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[Guide] Best "Overpower" Combo From Recuit to Gen - Study Table from Gen


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Review Update 2015.06:

 

with introducing of these 2 updates, this is review table is useless now.

 

  1. Early-unlock product kit, which makes people able to get viking m3 at instead of   :mellow:
  2. Microupgrade reaches 100% next modification, which makes of 100% M3 power at M2 instead old 70%

 

Thus saving for kit at early stage  and mu to 100% of next modification will make you overpower early, means get M2 with 100% M3 power when rest poor people still using m1.

 

so no point update this review with vulcan, since the result is same as above.  :P

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`

 

update: thanks to @Chameleos's help for me to see the smoky m1 unlock rank error, fixed now.

 

 

As being a generalismo for more than 1 year, I feel bored and start to study the best "so called overpower" combo in Each Game stage.

 

which Means, "if I want to restart the game with all the crystal back, what I would choose from start"

from a generalismo point of view.

 

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Let us list the Facts first before Table

 

  * What is "overpower"

      * use M3 against M2 is not overpower, but using M3.75 (mu-ed) against M2 is called overpower

      * same as using M1.75 (mu-ed) against m0

 

   * When will "overpower" possible when there is rank range limit in battle.

      * when there is overlap between weapon unlock rank different a lot

      * that is the weapon is unlock ealier than rest weapon, and the micro-upgrade enable it to reach higher power of the next unlock rank.

 

   * What is the most "overpower" case

      * one of example is "titan", which m1 titan unlock at , one of earliest m1 hull unlock; and it is one of lastest m2 hull to unlock , resulting a biggest micro-upgrade improve room,

      * that means, with crystal on micro upgrade titan m1, one can "possiblely" have "m2-like" m1.75 titan against majority of m0 at the rank range from to , total 5 rank range in which m1.75 can be almost totally "overpower"

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Now let us look at the biggest unlock gap in Gun, Hull in Visual Form

 

  * How to read the table

 

Left side bar = rank

yellow block = rank to     <---- start rank, most people dont turn turret

white block  = rank to    <---- smart rank, most people dont have plan or cooperation

green block = rank to   <---- mature rank, most people dont drug smartly

white block = rank to   <---- M2 weapon unlock stage, pro battle start to appear

blue block  = rank to   <----- M3 weapon unlock stage, more pro battles

white block = rank to   <----- battles becomes hard and "M4" combos start dominating

 

Unlock Table

Purple  = m0

Blue     = m1

Orange = m2

Red      = m3

 

Green        = microupgrade improvement room

Light green = microupgrade improvement room, and time to switch to another gun or hull.

Arrow         = direction to switch next "Overpower" gun or hull

 

  * Gun Table

 

   * from to , rail m0 unlock almost right at game start, and with crystal to fully micro-upgrade damage, it 1 shot kill almost everything and dominating the start ranks

   * from , smoky m1 unlocks, and with micro-upgrade to m1.75, it can have almost same power of rank m2 smoky, that is totally "Overpower" to those m0 hull guys at rank range to , total 6 ranks of "overpowerness"

   * from , first true m2, "Freeze", unlocks, with immdeiate micro upgrade, it can reach power of rank m3 freeze, blow all those people barely getting on their m2 hulls from rank range to , total 8 ranks of "overpowerness"

   * from , m3 thunder unlocks, with micro upgrade, it becomes first true M4 weapon, and can lead you to battle field almost to rank , where still alot of m2 combo users around, helping you earned lots of crsytal for last weapons to unlocks.

 

best_combo_and_mu_01_gun_zps6a14605f.png

 

  * Hull Table

 

   * simpler than guns, there are fewer hulls, so basically it is simpler to see the table

   * from , hunter m0 can microupgrade to power of rank m1 hunter, total ruling from range to with combo of rail m0.75.

   * from , titan m1 unlocks, as it said before, it can microupgrade immediately to power of rank m2 titan, just imagine how that power against rank from to , whose combo are still m1 or m0 hulls.

   * from , dictator m2 unlock, another extreme gap of microupgrade room, all the way to power of generalismo, agaisnt those people from rank range from to , total 6 rank of "overpowerness"

   * from , viking m3 unlocks, one of earliest hull that you can microupgrade to "m4", comb with that "M4" thunder earlier, you are ruling from rank range to , untill dictator m3,m4 avaliable at generalmos rank.

