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Hammer  

26 members have voted

  1. 1. Does Hammer need to have these changes?

    • Yes (50-100%)
      9
    • No (0%)
      11
    • Maybe (50/50)
      6


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After playing with hammer for a couple of times, and battle players with it, all i see those players do is use double power and repair kit so they can survive longer and make more kills since hammer has immense loads of damage.They can also kill light tanks in two shots, unless its with double power. Thats not exactly right according to my calculations. I will base this on M1 models since i have more experience with those on my lower account, Smoky M1 cannot kill a wasp M1 or Hornet M0 in 2 shots when you have double power activated, its sometimes 3. Thats kind of ironic since you can kill those two tanks with 4 shots but can't kill them with double power which doubles your shot damage. I know if you were to make it only 2 shots it would be OP and i kind of agree. 


 


In my opinion light tanks are now worthless against hammer. So until you can release paints, i think there should be a few slight changes. 


- Hammer gets a physical effect after firing two shots


- You cannot use repair kit until your double power is 3/4 used up (For both Drops and Garage supplies.)


- The impact force is stronger to the tank it is on that it is to its opponent (Will cause the hammer user to flip if to much recoil is released)


 


Now i would like this to be a permanent solution: Hammer gets a longer reload time than Railgun, like 2 seconds longer and Smoky's critical hits does x2 the damage to it.


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@Arun:

I'll agree with you that Hammer M3+ is Overpowered as hell!

 

But maybe they can do something else instead of making its reload longer than Railgun's.

That's not right in my opinion, and would make Smoky overpowered.

Before, Smoky had huge crits, but it was unpredictable, and pretty low at times. Now, Smoky can get frequent crits albeit not consecutive.

And combine that with old Crit damage? It will be the new light-tank terror! :P

And probably make a LOT of people buy Smoky paints.

 

I'll say:

 

A. Have Shotgun be able to shoot MORE than 3 shots. Maybe 5? And then maybe the other stats could be changed.

 

B. Have Shotgun be able to reload WITHOUT having to discharge all three shots, but be nerfed in damage and/or range? . . . Not sure about that.

 

Or final solution would be nerfing the damage. . . . .

 

OR, they can add paints. But add in heavy paints. Like equal to Thunder paints. LOL.

We'll need like 42% and 35% paints from Hammer. The Hammer protection should be more common if it will stay this way.

 

So pretty much I stay away from people at my next rank.

I don't even want to rank anymore. :P

Hammer M3 unlocks at next rank, so darn. <_<

Going to have to be playing against those OP dudes.

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@Arun:

I'll agree with you that Hammer M3+ is Overpowered as hell!

It is isnt it. Thats why i made a topic about releasing four simple paints that suits each model of Hammer.

 

But maybe they can do something else instead of making its reload longer than Railgun's.

That's not right in my opinion, and would make Smoky overpowered.

Hammer is  basically a combination of Smoky and Railgun, but since Hammer can fire 3 shots in one clip with so much damage and impact, what good is that to Railgun or Smoky?

Before, Smoky had huge crits, but it was unpredictable, and pretty low at times. Now, Smoky can get frequent crits albeit not consecutive.

And combine that with old Crit damage? It will be the new light-tank terror! :P

And probably make a LOT of people buy Smoky paints.

I liked those crits. They took you out of harsh situations really fast, and i found that when i used it with that garbage tank Viking i got 5 crits per life mostly against medium tanks. Also tanki already gave them needle when they all bought the Light Kit M3, honestly though they ruined Smoky M2 when that had happened. Savanna is way better.

 

I'll say:

 

A. Have Shotgun be able to shoot MORE than 3 shots. Maybe 5? And then maybe the other stats could be changed. 

I recommended 5 shots per clip, but i ddidn'tknow the overall stats of the gun. Thank god they ddidn'ttake my ideas from that topic if they did we would all be in so much more trouble.

 

B. Have Shotgun be able to reload WITHOUT having to discharge all three shots, but be nerfed in damage and/or range? . . . Not sure about that.

Its range: Its supposed to be a short range turret but since it fires pellets it actually has twice the range of Freeze. But the damage does not decrease unless the pellets dont hit them.

 

Or final solution would be nerfing the damage. . . . .

 

OR, they can add paints. But add in heavy paints. Like equal to Thunder paints. LOL.

