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Hammer impact force is overpowered


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I was playing in Noise, with Hornet M2 and Hammer M1 and two Hammer-Vikings were running around, shoving people and point blanking their teammates. Everyone was hating on them, but it was had to do anything because if you're a heavy tank, Viking outruns you and if you're a light tank, you get shoved and flipped over. There were also several occasions when I was about to shoot and a Hornet or a Wasp ran in front of me and got flipped over.

 

Conclusion: The impact force should be lowered or it should not apply to teammates, because that makes it a perfect sabotage weapon. 

 

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Flipping over teammates and other actions that help the enemy team are classified as sabotage, which is a serious violation of game rules. If you have good evidence of sabotage (all nicknames must be clearly visible), you can report the player in the Game Violators section.
 


Agreed. There is some skill involved in making sure your light tank will take impact. And I've been playing light hulls recently myself to dig into it. But there is a little bit of an overkill with current impact force on m3 weapons. Sometimes you just can't do anything about enemy shot. This is frustrating indeed.

 

We are not going to remove this update nor we are going to change the way auto-aiming is working. But we are looking into making turnovers not that frequent.

 

The effect of gun impact on hulls is being re-worked now to reduce flipping. Please follow the news.

 

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