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New Supply: Flashbang Mine


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You have not specified the range of the flash or the duration! :P

You might wanna read the main topic again...I think I do actually specify those statistics. :)

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This Idea is a health risk waiting to happen.  Flashbang Mine really.....really  sure it would be useful but it  would most likely get Tanki Banned.

Cons:

1.Seizures

2.Epilepsy

3. Lawsuits  

4.Damage to Players Headsets, Speakers,Ear drums

So I get it  the mine would emit a blurry of bright light and  a pungent  sound.  To make the players go in Disorientation, to beat them. But  if the Flash Bange goes off does it also effect you.

Tell CoD to stop having Flashbang grenades in their GAMES then.

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Good example of a Flashbang grenade, taken from Call of Duty.

I saw Deadtoyou asked about a picture example, so here you go.

 

post-91942-1212638163_thumb.jpg

Thanks! ^_^

 

Tell CoD to stop having Flashbang grenades in their GAMES then.

Probably not going to happen, and as I don't see much complaints about seizures, it shouldn't be too much of a problem in Tanki. :)

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Thanks! ^_^

 

Probably not going to happen, and as I don't see much complaints about seizures, it shouldn't be too much of a problem in Tanki. :)

No problem.

 

Exactly, so... Idk why people would bring that up, lol. I mean I understand the part about caring for the public's health and all but... there's a bigger picture here.

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how about..

 

The flashbang's mechanism is similiar to mine, but slightly different

it will activate 1.5 secs after ejection, and will stay even if the player died.

And it'll never deal damage since its a flashbang

 

i cant imagine the devs can make this in TO

sorry for bad english

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People buy C.O.D. ......... People don't buy to play Tanki 

Are you saying it's better for Call of Duty to have flashbangs in their games just because you have to pay to play? Sorry, but I don't understand....

 

This isn't an FPS game or SEM game -_-

I never said it was.....

 

This is NOT a grenade. This is a layable, remote-detonated mine!

 

I like the idea but its to op people could lay dozens of them in enemy base in say Brest run back to there base have a wasp run over there and boom u cap flags like crazy

Well....someone could lay tons of Mines in the enemy base, and boom, captures like crazy.....

 

how about..

 

The flashbang's mechanism is similiar to mine, but slightly different

it will activate 1.5 secs after ejection, and will stay even if the player died.

And it'll never deal damage since its a flashbang

 

i cant imagine the devs can make this in TO

sorry for bad english

If it stayed even if the player died, then that would be way too overpowered. The enemy team has to have some way of combating these....including the ability to remove them by destroying the original mine layer.

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This is a good idea, flashbang supply is definitely appealing.
I would like to build on this idea and propose some variation of my own which would improve the current concept.

I propose a different variant of the flashbang mine remote controlled: a more simple concept as Flashbang Grenade
- This name would clearly differentiate this supplies to the standard current mine.
- The flashbang grenade mechanism would be similar to mine with a twist, it will activate 1 sec after ejection and explode right after blinding tanks insight for a couple of seconds.
- Not remote activation, but it means using a new key on the crowded keyboard and also make to my POV this weapon too powerful.
- And some other small differences…

So here below a summary of all the characteristic for the Flashbang grenade supply:

