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Crystals for individual performance


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Problem:  I was playing 3 vs 3 in sandbox today (pro battle) . One of our guy went away from keyboard and we lost the battle. I got low crystals because of that guy ,it was his fault then why do I have to pay for his mistakes? Why do I get low crystals because of him? I am sure this has happened to every player . We join battles , we give our best but someone from our team can't play well enough to make us win (maybe lower modifications or mult) .

 

Solution : So why not give crystals on the basis of individual performance rather than team performance?This will not only fix the problem of mults but every tanker will try their best to gain score so they can get more crystals at the end of the battle .

 

We get to see many battles where one team is just crushing the other team and nobody wants to join the losing side but with my idea we can fix this problem too. Here's how

Why don't people join the losing side? Yeah , they don't want to get low crystals but if my idea gets implemented then team score wouldn't matter much.

 

And for the winning team , devs could add a 1.25 or 1.5 times multiplier . For example if I am doing a 1 vs 1 with my friend and we end up with the same score but he wins then If i get 100 crystals , he would get 125 or 150 .

 

 

Edit 1: Some people are saying that with this idea implemented , the winning team would get less crystals so for that , Tanki should increase the overall battle fund

 

 

 

 

Hope you liked this , upvote/downvote if you liked/disliked my idea and share your thoughts on it . :)

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yea ! its was worse before the last fund sharing update! that is 40% fund for loosing team If the margin is less than 30-25% score ...

there will be always disadvantage in every advantage ,,, if we want crystal basis of pts u get ,, then there will not be any team wining spirit they will play for themselves. ,, once u become loaded with garage ,, u no longer want crystal than the winning feelings...
wat i mean is that 1X fund for loosing team and 1.25-1.5%  is currently there if the team lost with low margin as 40% snd 60% ..  
My suggestion to this issue is!! players should able to pause?resume the whole game util the inactive player resumes/kicked out or reconnected with internet problem ,,, its already there in many games too!!  

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You can go play a death match if you want to get according to you're score.

 

Well, they did rise the sharing ratio recently.

What If I want crystals according to my own score in team battles ?

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yea ! its was worse before the last fund sharing update! that is 40% fund for loosing team If the margin is less than 30-25% score ...

there will be always disadvantage in every advantage ,,, if we want crystal basis of pts u get ,, then there will not be any team wining spirit they will play for themselves. ,, once u become loaded with garage ,, u no longer want crystal than the winning feelings...

wat i mean is that 1X fund for loosing team and 1.25-1.5%  is currently there if the team lost with low margin as 40% snd 60% ..  

My suggestion to this issue is!! players should able to pause?resume the whole game util the inactive player resumes/kicked out or reconnected with internet problem ,,, its already there in many games too!!  

There will be winning spirit if the winning team gets a small bonus like 1.25 times the crystals.

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It's like I want to play tanki and also study, you can't have both at a time you need to sacrifice one or the other

Dude , I just want a fix to this multing problem , with my idea implemented a mult wouldn't harm gameplay

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Dude , I just want a fix to this multing problem , with my idea implemented a mult wouldn't harm gameplay

If I were you,I would've asked a solution for mults but not for crystals.

Like became more strict a against multing.

 

According to you're idea you say like sharing of 100 for losing and 125 for winning then I would feel like I won and still only do much more than a loser

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Happened to me in 100 falg game (pro battle)

 

My Score reaching 5k funds over 20 k & its a hard battle

 

I agree we had some chances of winning and even some chances of losing it but the end was a difference of 20 flags-_-

 

1 player stopped playing ...

 

But modes like CTF are team work based so if u want a individual performance system feel free to join DMs

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If I were you,I would've asked a solution for mults but not for crystals.

Like became more strict a against multing.

 

According to you're idea you say like sharing of 100 for losing and 125 for winning then I would feel like I won and still only do much more than a loser

My idea is a solution for mults. We hate mults , why? Because they don't play seriously and because of them the team loses and we get less crystals .If we started getting crystals based on individual performance then even if a mult appears in a battle , he wont be affecting our reward.

