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[Issue 30] Stalemates


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Some of you may be thinking "What does Remaine mean by the term 'stalemates'? To answer this, I've defined stalemates as when both teams have successfully taken the opposing side's flags to their respective bases - to provide more understanding of this, it's when the red team has successfully taken the blue flag back to their base, and when the blue team has successfully taken the red flag back to their base. Whether it should even be called stalemates is debatable alone, but by asking around, I've found that some people refer to it as a "flag exchange" (such as @Fen-Harel) - and thanks to @Tommy60, I've also found out that the entirety of the Russian community also refer to such situations as a flag exchange - however, the consensus of the EN players, at least from what I've seen is "Stalemate" hence the title.

 

It normally takes place when both of the sides have awful defense but great offense, or in maps where it's rather easy to enter/escape, due to there being a lot of pathways in comparison to the amount of players, for example. In a stalemate situation, people have two tasks to do synchronously, those being:

 

- Returning your flag

- Retaining their flag

 

Depending on how you go about doing these tasks, a stalemate situation could last from a minute to the rest of the entire battle. The longer stalemates tend to be No-Supply battles.

 

Here are some tips for ending a stalemate situation, some being a given, but all often disregarded:

 

Do not go about returning it on your own; go with an abundance of teammates - going on your own is pretty much suicide; the opposition will take you out with no problem. Go with a few teammates to increase your chances of success.

 

Grasp your role - there may be a specific enemy which your turret is specially great at facing. Have an idea of that; if you don't know what to do, either communicate with your team, if possible, or stay behind with the flag holder to prevent them from dying.

 

Diversify your invasion entrances - I won't dispute that invading their base via the very same pathway will never work; this is because it can be pretty effective if the pathway's rather large, or you have Isidas handy. However, if you come in from all directions, you can make life difficult for your enemies, given that you'll be attacking from all directions. Bear in mind this won't always be possible. You should also bear in mind that there needs to be a balance between how many people invade which pathway - you don't want to leave one right open.

 

Do your best to stay active throughout the stalemate situation - stalemate situations are generally very intense, and going AFK (away from keyboard) will do a disservice to yourself, and your team. If you must go, try to leave the battle; but if you have a higher score; one that's higher to the extent you don't want to abandon it, make your departure quick.

 

Have vampires as a regenerator of Health Points - it should be quite obvious as to what I mean by this, but if not, I mean that you should keep Isidas nearby - it will enable you to stay in the ring for longer, given that you'll have a source different to the dreaded respawn that replenishes your HP. It also helps in the sense that if you get rid of attackers, the source of HP can keep the flag holder going. Isidas will prove vital in stalemate situations.

 

Do not abandon your flag holder - your flag holder is pretty much always going to need someone by them - they're not to be left alone; whether accompanied by an Isida, or just another teammate, the flag holder is the person all the enemies are after - therefore, they'll need someone.

 

Be inconsistent with your tactics - if possible, don't opt for doing the same thing every. single. time. Otherwise, the enemies will catch onto what you're trying to do, and you being predictable isn't going to assist. If it didn't work the first ten times in a row, it's probably never going to work.

 

If you're the flag holder, hide in an inconspicuous position - bearing in mind that, as aforementioned, the flag holder is the person all the enemies are after, if possible, it will help to hide in an elusive position given that the enemies may know how to get to you. However, do not hide somewhere that's too far from your flag - otherwise, when you're looking to return, it might prove difficult.
 

Achieve the balance between who goes and who stays - if there's a significant lack of balance, you're going to have a problem on one end of the spectrum, whether it be keeping their flag or getting your flag back. I'm not suggesting that you split it down the middle; that's the sort of thing that's circumstantial to the map you play in. You just need to make sure there's enough people to do both parts effectively.

 

A shorter article from me here - hopefully some of the tips benefited you in one way or another. What do you refer the stalemate situation as? What tactics do you use when in a stalemate situation? Feel free to comment below!


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In my opinion, the worst stalemate ever in the game was in the Tanki Online World Cup, where India and Kingdom of Saudi Arabia had to face a tie and split the winning prize.

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i'll usually attack, thinking i'm going to be able to return it, since i'm generally more skilled then most of the other players because i have another account (or maybe that's just in my mind?) anyways, if that doesn't work i might just hang around defending for a few minutes then go attack again (because i always have to be killing someone to prevent boredom). since this will usually be in rio (cause i like the map) i usually come from the top because that gives me easy access to the most common spots.