We'll need like 42% and 35% paints from Hammer. The Hammer protection should be more common if it will stay this way.

I totally agree, people are using Hammer with Viking M3, Hunter M3, Hornet M3, Dictator M3, Mammoth M3, and so on and htey are basically invincible. 

 

So pretty much I stay away from people at my next rank.

I don't even want to rank anymore. :P

Hammer M3 unlocks at next rank, so darn. <_<

Going to have to be playing against those OP dudes.

Dude why do you think i havent bothered to try and rank up? It only gets worse and battles arent getting fun, they are getting boring since teams dont have a write mind of combat... I wonder if they would do what they do in real life combat...

they should also change the rank to get it to m3. Like dead, Railgun M3 is very popular and it unlocks at general. They should make Hammer to like Field Marshall or something, ive heard about that rank, im not sure f its a real rank.

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Also tanki i know this is kind of off topic of my topic but your new system to eliminate battles where a team is losing by a majority is not working, this is from a lower ranked acc and this is kind of ridiculous. Your walkthrough needs t be updated because the players coming in are stupid as hell. They dont know how to play as a team or how to play.Your walkthrough should be 7 minutes long covering the whole game. Oh and dont make the person have infinite health thats just exaggerating. 

 

Heres my proof: My team was insanely annoying and they had no clue what they were doing, i managed to get flags but couldnt cap them because they had mammoths in base and were basically only using shaft.

 

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I disagree.

1. This idea implements TONS of changes that are trivial and will take so long to program in, and the release for the Hammer-protection paints aren't that far off.

2. Hammer is close-range, easy target for long-range guns, and it takes skill to get close enough. (shaft is my nightmare XD)

3. Hammer is a new turret, if your idea is implemented by the Devs, (god forbid) then it will become unpopular overnight, and what is the point of releasing a new turret that was promised high damage and short reloading, then making it as unpopular as Smoky? (Not to insult those out there who are Smoky users, I am speaking from experience) I am a Hammer user, and I know first-hand that it takes skill to use the hammer to it's fullest, thinking out your shots, how many you need to use, when to fall back, etc.

4. If you are complaining about drugs, I have 4 things to say: They are a part of the game, you can always drug back, drugging in my book is Strategizing, And I think Anti-drug arguments are born from frustration. (First-hand experience is talking here)

 

Anyway, that's my opinion, I'm sure a lot of people agree from the looks of your topic like list.... :wacko:

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I disagree.

1. This idea implements TONS of changes that are trivial and will take so long to program in, and the release for the Hammer-protection paints aren't that far off.

2. Hammer is close-range, easy target for long-range guns, and it takes skill to get close enough. (shaft is my nightmare XD)

3. Hammer is a new turret, if your idea is implemented by the Devs, (god forbid) then it will become unpopular overnight, and what is the point of releasing a new turret that was promised high damage and short reloading, then making it as unpopular as Smoky? (Not to insult those out there who are Smoky users, I am speaking from experience) I am a Hammer user, and I know first-hand that it takes skill to use the hammer to it's fullest, thinking out your shots, how many you need to use, when to fall back, etc.

4. If you are complaining about drugs, I have 3 things to say: They are a part of the game, you can always drug back, drugging in my book is Strategizing, And I think Anti-drug arguments are born from frustration. (First-hand experience is talking here)

 

Anyway, that's my opinion, I'm sure a lot of people agree from the looks of your topic like list.... :wacko:

You do not have to face, those guys the way we do. All they do is drug, and dominate. 

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I honestly dont feel like creating  a whole new topic for this, so here i go: 

 

Tanki you need to make a limit of how many turrets and hulls can be in a team battle, especially CTF, and CP. For instance a team full of 6 shafts, 3 isidas, and 1 thunder wont cut it. THe teams need to be diverse and letting people go in freely with whatever they want to is ok but if a team is losing, its because they are missing something... Why would that team want people to come in with what they dont need to win? Im sure i would be furious with someone coming in with M1 smoky in a M3 battle, and when you ask them to change, they bring M0 freeze. What kind of logic is that? 

Im Sure in the real military soldiers dont just go around with one weapon expecting to win a war. Even in the past, they had cannons and all that. Today they have platoons and since tanki cant establish platoons, they should find a way to make battles more easy by allowing the teams to have different weapons for different enemies.

