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A Simple İdea Against Mult


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There is an option for pro-battle.

İ say for free.

 

Mults prevent you from getting help.

Because auto-balance.

But if players always have a chance to enter winning team, multers cannot get win because they cannot prevent winning team to get help.

 

3 vs 3 game blue winning.

Mult entered to blue team, and another player entered to red. Red got an advantage.

Result, red won.

 

3 vs 3 game blue winning.

Mult entered to blue team, but auto-balance off. So another player entered to winning team(blue one)

 

Multer couldn't prevent blue team from getting help.

 

Result, blue won.

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But blue is already winning?

 

Also, if auto-balance is off for free, the blue team will keep getting players making it too over-powered thus no one will join red team because they will lose 100%.

 

Furthermore, if blue team got a mult and red team got an actual player, there is still room in the blue team for players to join, and because 1 player joined red and 1 player joined blue a player can join the blue team even with auto-balance on, because it's 4-4 at that moment.

 

If you have auto-balance off you aren't changing anything, mults will still be able to join either teams and reserving a spot for an actual player.

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But blue is already winning?

 

Also, if auto-balance is off for free, the blue team will keep getting players making it too over-powered thus no one will join red team because they will lose 100%.

 

Furthermore, if blue team got a mult and red team got an actual player, there is still room in the blue team for players to join, and because 1 player joined red and 1 player joined blue a player can join the blue team even with auto-balance on, because it's 4-4 at that moment.

 

If you have auto-balance off you aren't changing anything, mults will still be able to join either teams and reserving a spot for an actual player.

Winning team will win. That is the mission of that idea.

Your writings that started with "furthermore" is just seeing good sides of current system because contains hopes.

 

My idea is simply that if any team started to winning on the start, they will win and this is not unfair.

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can someone explain me the purpose me the auto balance?

Prevent players from joining always winning team and make teams too crowded.

 

But today, we need some radical solutions.

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Prevent players from joining always winning team and make teams too crowded.

 

But today, we need some radical solutions.

i dont like that option i agree with your idea

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Sorry, but I don't agree, this will make the teams incredibly off-balance.

Usually, I join the losing side, and players join me, but if this is implemented, no one will help me make a comeback. :(

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