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Let's Discuss Equipment Combos!


DarkOperative
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Here there are the notable combos i have found in my game experience, no particular order.

 

Viking-Thunder with a medium-long range paint like Clay/Africa/Prodigi/Emerald

Works well on medium and large maps, with lots of "everyone cramps here" spots.

If you know how to use it, you can massacre entire teams on your own. Lethal on double damage. I even manage (sometimes) to de-aim peoples like smokys do!

 

Viking-Twins/Ricochet, with any paint that suits the enemy team.

Fearsome combos even childs can use but work at their best if you buld a certain amount of skill. good for small-medium (and large for ricochet) maps. choose if you want to Minotaur throught the battlefield with Twins, or atomize enemies one by one with Ricochet.

 

Viking/Hornet-Isida with a close range paint like Inferno, Taiga, Rock, Lumberjack.

Nice combos that will always have something to do on the battlefield. heal teammates, Cap a flag, Vampire 10 enemies in a row or make a cup of tea. There is nothing those combos cant do. Tanky and aggressive the first, Sneaky and fast the hornet variant.

 

Wasp/Railgun-Hornet with Prodigi or enemy-fitting paint.

what do i have to say about this? run thought the battlefield sniping everything that was so unlucky to be targeted by you, while trying to avoid the same treatment. stay our of sight from medium and close range guns if you can.

 

Dictator/Railgun-Thunder, with long range paint.

You dont really see many of those combos, but they are fearsome. Dictator is between heavy and light hulls, and does not lack speed or massive amount of healt. if you can manage the large shape of the hull and learn how to use and hide it effectively, you can Massacre rivers of light and medium hulls from safe distance. Works like a charm in large maps with lots of open spaces like Kungur, Sepurhov, or Stadium. nothing feels more rewarding than a group of enemy tanks grouping up to try taking you out. they might succed, but not before you slained some of them

 

Mammoth-Smoky/Twins/Ricochet, paint suiting enemies.

On maps whit lots of confined spaces and crucial way-points like Silence or Noise one of those tanks might impersonate the role of the Great Wall of China. enemies will have an hard time taking you down if you have some supplies and an isida on your side.

 

Mammoth/titan-Freeze, close range paint.

When one of those Things join a CTF game, usually on the winning side, and starts to plant mines, you have 2 choiches: lose the game, or raid the enemy base with your entire team in hopes to overpower him and his minions and sneak a flag away.

 

 

and here a little extra:

 

Hornet-Anything. Non-protective or rank-inadeguate paint.

The hornet. The Early-Unlocked hull, you get M3 at Half of your 1.4 millions experience points career. Cheap, Fast, Adaptable. 

There is no game where you dont see one of them. Few seem to master this hull, but everyone seems to have a copy. Anything seems to be mountable on it with decent results. Close, Medium, Long range guns, Shaft or isida, Or leftover m2's you could not upgrade because of rank/empity pocket. Even with complete lack of skill and experience, performs slightly above the sufficience mark. 99/100 games have atleast one of those in their battle list. The tank of the Tanker who has a dream, But not the pocket or skill to fullfill it. We hope he will get what he want, but the future is uncertain. for now, we can only settle with his perfect example of Mediocrity.

 

 

Woah, and now a quarter later i remember i was only wanting to write about viking-thunder  :blink:

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ok. i just like to use wasp and fire. any paint, but with speed boost. go fast on ramps, jump over enemies and then burn them before they realize it. cant wait for m2, but what hull should i use with my fire while i wait for wasp m2?

:ph34r:  :ph34r:  :ph34r:  :ph34r:  :ph34r:  :blink:  :angry:  B)  B)  B)  B)

B)  B)  B)  B)  B)  B)

peace out

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Here there are the notable combos i have found in my game experience, no particular order.

 

Viking-Thunder with a medium-long range paint like Clay/Africa/Prodigi/Emerald

Works well on medium and large maps, with lots of "everyone cramps here" spots.

If you know how to use it, you can massacre entire teams on your own. Lethal on double damage. I even manage (sometimes) to de-aim peoples like smokys do!

