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About Madness CP


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İ have some complains about Madness CP

 

First time i have played a big Madness CP match.

İf i understood truth, you spawn near your teams control point. By the way you have a side okay...

 

 

İ want to seperate points to 2 group.

Ground points: These points are on the "ground floor".

A   B   C

Platform points: These points are on the platforms

D   E   F   G

 

İf any team gets F and G point with enough team mambers, they will win.

Why?

 

Because if you get F or G points, your team memmers can spawn there. D and E points are between these points, so you can capture and protect these points quickly.

 

After, you don't have to do anymore attack! You have 4 points. İf you have enough time, you will win.

 

 

 

İ though that now, same rule contains other maps. İ couldn't play many CP games on big maps, maybe just 3-4 game and first time i understood that( now, i really feel like a noob.  :unsure: )

 

 

But, this is so absurd. For some maps like Madness, just some points are enough.

 

 

 

My suggestion, control points shouldn't be spawn points.

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Madness CP is such a rare battle to come across I don't think the devs will care to much -_-

Madness CP is rare, but Highland CP?

Magistral?

 

Definetely poly-CPs are rare, by the way these battles have some fans.

 

 

U are totally right men!!!!!  :tank:

 

 

thanks :)

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u want to bring the old system back?

cuz spawning near a captured point was the old system bt the new one is better cuz then we could capture all points at once rather than to stay near 1 point

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u want to bring the old system back?

cuz spawning near a captured point was the old system bt the new one is better cuz then we could capture all points at once rather than to stay near 1 point

"spawning near the captured point" is current system and if you play Madness CP, you will see.

 

And that gives great advantages for some maps.

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I like the way it is now....if I die, I'll spawn where I need to defend.

 

I have decided to say this to complaining topics from now on. There is no way to make all players happy.

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"spawning near the captured point" is current system and if you play Madness CP, you will see.

 

And that gives great advantages for some maps.

that only gives an advantage in maps that has 2 or more points bt CP is more popular bcuz of the current system

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I like the way it is now....if I die, I'll spawn where I need to defend.

 

I have decided to say this to complaining topics from now on. There is no way to make all players happy.

The fact that you like something is irrelevant to its merit. The second line is meaningless. You can only say it if you find ten clashing opinions in the same discussion.

 

My answer to this is that if you think something is not fair, take advantage of it. Control the platform points, etc.

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