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Modification in Ricochet


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Ricochet is the most expensive and unpopular turret.It need some changes.The bouncing of balls is not specific and most tankers use it just like a simple gun.They dont use its function.I think that its range should be unlimited.If we shoot it must bounce until the ball hits a tank or the shooter itself.Except this, other changes can also be made by devs to make ricochet specific

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Ricochet is the most expensive and unpopular turret.It need some changes.The bouncing of balls is not specific and most tankers use it just like a simple gun.They dont use its function.I think that its range should be unlimited.If we shoot it must bounce until the ball hits a tank or the shooter itself.Except this, other changes can also be made by devs to make ricochet specific

I use Ricochet M1 with pretty good success, although it takes quite a bit of practice.  (viking hull)  It is the only turret that allows you to damage an opponent out of your line of sight (and theirs)  and is therefore quite powerful in the right hands and under the right conditions.  Some maps completely nerf it, others turn it into a nightmare weapon.  It depends.  It also has better range than twins.  It's really a midrange gun although one of my favorite successful tactics is to ram the side of wasp while unloading on them.  It kind of pins them just long enough to kill them.

 

My one complaint is that it seems a bit underpowered compared to other turrets and the turret turns too slowly to be useful. I never aim with the turret, it is faster to just turn your tank.  In CTF it seems to be especially useful in doing nickel and dime damage to opposing tanks to make them easier for someone else to pick off.  It is especially vulnerable to drugged hulls, even the wasp.  Kills take forever.  I would give it slightly more power and punch and quicken the reload time just a tad if it were up to me.  I would also make it less appealing to wasps and hornets.  They already have enough turrets that work for them.  The medium tank doesn't really have a signature weapon and the best one would be ricochet.

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Are u kidding me?Richochets having unlimited range?Then whole Tanki will be over flooded by Ricochet users.Someone please close this topic.

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I could go on about Ricochet's function and the way it needs to be improved for hours. Rico used to be my favourite gun, but after the rebalance it became very weak when I was still at a good rank to use M2, but after it was improved (about a year ago), my rank was already too jigh to use M2 as everyone around me had M3's with micro-upgrades.

 

The main reason nobody bothers to use the bounce effect is because the fuel in one reload is limited when you shoot constantly, so while you're trying to find the right angle to hit a tank behind a wall you'll run out of shots before you can do any significant damage and if the target moves you'll have to realign again. The main problem is when you waste most of your shots on trying to damage your opponent with the bounce feature and they come out at you directly and kill you while you are out of shots and significantly weaker. It's much easier to just wait for them to come out and have the full clip ready for the duel.

 

I think this can be fixed by adding bonus damage for every time a shot ricochets. For example shooting straight ahead at your opponent will have the default damage, which will be fairly low, however if the shot bounces, the damage is increased by a certain factor for every bounce, e.g. a shot that bounced once will deal 30% more damage than a default one and a shot that bounced three times will deal 190% of the original damage value. This would definitely encourage players to use the ricochet more in the way it's designed to be used, so that battling with Ricochet or against it would be a lot more interesting. Another thing that would really help is increasing the hitbox of all tanks (or at least on the top) only for ricochet and Twins, so that shooting at a fast moving target won't be as impossible as it is now. However that's just a dream I have little hope for...

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A 30% boost is too much IMO, ricochet already has a high DPS, but I like the idea. It will encourage rico users to operate it like it is meant to be.

Also a max of 2-3 bounces should be allowed to keep the multiplying factor in check.

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currently, (although every weapon is overpowered with double power) ricochet is top 3 with that. say you have ricochet m3. about 30 damage per shot more or less idk. doubled. 60 damage per shot and super fast shooting. also very hard for your opponent to run away. ricochet doesn't need anything. its just simply (to me) an annoying gun to beware of the impact force

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I could go on about Ricochet's function and the way it needs to be improved for hours. Rico used to be my favourite gun, but after the rebalance it became very weak when I was still at a good rank to use M2, but after it was improved (about a year ago), my rank was already too jigh to use M2 as everyone around me had M3's with micro-upgrades.

 

The main reason nobody bothers to use the bounce effect is because the fuel in one reload is limited when you shoot constantly, so while you're trying to find the right angle to hit a tank behind a wall you'll run out of shots before you can do any significant damage and if the target moves you'll have to realign again. The main problem is when you waste most of your shots on trying to damage your opponent with the bounce feature and they come out at you directly and kill you while you are out of shots and significantly weaker. It's much easier to just wait for them to come out and have the full clip ready for the duel.

 

I think this can be fixed by adding bonus damage for every time a shot ricochets. For example shooting straight ahead at your opponent will have the default damage, which will be fairly low, however if the shot bounces, the damage is increased by a certain factor for every bounce, e.g. a shot that bounced once will deal 30% more damage than a default one and a shot that bounced three times will deal 190% of the original damage value. This would definitely encourage players to use the ricochet more in the way it's designed to be used, so that battling with Ricochet or against it would be a lot more interesting. Another thing that would really help is increasing the hitbox of all tanks (or at least on the top) only for ricochet and Twins, so that shooting at a fast moving target won't be as impossible as it is now. However that's just a dream I have little hope for...

