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Tanks with full health cannot take healths drop boxes in team battles.


Health Supply problem.  

39 members have voted

  1. 1. Do you ever have the problem I have mentioned below?

    • Yes, it happens to me too!
      37
    • No, I haven't encountered this problem
      2


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What she said.  I would like to see this implemented for all power ups.  It is strategic to deny a power up to an enemy, but we're talking about a very specific situation.  You're at full power, (unlikely in the presence of an enemy) they're nearly dead, (how would you know for sure?) and you can just beat them to the power up.  (Not always possible.)  I've had this happen, but not very often.  It can be as much strategy to make sure you get hit once or twice to be able to use it.

 

Or this simple logic:  Strategies can be made to change.

do you mean if you have one drug on, you cant take another.

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Hey! it's me again!

 

Sometimes when I'm low on health or I see the other players low on health they would obviously go to the nearest health supply right? (Note: if they don't have the health supply)

 

But most of the time when they go near the health supply some bugger takes the health supply even when they are on full health!!

 

So that is a waste right?

 

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So in this idea when a fellow player has full health He can't take the supply, like even when he passes through it it won't  get picked up.

 

I think this should be put into the game as it will really make it more fair.

 

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That's what I have for now,

Peace out!  :D

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So in this idea when a fellow player has full health He can't take the supply, like even when he passes through it it won't  get picked up.

Duplicate topics merged.

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Yea some noobs always take health pickups even if they are ful health... i support this idea .

Only problem i found is in team battle sometimes we take pickup even if we have full life so that enemy wont take.(like enemy is coming to take )

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No need to change anything on air dropped supplies (even for health packs) - as tankers become more experienced they eventually lean the best tactics by watching others and learning from their own mistakes.

Note, it is the nature of Tanki that it is subject to 'Mult' (delinquent) behaviour even at high ranks - this we must expect and simply ignore in most cases, it never bothers me - as a Wasp I may only last 30 to 60 seconds between spawns - so I can't stop to worry - I just get on with it.

 

I think it valuable that all tankers try out various turrets and hulls to gain experience of the pros and cons etc. - if you're free to play, then use alternate accounts for each type of tank to focus the crystals for best use.

 

The following are all common sense and soon become second nature (and good etiquette):

1.         As you point out, if your lucky enough to have an Izzy on your side then this tank should be given first priority for health packs.

2.         Always look out for team mates who may need air dropped supplies more then you - unless you need to prevent the enemy using them (even health packs) - I mostly 'steal them' in the enemy base - even if I have full health.)  (However, beware that Shafts know Health Packs are 'honey pots').

3.         If you 'accidently' take a supply 'out of order' - then say "sorry" (we all make mistakes!)  (I have programmed a key on my mouse to say "sorry" :0)

4.         Learn that 'nudging' a Shaft on your own team can be very costly.  A shaft needs to 'time' shots down the scope very carefully, a nudge (causing a miss) can mean certain death for the Shaft.

I.e. the Shaft (enemy) at the other end survives and while your own Shaft takes 30 to 40 seconds getting back in place - you could easily lose 5 tanks on your own side = very costly.

5.         On the other hand 'parking' your Shaft badly so you block the rat runs for wasps and hornets, means you will certainly get nudged! and could prevent a flag run = very costly.

 

I'm sure you could add many more, (these 'small things' can make the difference between winning and losing.)

Maybe a V-log could do a sequence on these to enlighten the noobs, (you can be sure the Mults know them all and consider them prime time entertainment!)

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This can be used as a tactic--if you have an enemy from the other team coming towards you and you know they have low health, you take the health--it's just as viable in team modes as DM. So I think this tactic should remain. Just get the kick system implemented to get rid of trolls.

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but, there are times that a dying enemy is going to the RK (repair kit)

you are on full HP & you dont want him to take it

 

so you could just take the RK and he wont take it and die :)

(y)

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The problem with this is the way repair kits work. If I am at full health and have the flag or am going after an attacker and think I am about to be hit I will drive over one and pick one up - it will protect you and makes you invincible for a second or so - even if someone attacks you with DD from a shaft or rail you won't get killed or damaged.

 

Even people using other supplies drive over and pick up the same supply.

 

It's irritating but it works both ways because it prevents the enemy from using it too.

 

It is actually a strategy that a few of use were using in Serpuhov two nights ago - to prevent escaping tanks from taking blue flag we discussed driving around and taking all the repair kits even if we weren't damaged. This actually stopped a few tanks from driving from blue to red base and helped us win the round.

 

To illustrate:

 

20uemux.png

 

See the line of sight from blue flag to red flag? There's a repair kit there. If a person with full health cannot pick that up then a red player can get it and make it all the way across getting damage some of the way, repairing, then making it the rest of the way.

 

By keeping the system in place as it is now taking the repair kit is a strategic move against red by a blue player.

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The problem with this is the way repair kits work. If I am at full health and have the flag or am going after an attacker and think I am about to be hit I will drive over one and pick one up - it will protect you and makes you invincible for a second or so - even if someone attacks you with DD from a shaft or rail you won't get killed or damaged.

 

Even people using other supplies drive over and pick up the same supply.

 

It's irritating but it works both ways because it prevents the enemy from using it too.

 

It is actually a strategy that a few of use were using in Serpuhov two nights ago - to prevent escaping tanks from taking blue flag we discussed driving around and taking all the repair kits even if we weren't damaged. This actually stopped a few tanks from driving from blue to red base and helped us win the round.

 

To illustrate:

 

 

 

See the line of sight from blue flag to red flag? There's a repair kit there. If a person with full health cannot pick that up then a red player can get it and make it all the way across getting damage some of the way, repairing, then making it the rest of the way.

 

By keeping the system in place as it is now taking the repair kit is a strategic move against red by a blue player.

Wrong, if their damage is more than your max hp, u die regardless ;)

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No, it doesn't happen. Same thing with mines. See a pile of mines, hit repair when you drive over them, boom, no damage. Even if there's 3-4 mines. Impossible for a Hornet to survive but I have used this strategy quite a bit recently.

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No, it doesn't happen. Same thing with mines. See a pile of mines, hit repair when you drive over them, boom, no damage. Even if there's 3-4 mines. Impossible for a Hornet to survive but I have used this strategy quite a bit recently.

want to give it a try? ;)

accept my request.

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How about not bringing logic for me andd actually come to battle :/

When I'm higher in rank we can arrange that (I rarely enter battles more than 2 ranks higher out of courtesy to the B)  higher ranking players).

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But what if you're trying to take it to prevent the other team from taking it? Plus now with the missions... that doesn't make a good update.

Players are creating new battles of "no kill" with teams of 1-2 players to complete the pickup missions. The number of people I see doing this on the busy rounds is in decline now.

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When I'm higher in rank we can arrange that (I rarely enter battles more than 2 ranks higher out of courtesy to the B)  higher ranking players).

we arent gonna have a fight u know :mellow:

 

we just enter 1v1, I show u, then we go our ways (dull) is it so scary for u? :l

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