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I disagree.

1. This idea implements TONS of changes that are trivial and will take so long to program in, and the release for the Hammer-protection paints aren't that far off.

It would have been simple and better for everyone if tanki was smart enough to wait and deliver the turret with the paints.

2. Hammer is close-range, easy target for long-range guns, and it takes skill to get close enough. (shaft is my nightmare XD)

Close-range huh, it does damage twice the range of Freeze.which is about medium range. As for shaft they are getting advantages when camping in drop zones, the main rule of sniping is that you shouldnt stay in the same spot after shooting 2 rounds or more, im unsure about the amount.

3. Hammer is a new turret, if your idea is implemented by the Devs, (god forbid) then it will become unpopular overnight, and what is the point of releasing a new turret that was promised high damage and short reloading, then making it as unpopular as Smoky? (Not to insult those out there who are Smoky users, I am speaking from experience) I am a Hammer user, and I know first-hand that it takes skill to use the hammer to it's fullest, thinking out your shots, how many you need to use, when to fall back, etc.

Hmm, Smoky cannot be replaced, its a perfect weapon its just that range update i hate so much. Hammer, there is no need to think about your shots... all hammer users do is use viking and mammoth and drug, while stealing kills. Stealings kills is another strategy but if someone else is trying to be a part of something then what use is he?

4. If you are complaining about drugs, I have 3 things to say: They are a part of the game, you can always drug back, drugging in my book is Strategizing, And I think Anti-drug arguments are born from frustration. (First-hand experience is talking here)

Are you sure your saying the right thing? Once you drug against a drugger it gives him ideas and makes them drug even more. And if tanki would listen to all of those who suggested to limit the amount of supplies someone can use in a battle, then no one would be complaining about those. Yes drugging is a strategy, but once you overdue it then what is it? Yes all of my arguments are born from frustration, from what i witness from battles and the idiots in it.

 

Anyway, that's my opinion, I'm sure a lot of people agree from the looks of your topic like list.... :wacko:

Also if you disagree, either down vote me or click no in the poll

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I honestly dont feel like creating  a whole new topic for this, so here i go: 

 

Tanki you need to make a limit of how many turrets and hulls can be in a team battle, especially CTF, and CP. For instance a team full of 6 shafts, 3 isidas, and 1 thunder wont cut it. THe teams need to be diverse and letting people go in freely with whatever they want to is ok but if a team is losing, its because they are missing something... Why would that team want people to come in with what they dont need to win? Im sure i would be furious with someone coming in with M1 smoky in a M3 battle, and when you ask them to change, they bring M0 freeze. What kind of logic is that? 

Im Sure in the real military soldiers dont just go around with one weapon expecting to win a war. Even in the past, they had cannons and all that. Today they have platoons and since tanki cant establish platoons, they should find a way to make battles more easy by allowing the teams to have different weapons for different enemies.

I know how you feel, but I just switch games, or I try harder. And I do face hard-core druggers EVERY. DAY. Please don't think that I don't have experience with druggers, because I do.

 

 

Also if you disagree, either down vote me or click no in the poll

I did both.

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I know how you feel, but I just switch games, or I try harder. And I do face hard-core druggers EVERY. DAY. Please don't think that I don't have experience with druggers, because I do.

 

 
 

I did both.

I know you face druggers but     i have to face M3 titans, Hunters and Vikings and when they drug they seem invincible. Players dont even try to fight back, theres always just a few, the rest just sabotage, and use the same exact weapon and use mammoth, What is that gonna do? They will get frozen easily and dont have enough speed to recover the flag when its out of one teams base.

 

The reason these players are mental, stupid, ******ed, and whatever has to do with Tanki's tutorial. When a player signs up they should automatically be sent to the games tutorial to learn the basics and not that load of bull tanki has on there now. I played that same tutorial in the fall of 2012, and 3 years later its the same thing. The game has gone through many changes, and tanki has not bothered to update it. Im not even talking about the new version of tanki, im talking about the present, current version. How are people supposed to learn without having proper training, and help? They have consultants but consultants are supposed to know the basics of the game and half of them i have asked questions based on tanki and they had no clue about the answer to it. They need to start replacing some of them, according to what i have seen from them. I dont know, if you disagree you disagree. But ya hear me tanki make a 7 minute tutorial, allowing the player to chose what combo they want, and dont give them M3's like you did with those Gamescom players, All i saw when you interviewed people is newcomers with M3's in one day. Allow the newcomer to use all three models of his combo as he completes each stage, DM, CTF, TDM, CP. Then a wrap up on how to be good to both themselves and their fellow tankers.

