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New Supply: Flashbang Mine


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Maybe, but the mine has to have some drawbacks, right? Especially since the mine can be detonated 1 second after placing it.

Edited by deadtoyou

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Hmm...

NO!

 

No....to what?

 

 

I just found out that Tanki might implement In-Game Achievements!! This is really cool because I suggested this very idea in the main "Ideas and Suggestions" topic!! :) :D :lol:

 

Link: http://en.tankiforum.com/index.php?showtopic=214823&p=3450594

Edited by deadtoyou

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No....to what?

No because it is going to cause lag(low fps for something people) and that flashbang is similar at the games on first person but we are playing in third person so that flashbang for me is useless ☺

Edited by Mr.Ron

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This can be used as sabotage to get gold boxes and stuff, Or this could be used as a tactic from now on

I like the idea but this could be sabotaged in many ways, but decreasing the score when you do it to your team will help 

Edited by Truthteller

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No because it is going to cause lag(low fps for something people) and that flashbang is similar at the games on first person but we are playing in third person so that flashbang for me is useless ☺

I do understand your concern, but I said on the first page that if Tanki Online servers can handle Muzzle flashes, shell impacts, exploding tanks, lasers, ect, they could handle the Flashbang.

 

This can be used as sabotage to get gold boxes and stuff, Or this could be used as a tactic from now on

I like the idea but this could be sabotaged in many ways, but decreasing the score when you do it to your team will help 

Yeah, or removing the effects to your teammates altogether, so that only enemy players are affected.

Edited by deadtoyou

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Me (deadtoyou) and my friend AmmoMan9898 came up with a new drug called the Flashbang mine.

This would be in the 6th slot, and you would lay a Flashbang on the ground just like a mine, but you can remotely detonate it, (using the 6 key again) causing all tanks within a certain radius to see white screen for about 3-4 seconds, impeding ability to aim and drive effectively. It would have the same detection radius as the normal mine, meaning that tanks will still be able to see it, However, this drug is ONLY remotely detonated, if a tank drives over it, it will not detonate automatically. The recharge for this new drug would start right after detonation.

The color of the mine would be white to distinguish it from the regular mine.

NOTE: This mine would not cause damage.

 

Pros: B) 

This drug would be useful for quick getaways with the flag from 4-5 enemies.

It is a good defense against huge hulls, such as Mammoth or Titan.

You can detonate the Flashbang 1 second after placing it.

You can detonate the Flashbang from anywhere in the map.

 

Cons: <_< 

The drug would cost about 100-125 crystals.

You can only have 1 Flashbang active at any given time.

Tanks driving over the mine will not detonate it, you have to manually detonate it yourself.

You can lose points by hitting yourself or your teammates with the Flashbang.

The Flashbang would not cause damage. (this is because the mine might be too OP, however, we could add 10-15 damage.)

 

This idea would benefit from your guys' feedback :)

Let us know down in the comments what we could change, or what you think would be a good addition, or just give us your opinion on this.

 

Thank you Tanki Online Developers for all you do for the Tanki community! :)

 

 

P.S. I would also like some feedback on this idea: Headlights and Taillights for Night Mode Maps.

 

Nice !!!

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It would be interesting to see when gold drops  :lol:

Great idea. But. My keyboard is a bit big... So reaching out for the #6 may accidently caused me from pressing another key. it should be closer to the bottom left corner... 

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It would be interesting to see when gold drops  :lol:

Great idea. But. My keyboard is a bit big... So reaching out for the #6 may accidently caused me from pressing another key. it should be closer to the bottom left corner... 

Whole tanki will change because of your keyboard? 

 

Makes sense +1.

 

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It would be interesting to see when gold drops  :lol:

Great idea. But. My keyboard is a bit big... So reaching out for the #6 may accidently caused me from pressing another key. it should be closer to the bottom left corner... 

Yes, but the problem would be for tankers who would expect it to be the #6, you know what I mean? Because it's the 6th supply and all....

 

But for tankers who have that problem, maybe the letter F as an alternative? And maybe all the drugs could have an alternative key, and maybe it could be switched off in settings....and maybe that deserves another topic. :P

Edited by deadtoyou
  • Like 1

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To those who complain about slow fps and such, maybe you could disable the graphics and just end up with a locked up tank. Catch my drift?