I agree that it needs some help.  Some people complain that it already has a high dps, but what they don't realize is that in battle, they don't all connect and this is what makes ricochet weak.  If you want a kill on an undamaged tank, pretty much every shot has to hit and you need to start before they get their first shot.  If you can't destroy the tank you're after before you empty your clip, you won't reload fast enough, i.e.  you're dead.  I still do pretty well with it as my go to gun, but it definitely needs some tweaks.

 

It is very annoying that if you're not at the same level as another tank you can't lead them with your shots, making it far less effective at long middle range.

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A 30% boost is too much IMO, ricochet already has a high DPS, but I like the idea. It will encourage rico users to operate it like it is meant to be.

Also a max of 2-3 bounces should be allowed to keep the multiplying factor in check.

currently, (although every weapon is overpowered with double power) ricochet is top 3 with that. say you have ricochet m3. about 30 damage per shot more or less idk. doubled. 60 damage per shot and super fast shooting. also very hard for your opponent to run away. ricochet doesn't need anything. its just simply (to me) an annoying gun to beware of the impact force

Reduce initial damage and have a low increase per bounce. 30% was just an example, it's up to the developers to balance it out.

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Ricochet is the most expensive and unpopular turret.It need some changes.The bouncing of balls is not specific and most tankers use it just like a simple gun.They dont use its function.I think that its range should be unlimited.If we shoot it must bounce until the ball hits a tank or the shooter itself.Except this, other changes can also be made by devs to make ricochet specific

If it had unlimited range, it would bounce around until it hits a target so you can keep on shooting and not waste any ammo. Ricochet is popular. Plus, if it had unlimited range, it would be too hard to aim at a very far away enemy as long as the enemy is moving and shafts and railguns and vulcans would become unpopular

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rico m1 m2 are very op at the ranks they unlock, mostly low skilled rico users just spawn, empty their clip, fire a plasma per few seconds pathetically and wait to die, full load=death

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it's about skill really,rico is my no1 weapon,I played with it before original rebalance,and started to play with it after it got it last buff,1 year ago,as Mafioza said,weapon is brilliant,just take skills and some time to get to know it..now days is one of the best weapons for CP polygon,MU'ed is brutal (mine is m4,on this account)..friend (also generalissimo) and I,also have alt's (mine are one more gismo and one marshal (showing of :D )),on that marshall,I joined polygon CP,with my standard equpiment for this rank,freeze/viking both m3,plus loam/rustle/hohloma/spark,depending on situation..my friend joined my team (no supplies battle) with m2 rico/m2 dictator/rustle,rank lt. colonel,by far,he was weakest rank in battle,and managed to finish 2nd,ight after me,with just few hundred points bellow me,and map was 80% m3's..so..as I said,expirience and little MU's..and voila,you have beast for polygon CP..100%

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Rico was pretty bad after re balance but after they fixed it, it was significantly improved. What you are explaining as the problem is what Tanki in the Wiki describes as a negative factor, where skill is needed to use it properly. Look at Wrekonize and other players like her. They learned out to use Rico and they pretty much wreck metal wherever they go.

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Reduce initial damage and have a low increase per bounce. 30% was just an example, it's up to the developers to balance it out.

I use the bounce effect a lot, this would be fun to use. :D

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I use the bounce effect a lot, this would be fun to use. :D

Exactly. And it would encourage people to use Rico's main feature, which is often ignored. Too often.

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Exactly. And it would encourage people to use Rico's main feature, which is often ignored. Too often.

Agreed. Maybe this will also encourage some less-popular maps to be played on, like Dusseldorf. I know of plenty of places to use my Ricochet's bounce. :D

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ALL are commenting on my unlimited range idea.Read the last line, i have said other changes can also be made except this.My purpose was to make ricochet more popular and so its bouncing effect as MAFIOZA121 gave a good idea.Give ideas to improve this gun.Do not criticize me to give the idea of unlimited range.

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ALL are commenting on my unlimited range idea.Read the last line, i have said other changes can also be made except this.My purpose was to make ricochet more popular and so its bouncing effect as MAFIOZA121 gave a good idea.Give ideas to improve this gun.Do not criticize me to give the idea of unlimited range.

what do you mean "ricochet is unpopular" or "make ricochet more popular"??? i see ricochets EVERYWHERE wreaking havoc. 

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ALL are commenting on my unlimited range idea.Read the last line, i have said other changes can also be made except this.My purpose was to make ricochet more popular and so its bouncing effect as MAFIOZA121 gave a good idea.Give ideas to improve this gun.Do not criticize me to give the idea of unlimited range.

If they reduce its damage under twins, okay. :)

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what do you mean "ricochet is unpopular" or "make ricochet more popular"??? i see ricochets EVERYWHERE wreaking havoc. 

Ricochet is a turret which needs a lot of strategy.People use it but do not use its main function such us boucing effect.

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Ricochet is a turret which needs a lot of strategy.People use it but do not use its main function such us boucing effect.

well the bouncing effect is still there and i see tankers use it sometimes but its not like everywhere there are walls or alleys to bounce the shots off of. thats why you dont see it all the time, because it's a hard skill to master but ricochet is still very very popular

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