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hello guys,

 

just interjecting the terms we've been using as commentators on past live streams of battles in various competitions

 

stalemate has been one of the ways we've described this position

stand-off situation is perhaps the one me and fellow commentator buddy @GoldRock have used the most

deadlock is another term we've used on a few occasions

 

in recent eSports past the most interesting stand-offs we've seen had been from the likes of teams like ex-Noobest or ex-Scorpions when they were being stalled by the opposing team holding their flag, specially in Kungur where such stand-offs can get really long and the strategies to return the flags varies so much in just 1 round, with teams constantly improvising, and on quite some occasions we've seen some choosing to send 5 people to return a flag, while the other team defends, but let lose 1 killer wasp who'll do the returning job on his own or "prepare the field" for a wave of 3 or more guys who'd rush in there as soon as they're done fending off the other teams attackers ,,, tough job !!

 

Another notable mention would be Arm pride vs A&D on the map Red Alert where things go much much more quicker, but also the flagman gets more intricate places to hide and sneak around evading shots from enemies, ninja style  :ph34r:

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hello guys,

 

just interjecting the terms we've been using as commentators on past live streams of battles in various competitions

 

stalemate has been one of the ways we've described this position

stand-off situation is perhaps the one me and fellow commentator buddy @GoldRock have used the most

deadlock is another term we've used on a few occasions

 

in recent eSports past the most interesting stand-offs we've seen had been from the likes of teams like ex-Noobest or ex-Scorpions when they were being stalled by the opposing team holding their flag, specially in Kungur where such stand-offs can get really long and the strategies to return the flags varies so much in just 1 round, with teams constantly improvising, and on quite some occasions we've seen some choosing to send 5 people to return a flag, while the other team defends, but let lose 1 killer wasp who'll do the returning job on his own or "prepare the field" for a wave of 3 or more guys who'd rush in there as soon as they're done fending off the other teams attackers ,,, tough job !!

 

Another notable mention would be Arm pride vs A&D on the map Red Alert where things go much much more quicker, but also the flagman gets more intricate places to hide and sneak around evading shots from enemies, ninja style  :ph34r:

I prefer the standoff. :)

 

Anyway, this is pretty intuitive, but how can you communicate it with random players that might have never met on one side before?

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on silence,

 

most time, I try to find the weak path to enemy while teammates attack in other direction, then quick move to enemy side flag holder and 1 shot kill with railgun with double damage and get flag back.

 

while, more often I saw it is 1 isida viking with 2 isida hornet chain run into our base and double damage kill our flag holder, and got it back.

 

in non-supply,  it is pretty much on who get tired first, and who make mistake on defense first,

 

Never let defense teammates low on health at same time, often, isida may not have enough to heal 5-6 dying guys after around of enemy attack,

but jump off cliff and dead and respawn during peace time if no one heal u.

Edited by wild001

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hello guys,

 

just interjecting the terms we've been using as commentators on past live streams of battles in various competitions

 

stalemate has been one of the ways we've described this position

stand-off situation is perhaps the one me and fellow commentator buddy @GoldRock have used the most

deadlock is another term we've used on a few occasions

 

in recent eSports past the most interesting stand-offs we've seen had been from the likes of teams like ex-Noobest or ex-Scorpions when they were being stalled by the opposing team holding their flag, specially in Kungur where such stand-offs can get really long and the strategies to return the flags varies so much in just 1 round, with teams constantly improvising, and on quite some occasions we've seen some choosing to send 5 people to return a flag, while the other team defends, but let lose 1 killer wasp who'll do the returning job on his own or "prepare the field" for a wave of 3 or more guys who'd rush in there as soon as they're done fending off the other teams attackers ,,, tough job !!

 

Another notable mention would be Arm pride vs A&D on the map Red Alert where things go much much more quicker, but also the flagman gets more intricate places to hide and sneak around evading shots from enemies, ninja style  :ph34r:

^flagman- I usually say "Isida, stay to aid the flagman" then there are these tankers who would laugh at the term. Then, I now know that I'm not inventing this. Thanks for this though I've learned through time and experience.I have a Captain account but I'm posting with this account 'cause my other account is banned. :D

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flag bearers, flag carriers, flag holder ,  ...... etc etc etc 

 

so many ways to describe the same thing, only that flagman is shortest way to say the same thing and "length of words/terms" do matter a lot on the battlefield  :ph34r:

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Stalemate + Wasp + DA + Lost Temple = gg wp no re as soon as you hide in that little inconspicuous position i will not mention :3

Edited by Loackie

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If i am on a massive winning team on a CTF (for example 30-2) and i have the flag then every once in a while i sort of give the other team the flag and the capture. Yes i know its really an ***** move but in my opinion, its sort of a good idea because stalemates can last FOREVER so i just speed it up so were back to the flag capturing action. Remember, this is my opinion so its ok if you don't like it. (and yes call me noob, i don't care if you do)

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