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I know you face druggers but     i have to face M3 titans, Hunters and Vikings and when they drug they seem invincible. Players dont even try to fight back, theres always just a few, the rest just sabotage, and use the same exact weapon and use mammoth, What is that gonna do? They will get frozen easily and dont have enough speed to recover the flag when its out of one teams base.

 

The reason these players are mental, stupid, ******ed, and whatever has to do with Tanki's tutorial. When a player signs up they should automatically be sent to the games tutorial to learn the basics and not that load of bull tanki has on there now. I played that same tutorial in the fall of 2012, and 3 years later its the same thing. The game has gone through many changes, and tanki has not bothered to update it. Im not even talking about the new version of tanki, im talking about the present, current version. How are people supposed to learn without having proper training, and help? They have consultants but consultants are supposed to know the basics of the game and half of them i have asked questions based on tanki and they had no clue about the answer to it. They need to start replacing some of them, according to what i have seen from them. I dont know, if you disagree you disagree. But ya hear me tanki make a 7 minute tutorial, allowing the player to chose what combo they want, and dont give them M3's like you did with those Gamescom players, All i saw when you interviewed people is newcomers with M3's in one day. Allow the newcomer to use all three models of his combo as he completes each stage, DM, CTF, TDM, CP. Then a wrap up on how to be good to both themselves and their fellow tankers.

I think that's a great idea, worth a second topic, but you started off saying that Hammer needed lots of changes, and I disagreed with that, and drugging is a whole different story.

And players aren't stupid, mental, and ******ed, you will get lots of hate for saying that. They use drugs to get an advantage over other players, that is the whole reason for supplies.

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I think that's a great idea, worth a second topic, but you started off saying that Hammer needed lots of changes, and I disagreed with that, and drugging is a whole different story.

I didnt bother making a new topic because im tired of making topics with ideas that are good and see them get closed by the mods. Lol i bet tanki basically sent them here as watchdogs for me.

And players aren't stupid, mental, and ******ed, you will get lots of hate for saying that. They use drugs to get an advantage over other players, that is the whole reason for supplies.

No No no, you got me all wrong. Tanki isnt giving new players proper introductions or help. They cant learn to play the game and learning on their own can make them helpless if they cannot learn from other players. :( 

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I disagree.

1. This idea implements TONS of changes that are trivial and will take so long to program in, and the release for the Hammer-protection paints aren't that far off.

2. Hammer is close-range, easy target for long-range guns, and it takes skill to get close enough. (shaft is my nightmare XD)

3. Hammer is a new turret, if your idea is implemented by the Devs, (god forbid) then it will become unpopular overnight, and what is the point of releasing a new turret that was promised high damage and short reloading, then making it as unpopular as Smoky? (Not to insult those out there who are Smoky users, I am speaking from experience) I am a Hammer user, and I know first-hand that it takes skill to use the hammer to it's fullest, thinking out your shots, how many you need to use, when to fall back, etc.

4. If you are complaining about drugs, I have 4 things to say: They are a part of the game, you can always drug back, drugging in my book is Strategizing, And I think Anti-drug arguments are born from frustration. (First-hand experience is talking here)

 

Anyway, that's my opinion, I'm sure a lot of people agree from the looks of your topic like list.... :wacko:

thanks man your awesome.. the complaining from hammer is coming from the fact that if you face it one on one and your up close your dead. but then for hammers they have to wait forever whall reloading but still in the middle of fire. yes hammer needs paints and yes devs are working on it but no other changes

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thanks man your awesome.. the complaining from hammer is coming from the fact that if you face it one on one and your up close your dead. but then for hammers they have to wait forever whall reloading but still in the middle of fire. yes hammer needs paints and yes devs are working on it but no other changes

You realize how long tanki takes to figure out something and once they launch it its always worse, for instance smart cooldowns and laser scope updates made battles worse cause you couldnt use the supply you needed for each opponent. Like say You need both double power and armor u cant have itunless you pick it up. then predictable drops made the smart cooldowns worse by giving away where golds were gonna fall, and taking away health kits from many maps. 