  • This supplies is not destructive and will not remove life
  • The supplies would be the shape of a grenade and fall from the top of the tank,
  • It would be coloured with the team colour (light blue for blue team and light red for red team (TDM,CTF,CP modes), green for DM mode)
  • The flashbang's grenade mechanism would be similar to the mine with a twist, it will activate 1 secs after ejection and explode right after in a bright blinding explosion.
  • Enemy Tanks catching sight of a flashbang's flashes would have their entire screen turning reddish/blueish colour obstructing complete view. The screen will gradually fade to white, leaving a white circle then the circle fades.
  • Affect all enemy tank in the vicinity (within xx meter radius – should be wide enough to flashes tanks on the top floor of Brest map) which are looking in the direction of the flash. Enemy Tank turning their back to the mine will not be affected.
  • The closer to the mine explosion the longer the blinding effect: 2 seconds screen obstruction and takes 2 more second for circle to completely fade (4 seconds in total).
  • The further away from the epicenter of the flash, the blinding effect would reduce progressively until you reach the perimeter of the max flash effect area.
  • Outside the max perimeter enemy tanks will only see a quick and weak reddish flash (if they are part of the blue team) or whitish in DM mode.
  • Your team would not be affect and will see a quick and weak blueish flash (if they are part of the blue team).
  • Optional: A buzzing/whistling sound (like a shock grenade) could also be added for amplifying the game play experience and people will not hear the battle noise correctly adding a blind effect to the ears of the enemy tankers. Buzzing sound will fade as the flash effect wears off .
  • If you have a double Armor supplies activated, the blinding effect would carry on for 50% longer: 3 seconds screen obstruction and takes 3 more second for circle to fade (6 seconds in total).
  • If enemy tank have a double Armor supplies activated, the effect would be 50% shorter for them: 1 second screen obstruction and 1 more second for circle to fade (2 seconds in total).
  • The blinding effect on enemy screen will disappear faster if you died (1 second circle fading).
  • The blinding effect on enemy screen they died while blinded (1 second circle fading) so they can see where they spawn or miss the gold box.
  • Smart cooldown would be similar to mine, wait 20s for activating a new grenade or mine, 15s DD, 10s RK and 15s DA.
  • This supply will cost 50 crystals to align with current standard supply price.
  • No drop box supply on the map for this (same as mine)
  • Would be given as a reward for completing daily mission and mission chain, can be purchased for crystals in the Shop and as a gift when you buy a product kit.
  • Protection module for mine will also protect from the flashbang grenade.

Battle screen effect 4s sequence from the flashbang grenade activated by blue team from a red tank point of view:

 s8NzVT5.png
As you see in the picture above, the effect is quite short to be able to be used during gold box hunt, thus avoiding more coding complication. Also not every tankers will use this strategy for gold hunting as you can't activate too many option due to the smart cooldown. If the tanker who activated it dies, then the effect accelerate to the last second effect. If you have double armor then the effect is shorten too and to finish only tank from the other team would be affected by the flash.
 
 
How it could look in the Garage and icons proposal:

6aroAk0.png

Edited by Viking4s
reposted the pictures
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This is a good idea, flashbang supply is definitely appealing.

I would like to build on this idea and propose some variation of my own which would improve the current concept.

 

I propose a different variant of the flashbang mine remote controlled: a more simple concept as Flashbang Grenade

- This name would clearly differentiate this supplies to the standard current mine.

- The flashbang grenade mechanism would be similar to mine with a twist, it will activate 1 sec after ejection and explode right after blinding tanks insight for a couple of seconds.

- Not remote activation, but it means using a new key on the crowded keyboard and also make to my POV this weapon too powerful.

- And some other small differences…

 

So here below a summary of all the characteristic for the Flashbang grenade supply:

  • This supplies is not destructive and will not remove life
  • The supplies would be the shape of a grenade and fall from the top of the tank,
  • It would be coloured with the team colour (light blue for blue team and light red for red team (TDM,CTF,CP modes), green for DM mode)
  • The flashbang's grenade mechanism would be similar to the mine with a twist, it will activate 1 secs after ejection and explode right after in a bright blinding explosion.
  • Enemy Tanks catching sight of a flashbang's flashes would have their entire screen turning reddish/blueish colour obstructing complete view. The screen will gradually fade to white, leaving a white circle then the circle fades.
  • Affect all enemy tank in the vicinity (within xx meter radius – should be wide enough to flashes tanks on the top floor of Brest map) which are looking in the direction of the flash. Enemy Tank turning their back to the mine will not be affected.
  • The closer to the mine explosion the longer the blinding effect: 2 seconds screen obstruction and takes 2 more second for circle to completely fade (4 seconds in total).
  • The further away from the epicenter of the flash, the blinding effect would reduce progressively until you reach the perimeter of the max flash effect area.
  • Outside the max perimeter enemy tanks will only see a quick and weak reddish flash (if they are part of the blue team) or whitish in DM mode.
  • Your team would not be affect and will see a quick and weak blueish flash (if they are part of the blue team).
  • Optional: A buzzing/whistling sound (like a shock grenade) could also be added for amplifying the game play experience and people will not hear the battle noise correctly adding a blind effect to the ears of the enemy tankers. Buzzing sound will fade as the flash effect wears off .
  • If you have a double Armor supplies activated, the blinding effect would carry on for 50% longer: 3 seconds screen obstruction and takes 3 more second for circle to fade (6 seconds in total).
  • If enemy tank have a double Armor supplies activated, the effect would be 50% shorter for them: 1 second screen obstruction and 1 more second for circle to fade (2 seconds in total).
  • The blinding effect on enemy screen will disappear faster if you died (1 second circle fading).
  • The blinding effect on enemy screen they died while blinded (1 second circle fading) so they can see where they spawn or miss the gold box.
  • Smart cooldown would be similar to mine, wait 20s for activating a new grenade or mine, 15s DD, 10s RK and 15s DA.
  • This supply will cost 50 crystals to align with current standard supply price.
  • No drop box supply on the map for this (same as mine)
  • Would be given as a reward for completing daily mission and mission chain, can be purchased for crystals in the Shop and as a gift when you buy a product kit.
  • Protection module for mine will also protect from the flashbang grenade.