 

best_combo_and_mu_02_hull_zps3bc0ba09.pn

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

A Simpler "Overpower" Guide

 

best_combo_and_mu_03_combo_zps0c0fcd4f.p

 

from : railgun m0.75, hunter m0.75, forester paint

from : railgun m0.75, titan m1.75,    forester paint

from : smoky m1.75, titan m1.75,   safari, carbon

from : freeze m2.75, titan m1.75,   tundra, cedar

from : freeze m2.75, dictator m2.75,   rustle

from : thunder m3.75, dictator m2.75,  savana

from : thunder m3.75, viking m3.75,    prodigi

from : rico m3.75, viking m3.75,          picaso

from : rico m3.75, dictator m3.75,        clay, zues

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Conclusion

 

1. with early crystal purchase, it is like rolling snow ball, you are getting stronger and faster in early ranks, while others are lack of skills and crystal and plan

 

2. micro-upgrade are more effective on certain combo than rest combo

 

3. fully mu damage and health are almost enough to give clear adavantage

 

4. fully mu all parameters only when reaching m4

 

5. in medium ranks, drug becomes more important than low ranks, save drug from low ranks will help in medium ranks

 

6. high ranks have more chances to see list of pro battles, but still micro-upgrade all dominate the rest battles

 

7. after generalismo rank, you are pretty much more interested in writing guides than fighting against other m4s :D

 

 

 

from @wild001

Edited by wild001
  • Like 8

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Awesome .. ur preparing amateurs and giving them the correct directions of saving up and what to use..btw about you..are you bored of playing bec. U have everything or ur tired of the mass MU im ur rank?

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Great guide I have freeze+titan I may mu it and get over powerness?

 

yes, muing Freeze at your current rank is more effective than titan.

 

because overpowerness of titian m1 mu is already half passed after , continue mu titan if you already have done more than 50% mu,

 

if you had done less than 50% mu of titan m1 currently, then better save directly for titan m2. or 2 more rank later, dictator m2..

 

 

Awesome .. ur preparing amateurs and giving them the correct directions of saving up and what to use..btw about you..are you bored of playing bec. U have everything or ur tired of the mass MU im ur rank?

 

I only use railgun hornet combo from very beginning and before rebalance, I have rest gun m0.

 

after 1 year of crystal saving since generalismo rank, I finally finished mu all parameters of my combo and main paint to M4. total cost about 900k crystal and 1 year of mu sales.

 

I doubt I can save another year for another combo of M4. :P

Edited by wild001

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Nice guide! But I was thinking that some stuff like Rico can be OP even at high ranks. And that Dictator M2 with MUs can almost reach M3, and be insanely OP.

 

I like how you name ranks on your tabkes btw :P

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smoky m1 actually unlocks one rank after titan,not at 5th rank.

 

thanks to the feedback, it is fixed now

 

as I thought before, m0.75 railgun should rule the low ranks longer than the table show. now it fixed and makes sense :lol:

 

 

 

 

This table may change however in the next rebalance of all hulls and turrets........

 

sure, I will update as well after new gun release

Edited by wild001

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Any update to this guide to reflect Vulcan?  While going by the level is a good idea, it seems certain turret are quite overpowered after the latest balance - eg: Twin

 

Thanks

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Any update to this guide to reflect Vulcan?  While going by the level is a good idea, it seems certain turret are quite overpowered after the latest balance - eg: Twin

 

Thanks

Oldest necropost I've seen so far

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Any update to this guide to reflect Vulcan?  While going by the level is a good idea, it seems certain turret are quite overpowered after the latest balance - eg: Twin

 

Thanks

 

 

recent updates is making this guide more useless., especially

  * New product kit (enable you to unlock weapon ealier than required rank)

  * Microupdate able upto next level and free to next modification once fully mued

 

people with Product kit will always be overpower, since they are unlocked much early than this guide.

 

for example, M3 thunder + M2 mamthon is unlocked at , which is much earlier than table shown ; so people get mu-ed M3 thunder to M4 thunder at , killing other m2s so easily like "Generalismos"

 

so which ever Product kit unlock earlier than this table is Overpower.

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people with Product kit will always be overpower, since they are unlocked much early than this guide.

 

for example, M3 thunder + M2 mamthon is unlocked at , which is much earlier than table shown ; so people get mu-ed M3 thunder to M4 thunder at , killing other m2s so easily like "Generalismos"

 

so which ever Product kit unlock earlier than this table is Overpower.

This is what makes me angry about the new kits that Hazel is trying. Whenever you offer an M3 to a rank much lower than it is possible, essentially you are offering them M4 as well. Most of which shouldn't even begin to be seen until Marshal or later. Which is why I always fear entering battles with Major rank in them. Bulldozers fully upgraded are still pretty common, and if you use anything less than a Viking or Dictator, then good luck.

Edited by Papaya14

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