Yeah! Maybe part of one of the existing settings, or maybe a new setting!

 

Thanks for the feedback!

*Updated*

  • Like 1

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I dislike this idea.

 

First of all, we already have a mine-like supply.

 

Second of all, if you really want to get away safely, use a damn health kit!

 

And finally, the whole concept of this drug is absolutely senseless to me, oh well.

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Will create more laggs..

 

Such a weak drug would never be used .

 

And triggering idea worsen it .

 

There would be many mults around ...

 

I know u r excited for creating and suggesting something new but take step back and think ....

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Will create more laggs..

 

Such a weak drug would never be used .

 

And triggering idea worsen it .

 

There would be many mults around ...

 

I know u r excited for creating and suggesting something new but take step back and think ....

I think he already has... :)

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Me (deadtoyou) and my friend @AmmoMan9898 came up with a new drug called the Flashbang mine.

This would be in the 6th slot, and you would lay a Flashbang on the ground just like a mine, but you can remotely detonate it, (using the 6 key again) causing all tanks within a certain radius to see white screen for about 3-4 seconds, impeding ability to aim and drive effectively. It would have the same detection radius as the normal mine, meaning that tanks will still be able to see it, However, this drug is ONLY remotely detonated, if a tank drives over it, it will not detonate automatically. The recharge for this new drug would start right after detonation.

The color of the mine would be white to distinguish it from the regular mine.

NOTE: This mine would not cause damage.

 

Pros: B) 

This drug would be useful for quick getaways with the flag from 4-5 enemies.

It is a good defense against huge hulls, such as Mammoth or Titan.

You can detonate the Flashbang 1 second after placing it.

You can detonate the Flashbang from anywhere in the map.

 

Cons: <_< 

The drug would cost about 100 crystals. (changed from 125, we decided that was too much.)

You can only have 1 Flashbang active at any given time.

Tanks driving over the mine will not detonate it, you have to manually detonate it yourself.

You can lose points by hitting yourself or your teammates with the Flashbang.

The Flashbang would not cause damage. (this is because the mine might be too OP, however, we could add 10-15 damage.)

 

This idea would benefit from your guys' feedback :)

Let us know down in the comments what we could change, or what you think would be a good addition, or just give us your opinion on this.

 

Thank you Tanki Online Developers for all you do for the Tanki community! :)

 

 

 

Frequently Asked Questions:

 

What is the use of the mine if there is no damage? 

The main effect is to blind the enemy, adding more than 30 damage would make the mine too OP

 

What if my keyboard is too big? I already have problems reaching the other supply keys. 

A possible solution is adding alternative keys to all the supplies, not just the Flashbang

 

Wouldn't this cause severe lag, especially with older PCs? 

Possibly, however, if Tanki Online servers are able to handle muzzle flashes, shell/projectile impacts, explosions, and other effects, then we think they can handle a small white flash around the mine.

 suggested a setting to turn the effects off, making the lag far less. (If any)

 

Shouldn't this idea wait for the Unity version?

What good thing is worth waiting for? :) But yes, we think it should be in the Unity version, but it would be a good idea to have it in this version, if nothing else, to see what players think of it.

 

Wouldn't the screen be too bright?

The brightness level would be moderated to block out your screen, but not too bright as to hurt your eyes.

 

Why would I use this instead of a normal mine?

The Flashbang blinds enemies, but doesn't cause too much damage. Useful ways to use this include: Fast getaways with enemies' flag, blinding Heavy Hulls while killing them (R.I.P drugger Mammoths), defense of CP points, and Gold Hunting. 

 

Would there be any defense against this mine?

No, this mine is like the regular mine in that aspect, the best defense is to avoid them.

 

What is the effective range of the mine?

The range would be random, the smallest effective range would be about as long as a Railgun is long from back to front, and the longest effective range would be about as far away in each direction as a Firebird's flame. (This is just for visualization.)

 

 

there should be a flashbomb paint it redure the amount of white screen you get

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