Battle screen effect 4s sequence from the flashbang grenade activated by blue team from a red tank point of view:

Flashbang_grenade_proposal_supply_battle

 

As you see in the picture above, the effect is quite short to be able to be used during gold box hunt, thus avoiding more coding complication. Also not every tankers will use this strategy for gold hunting as you can't activate too many option due to the smart cooldown. If the tanker who activated it dies, then the effect accelerate to the last second effect. If you have double armor then the effect is shorten too and to finish only tank from the other team would be affected by the flash.

 

 

How it could look in the Garage and icons proposal:

Flashbang_grenade_proposal_supply_garage

worst bump ever

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I like the idea but its to op people could lay dozens of them in enemy base in say Brest run back to there base have a wasp run over there and boom u cap flags like crazy

When they will see Gold drop zone 

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The post says 21st. The QUOTE is the 22nd! You can not post, edit then quote.

But I feel like he photoshopped. The post is on the same day.

Emn, simply the person is in UTC+2... Damn it's hard to figure it out :o

Edited by Maf
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Thank you for this very productive comment.

That's terrible, every idea just increase the lag, why don't we get a beer and sit on a sunny terrace till the lag is gone.

 

Just remove the lag from your head and think again about the proposal. If this a nice idea just like it. If it is a bad idea then, share your view or just carry on with your  life. On the other hand if you can use your head to propose idea to reduce the lag, feel free to do so (not on this topic).

Your welcome :) 

 

We dont need more things that cause lag we need things to fix it.

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6. 1 idea = 1 topic. Do not create duplicates of your own ideas.

 

Orginal post=http://en.tankiforum.com/index.php?showtopic=243958&page=1&do=findComment&comment=4336863

We decided to let this topic be on its own, since it's such an original idea followed by a lot of interesting discussion and suggestions from other players. Same applies to any other idea that fits into a category topic, but is interesting enough to stand on its own.

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We decided to let this topic be on its own, since it's such an original idea followed by a lot of interesting discussion and suggestions from other players. Same applies to any other idea that fits into a category topic, but is interesting enough to stand on its own.

and its EXTREME laggy idea.

Also kinda weird.

Try to get a fricking TANK blind....

Edited by DageLV

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and its EXTREME laggy idea.

Also kinda weird.

Try to get a fricking TANK blind....

First of all, we don't know if this will actually cause lag, so don't use that argument to criticise an idea.

 

Second, this is about blinding the player that controls the tank, not the actual tank. I can see this being implemented as a sort of visual effect that turns enemy players' screens white for a moment and allows the player to make a surprise maneuver. 

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First of all, we don't know if this will actually cause lag, so don't use that argument to criticise an idea.

 

Second, this is about blinding the player that controls the tank, not the actual tank. I can see this being implemented as a sort of visual effect that turns enemy players' screens white for a moment and allows the player to make a surprise maneuver.

 

Flashbangs never gave me a nice time in CoD lol, the whiteness on screen can really hurt those with rather weak eyes like me,

 

You cant expect us to play tanki with sunglasses :p

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