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Parkour mode !   

39 members have voted

  1. 1. Do you like the Parkour mode ?

    • Yes I do !
      34
    • No I don't !
      2
    • I don't care I don't use it !
      3
  2. 2. Do you like my idea?

    • No I don't !
      3
    • Yes I do !
      28
    • I don't care !
      8
  3. 3. What is the best idea ?

    • #1
      18
    • #2
      6
    • #3
      8
    • #4
      5
    • #5
      8
    • #6
      4
    • #7
      6
    • #8
      7


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I am being interviewed for the tanki talk show, and I was asked about my ideas of features that could improve parkour. I wrote a really long and detailed explanation of everything there. So here it is:

 

 

 

I have a lot of ideas, I don't remember all of my ideas right now but I guess the ones I forgot are the least important ones so it's ok.

 

A better drugs system: instead of using drugs that will run out after 45 seconds (most likely in the middle of a trick and make you fail -.-), the 1-4 keys should toggle the drugs on/off. This way players can stay calm and don't worry about drugs running out in the middle of a trick, and if they activate double power by mistake when they don't need it they can simply turn it back off. The drugs will still be spent very fast as usually players get flipped, fall off the map or die after almost every trick. So Tanki will still get money from parkourists that buy crystals for drugs.

 

To solve the problem of trolls that kill in public parkour battles, and the problem of too small teams: An option to play parkour battles with one big team instead of two smaller. For example, instead of having 2 teams of 20 players in Dusseldorf, players will be able to play with one big team of 40 players. This way random trolls will not be able to troll everyone so easily because it's very hard to fail parkourists using the equipment random trolls usually have.

 

When implementing this idea there will be two very big problems. If the players will choose to play with one big team they will not be able to use mines, and will not be able to use the auto-aiming for shooting tanks in the air more easily. To solve this problem, two features should be added:

  • Ability to toggle on and off the interaction with friendly and own mines. This way players can decide whether they can go on mines with or without making them explode. This feature will also allow players to MJ when they play alone.
  • Ability to toggle on and off the auto-aiming. The auto-aiming should be on or off for all tanks, regardless of their team. This way players will be able to use the auto-aiming mechanism without having to go to the opposite team (that will not even exist in one-team parkour battles), and to prevent shooting other tanks by mistake or when they need to shoot above or below them (also very useful for thunder jumps).

To make it comfortable to toggle on and off these things, I would suggest making the '6' and '7' keys to do this.

 

There are a few cases in which we have to wait. In normal battles it improves the gameplay, but in parkour battles it only wastes time. Players shouldn't have to wait a few minutes before changing equipment again. Self destruction should be instant, there is no reason we should wait 10 seconds before self destruction in parkour games. Moreover, there is another good reason self destruction should be instant: In public parkour battles players often get crowded around a single ramp and every time somebody gets flipped there (and a lot of players flip there), everyone else should wait till the flipped players will self destruct so they can finally jump. This is a huge waste of time and it makes public parkour games annoying even if there are not trolls.

 

Spectator mode isn't free to use in battles because players can get unfair advantage using spectators that will tell them what's going on in places the players don't see, where the flag is hidden and so on. In parkour games there is absolutely no reason to not allow spectator mode. Allowing spectators in parkour game mode will result in more quality parkour videos and cooler screenshots, and will solve the problem of players that join parkour battles to watch parkourists and always get in their way.

As parkour is very fun to watch (sometimes I prefer to watch parkour instead of doing it by myself too, because it's fun and relaxing), I suggest adding a feature for making a parkour battle impossible to join without an invitation (of the creator only, or everyone else too?), but still visible in the battles list so players can join only as spectators. This feature will also allow making live stream shows where players can watch events from their own point of view and without the event participants having to record it.

 

There is one very very big problem many parkourists experience: "Foul play". The anti-cheat system is there to prevent cheaters from ruining normal battles, but parkourists don't mind having flying tanks on the background. Why not to disable the part of the anti-cheat system that causes parkourists to get kicked for foul play? After all, the current anti-cheat system doesn't work so well against jump cheaters and it doesn't detect jump cheaters. But parkourists jump a lot better than jump cheaters, and they do get kicked! (I also have an idea of how to improve the anti-cheat system and make it detect jump cheaters successfully, but now I talk about parkour ideas)

 

It would be very nice if exploding tanks had impact force. (power of impact force depending on the weight of the hull?) This feature would make dying really useful in parkour and would improve Parkour Fighting.

 

Remove sky kill zone. When the developers removed the kill zones they left two types of kill zones: the one below the map, which is a useful kill zone anyway, and the sky kill zone which is bad. When there is a kill zone in the sky, players can't jump as high as they want, there is always a limit to what they can do. It also makes it a lot harder to climb skyscrapers because we need to jump exactly to the height of the skyscraper and if we go a little bit higher we die.

 

Make it possible to create parkour games with no rank limit, so Generallisimos can use low ranked players for their light M0 hulls and just to play with friends at low ranks. Players can do some decent parkour with M0 equipment, and it is fun when a high ranked player joins such a parkour session.

 

Now that I covered the most important stuff, it is time to talk about smaller stuff just to make the parkour format more comfortable. These are the little changes I think will make parkour battles a lot more comfortable:

  • Enemy mines visible from any distance. In parkour battles, the mines are there to help us and not to surprise and kill us.
  • When creating a battle and choosing the parkour format, the time limit should be set to infinity by default, and the auto-balance set to off. Players will be able to change it, but players who want to make a normal parkour battle quickly will no longer forget to increase the time limit or turn auto-balance off. Almost nobody wants a parkour battle to have 15-minutes rounds that will cause them to respawn every 15 minutes and go back to their base even if they were in the middle of climbing a skyscraper in a fun way or some other time consuming task... Auto balance should be off because usually players want it to be possible to join the same team to not damage each other when shooting.
  • Enemy's health should be visible too, so players can know if it's safe to shoot them without killing them (useful when need to flip back somebody, and to know if an additional shot on a jumping tank can kill him).
  • Kicking players for inactivity should happen only when there is no more place in the battle for others to join. This way players that have to stay in one place or just can't move will not get kicked for inactivity if they will forget to press the arrow keys or P sometimes. This happens very often when building elevators - the players that get flipped on their side and usually use Twins get kicked for inactivity because they only need to shoot. Also shooting should reset the timer of kicking for inactivity for the same reason.
  • Make an option to hide all nicknames and health bars (like in spectator mode) to improve the quality of videos and screenshots, and to prevent the mess that appears on the screen when you look at a group of tanks far away from you and see only a bunch of nicknames that cover your view... (could be toggled using the '8' key, or '0' to differ it from normal functions that affect the gameplay)

 

These are a lot of useful things that players would love to be able to customize, so there should be an advanted parkour settings menu that will appear when choosing the parkour format.

 

Also there should be an option to rank up in a parkour battle if you have 100xp or less till the next rank. But I'm not sure about the best way to implement it to make it comfortable.

 

 

 

I'm not sure if there is anything I didn't mention in this topic already, but I post it anyway for those who might want to know exactly why every of the suggested features is useful.

Edited by SwiftSmoky

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Another suggestion: make it possible for players in all ranks to join parkour battles, so recruiters can play with generallisimos.

Also added it to the spoiler above with more detailed explanation.

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