 

Viking-Twins/Ricochet, with any paint that suits the enemy team.

Fearsome combos even childs can use but work at their best if you buld a certain amount of skill. good for small-medium (and large for ricochet) maps. choose if you want to Minotaur throught the battlefield with Twins, or atomize enemies one by one with Ricochet.

 

Viking/Hornet-Isida with a close range paint like Inferno, Taiga, Rock, Lumberjack.

Nice combos that will always have something to do on the battlefield. heal teammates, Cap a flag, Vampire 10 enemies in a row or make a cup of tea. There is nothing those combos cant do. Tanky and aggressive the first, Sneaky and fast the hornet variant.

 

Wasp/Railgun-Hornet with Prodigi or enemy-fitting paint.

what do i have to say about this? run thought the battlefield sniping everything that was so unlucky to be targeted by you, while trying to avoid the same treatment. stay our of sight from medium and close range guns if you can.

 

Dictator/Railgun-Thunder, with long range paint.

You dont really see many of those combos, but they are fearsome. Dictator is between heavy and light hulls, and does not lack speed or massive amount of healt. if you can manage the large shape of the hull and learn how to use and hide it effectively, you can Massacre rivers of light and medium hulls from safe distance. Works like a charm in large maps with lots of open spaces like Kungur, Sepurhov, or Stadium. nothing feels more rewarding than a group of enemy tanks grouping up to try taking you out. they might succed, but not before you slained some of them

 

Mammoth-Smoky/Twins/Ricochet, paint suiting enemies.

On maps whit lots of confined spaces and crucial way-points like Silence or Noise one of those tanks might impersonate the role of the Great Wall of China. enemies will have an hard time taking you down if you have some supplies and an isida on your side.

 

Mammoth/titan-Freeze, close range paint.

When one of those Things join a CTF game, usually on the winning side, and starts to plant mines, you have 2 choiches: lose the game, or raid the enemy base with your entire team in hopes to overpower him and his minions and sneak a flag away.

 

 

and here a little extra:

 

Hornet-Anything. Non-protective or rank-inadeguate paint.

The hornet. The Early-Unlocked hull, you get M3 at Half of your 1.4 millions experience points career. Cheap, Fast, Adaptable. 

There is no game where you dont see one of them. Few seem to master this hull, but everyone seems to have a copy. Anything seems to be mountable on it with decent results. Close, Medium, Long range guns, Shaft or isida, Or leftover m2's you could not upgrade because of rank/empity pocket. Even with complete lack of skill and experience, performs slightly above the sufficience mark. 99/100 games have atleast one of those in their battle list. The tank of the Tanker who has a dream, But not the pocket or skill to fullfill it. We hope he will get what he want, but the future is uncertain. for now, we can only settle with his perfect example of Mediocrity.

 

 

Woah, and now a quarter later i remember i was only wanting to write about viking-thunder  :blink:

 

 

 

Good read!

Edited by Lord-of-the-Snipers
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2 Useful short range combinations in small maps like the arena map would be: wasp m3 for speed, and the freeze m3 to slow your enemy's speed, you could also use the mammoth m3 for high defence with the twins m3 to mess up their aim and get a lot of kills. 2 med. range combos would be the dictator m3 and the railgun m3 with a lot of impact force to knock your enemy upside down then kill them from there. Or use the ricochet m3 for maps with a lot of turns with the hornet m3 for decent speed, defence, power, and turning speed. 4 Combos for long range would be smoky m3 with the hunter m3 if your new to the game and don't want to waste your crystals on guns that you don't use, the thunder m3 with the Viking m3 if they try to hide in a small space, railgun m3 and hornet m3 if your a rail gunner like me, and everyone expected this one.

 

 

Shaft m3 with the supprisingly weird at first, wasp m3. Ninjas snipe and assassinate people, what do ninjas need? Speed. And what has a lot of speed? The wasp. The shaft unupgraded already does over 100 damage, add m3, add the wasp m3. Speed+damage=OP (over powered)

 

And please check out my other topics if you liked this one.

I think it's assumed M3.  Save yourself some time and skip the M3 everytime you name a turret or hull

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