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@deadtoyou:

1. Very true. We still need the paints. Though with the current stats, they better be some GOOD paint to balance out Hammer stats at M3+. We should take Hammer-talk into a deeper zone, and not address it as one whole turret, but a total of 4-5. They include M0, M1, M2, M3, and M4 if you count it. Generalizing the whole turret is ridiculous, and will not be accurate. Arun is referring to M3/4 most likely.

2. Eh. Shafts are pretty easy to take out if you zero in on them. Lol. That's why they're better as support turrets. Unless they start drugging with health kits, double power, and mines. THEN you have a Shaft that's annoying as hell.

3. Indeed. His general idea of Hammer M3+ being OP is perfectly true. HOWEVER, his solutions are TERRIBLE. Sorry Arun, but he's right. The solutions you suggested is the reason why your post got so many dislikes.

4.Indeed. Drugging will NEVER go away, so you need to get used to it. Either drug back, or find some other way to deal with this. Good thing I have Isida to heal my teammates. That way I attack the enemy indirectly. You know, let my drugger teammates take care of it. :D

Or just annoy the enemy and spam Freeze turret. I find it as a tempting M3.

Or an even easier solution, join the winning team. But take-overs are becoming more and more popular. So beware.

But yeah, @deadtoyou: his solutions are ridiculous and it's the reason why his post got so many down votes, not Hammer being in need of a nerf.

Remember, paints can also act as a nerf. So it doesn't always have to be a direct nerf in damage. There are multiple ways of doing things.

 

@gamercool_TURBO: I think from now on the Hammer-talk should be more deep. Because really, you can't talk about a WHOLE turret. There are actually four: M0, M1, M2, M3. Or actually five if you count M4, which are micro-upgraded products.

 

I believe Arun and I have a problem with M3+ Hammer, and others do as well.

You're on M0-M1 stages of Hammer, not M2/M3/M4.

 

This would also go for Arun, lol. Be more specific in which Modification, or else you'll unintentionally get people angry.

 

But yeah Arun, you should really think things through before posting your solutions, which gave you so many downvotes.

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, It's nice to find a player like you... :)

 

It's kind of interesting to see that a lot of the "Ideas and Suggestions" topics are mostly annoyed and frustrated players taking out their anger on the Devs. I mean, come on, I have sometimes rage quit because of things like this, but it's no reason to make topics like this....so pointless...I mean, it's all part of the game. (You should try counting to 10, helps me a lot.)

 

 

And by the way, I've played with Hammer, and I know that once you fire 3 shots, if you are under fire, you most likely end up in the scrap yard. Like all other Short-Range Turrets, Hammer is vulnerable at long range. NO EXCEPTIONS

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Arun, the tutorial is for learning the basics, like how to control the tank, how to fire, ect. If they could change it like you said, it would be better, but newbies learn from experience. Look at me, I started Tanki back in 2011, when the tutorial didn't exist....I think I turned out alright.

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just learn to play with hammer and buy it and play with it. like i did the second day. and it became really unpopular since lots of people use the XP combo much. i personaly really often am the only hammy (mamonth is mammy so hammer is hammy) in battle so that makes me pretty much strong . yeah its OP but that makes it good to play with and i dont know why dont you start playing with it by yourself

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just learn to play with hammer and buy it and play with it. like i did the second day. and it became really unpopular since lots of people use the XP combo much. i personaly really often am the only hammy (mamonth is mammy so hammer is hammy) in battle so that makes me pretty much strong . yeah its OP but that makes it good to play with and i dont know why dont you start playing with it by yourself

Because he can't buy M3 yet I think....

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@figher007: What a terrible excuse for not nerfing it.

"Just play with it." You've got to be kidding me, right?

 

For your information, in Tanki Online you do not play against AI's. You play against REAL people.

So buying it does not help the problem. Every gun needs to be balanced.

You even admit that it is OP.

 

And why don't we start playing it ourselves? Check the ranks. Go figure.

You expect Arun to start using M0/M1 equipment against M2/M3 hulls? But for Arun, it'd primarily M3's, and even M4's given the huge MU sale.

That would be more of a mult.

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