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some ideas about scores


tggrtg  

8 members have voted

  1. 1. wich part isnt justly?

    • calcuting score from pretection number
      3
    • reciving score at the moment
      2
    • reciving score for destroying
      2
    • nothing
      3


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its more justly to change the score that we can earn by destroying

other tanks to a spesial value.you can multiply the protection number by 1/10 and calcute the score from that number it will make players to destroy heavier tanks and it will be more justly. and ranking up in high ranks will get easier.

and its more justly to give the score to player for each shot at that moment.in most of online games is like this especialy first-person games like callofduty and etc.

 

fe. somebody shoted mamouth m3(p=379) 3 times by hammer m3(d=92) at the moment he will recive 30 scores.then a fire bird will finish him(mamouth). and he will recieve 8 scores+10 scores for destroying the tank

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I know what hes saying...

he is saying that you should receive experience for damage dealt, rather than kills or percentage of kills dealt. So lets say you kill half of a mammoth, and then someone else finishes the mammoth. Then you would get seven points. He is saying that you should get more like fifteen points, and you should get xp immediately after each shot, even if the guy isn't dead.

So, if you kill a heavy mammoth you would get more experience than killing a wasp. 

You know how you get XP in an isida when you heal your allies, even if you don't fully heal them? He is saying it should be exactly like that.

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I know what hes saying...

he is saying that you should receive experience for damage dealt, rather than kills or percentage of kills dealt. So lets say you kill half of a mammoth, and then someone else finishes the mammoth. Then you would get seven points. He is saying that you should get more like fifteen points, and you should get xp immediately after each shot, even if the guy isn't dead.

So, if you kill a heavy mammoth you would get more experience than killing a wasp. 

You know how you get XP in an isida when you heal your allies, even if you don't fully heal them? He is saying it should be exactly like that.

yes exactly ^_^

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It would be too easy to earn XP. The idea of having heavy tanks is so that you have to kill them to get your reward. It would aid power levellers.

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It would be too easy to earn XP. The idea of having heavy tanks is so that you have to kill them to get your reward. It would aid power levellers.

we could change levels XP :D

and this algorithm has been used on many multiplayer games 

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do you remember when we had 100 cry boxes ? and do you remember what happen when it comes ?

 

now in a similar situation this will happen when players see a heavy tank

-----

 

im not saying its a bad idea but in this form you said , it will ruin the game i think

must be changed a little

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It would be too easy to earn XP. The idea of having heavy tanks is so that you have to kill them to get your reward. It would aid power levellers.

yeah if there is a power leveler they could take a mammoth and continue killing it they would get 30 points every time on and on

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