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Happened to me in 100 falg game (pro battle)

 

My Score reaching 5k funds over 20 k & its a hard battle

 

I agree we had some chances of winning and even some chances of losing it but the end was a difference of 20 flags-_-

 

1 player stopped playing ...

 

But modes like CTF are team work based so if u want a individual performance system feel free to join DMs

My idea will not affect team work , in fact every player will try to do their best in the game so they can earn crystals .

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good idea but then some players will not hel players to cap a flag, block while they're taking it or flip them on purpose

If people try to block someone then it would waste THEIR TIME . In that time they could've killed some tanks to gain more score and as far as flipping your own teammates is concerned I've heard that tanki is adding a new update which would reduce the impact of turrets when shot on your own teammates :)

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If people try to block someone then it would waste THEIR TIME . In that time they could've killed some tanks to gain more score and as far as flipping your own teammates is concerned I've heard that tanki is adding a new update which would reduce the impact of turrets when shot on your own teammates :)

wt i meant was some players will not allow others to score if they're winning & if hes leading in that particular team so they might let the other team to destry someone whose taking the enemy flag & take it basically they might get a bit more selfish in team battles 

but DM is a good solution

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Okay.I had same problem 2 or 3 days ago.When I joined we were lossing.Then we were loosing with just 10 points.Then mults joined and we lost with this result:

LZHZQ3p.pngDoes that look fair to you ? I spent soo many druggs and 3 hours on playing it and got only 3k :/ It was just cuz of my teammates.

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wt i meant was some players will not allow others to score if they're winning & if hes leading in that particular team so they might let the other team to destry someone whose taking the enemy flag & take it basically they might get a bit more selfish in team battles 

but DM is a good solution

What makes you think that it doesn't happen in the current system ? I do it sometimes too :P

 

Okay.I had same problem 2 or 3 days ago.When I joined we were lossing.Then we were loosing with just 10 points.Then mults joined and we lost with this result:

Does that look fair to you ? I spent soo many druggs and 3 hours on playing it and got only 3k :/ It was just cuz of my teammates.

Yep ! That's what I was talking about . You tried your best but you got low crystals because of your teammates(mults) , What's your fault in this??

 

Nice idea, but because of it, CTF matches would turn into DMs; nobody would capture the flag, but kill others to increase their scores.

Thanks . Capturing flags gives you points too and there's the bonus of 1.25 or 1.5 if you win so they WILL try to capture flags

 

Just play DM, then.

you didn't get the point :l . I want a fix for mults/afk ppl/ noobs , since they cannot be stopped , why not eliminate the problem?

 

An easier solution, Play with friends in your team :)

Yes that's a good answer but then we need to have friends who stay online 24/7 :P and friends go afk too :(

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What makes you think that it doesn't happen in the current system ? I do it sometimes too :P

 

Yep ! That's what I was talking about . You tried your best but you got low crystals because of your teammates(mults) , What's your fault in this??

 

Thanks . Capturing flags gives you points too and there's the bonus of 1.25 or 1.5 if you win so they WILL try to capture flags

 

you didn't get the point :l . I want a fix for mults/afk ppl/ noobs , since it cannot be stopped , why not eliminate the problem?

 

Yes that's a good answer but then we need to have friends who stay online 24/7 :P and friends go afk too :(

ik that it happens & i also do it sometimes but wt im telling is that it would increase sabotages

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ik that it happens & i also do it sometimes but wt im telling is that it would increase sabotages

Maybe....

or maybe not.

If someone tries to sabotage , he/she will be wasting their own time . They could get more score by doing other point earning tasks!

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Maybe....

or maybe not.

If someone tries to sabotage , he/she will be wasting their own time . They could get more score by doing other point earning tasks!

or they could just pause & wait for a gold box 

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