There should be another option. When you are the last player and you quit the battle, you will have added the battlefound. (This will clear the battle list of empty ones).

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Early Battle Finish

http://en.tankiwiki.com/Earlier_battle_finish

 

Earlier battle finish allows to start a new round when the outcome of the current one is obvious.

How it works? Trigger conditions:
  • Only a standard battle can finish earlier. This function does not work in PRO battles;
  • The system only gets triggered when the losing team accumulates score at least 10 times slower than its opponents;
  • If all opponents leave a battle, it is automatically subject to earlier finish.

When the system gets triggered, all players and spectators will see a notification at the top of the screen, as well as an alert sound. Standard battle timer will be replaced with a red timer. The time on it will be reduced to 10% of the round's total length. Once the timer goes to zero, the round ends and the fund gets split.

Continuing the battle:

If during the red timer countdown, the loosing team manages to show active playing and improved the speed of score accumulation, all players and spectators will see a message that the gap in score has closed and the battle proceeds as normal. Timer will go back to standard.

  • During the red timer, the battle's standard duration continues to decrease;
  • Battle cannot be ended earlier if the time left is less than 10% of the total round length.

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Early Battle Finish

http://en.tankiwiki.com/Earlier_battle_finish

 

Earlier battle finish allows to start a new round when the outcome of the current one is obvious.

How it works? Trigger conditions:
  • Only a standard battle can finish earlier. This function does not work in PRO battles;
  • The system only gets triggered when the losing team accumulates score at least 10 times slower than its opponents;
  • If all opponents leave a battle, it is automatically subject to earlier finish.

When the system gets triggered, all players and spectators will see a notification at the top of the screen, as well as an alert sound. Standard battle timer will be replaced with a red timer. The time on it will be reduced to 10% of the round's total length. Once the timer goes to zero, the round ends and the fund gets split.

Continuing the battle:

If during the red timer countdown, the loosing team manages to show active playing and improved the speed of score accumulation, all players and spectators will see a message that the gap in score has closed and the battle proceeds as normal. Timer will go back to standard.

  • During the red timer, the battle's standard duration continues to decrease;
  • Battle cannot be ended earlier if the time left is less than 10% of the total round length.

 

This was handled on another thread.  Something is in the works and will be released shortly.

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