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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft


semyonkirov
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Shut up dude. You must be having a smoky m2 or m3 which is why you are saying this but the new update is good

ooohhh the jealousy :D 

seriously smoky was already made under powered and now this update make it lose all the fun..

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I feel that adjustng the smoky and railguns knockback is a bad idea, and feel this comes only from people that play XP/BP format (which I personally dislike) and not fair to the rest of the games characteristics. I truely think the smoky knockback was a great feature to the turret allowing the user to defend himself from a railgun. In addition I think the railgun having the ability to flip someone was a greeat defence tactic aswell. I truely believe this change should be if any...set to the XP/BP matches since this is the true source behind all the feedback against it!

Lets not forget that this will hugely effect parkour when you adjust the railgun knockback!

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Railgun= Good, it was too strong

Smoky= Bad, smoky's knockback was a big part of its gaomeplay

Shaft= Hard to tell because it was hard to get someone up close when sniping, but it will be a disadvantage to others because thats what was shafts disadvantage

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It's obvious that people who have smoky and railgun will hate it, others will like it.

The shaft people will like this, and the others won't.

Edited by Baby_Sam

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It's obvious that people who have smoky and railgun will hate it, others will like it.

The shaft people will like this, and the others won't.

No, parkourists will hate it. Tanki is making some stupid decisions here, and they have been for months.

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No, parkourists will hate it. Tanki is making some stupid decisions here, and they have been for months.

I missed that point. Maybe parkour games should have their own rules that are much more general than this aspect.

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It ruins parkour and flip fights and the whole gameplay!! :(

I'm playing with Wasp M2 with weight of M1 (I have M1 with fully upgraded health, speed, power) and I don't get flipped easily at all with all the railguns, smokies, and hammers around me! Wasp was always the hull that requires the most skill, and I wish it will stay this way. Have you ever thought of shooting towards the player who shot you to make a complete flip or two instead of landing upside down? There are ways to not get flipped and I can make a video tutorial about it if you want, but please return the strong impact force of all of these turrets! Also by decreasing the impact force of Smoky you ruin its ability to set aims off!! You ruin parkour, and Parkour Fighting with smoky was barely possible, and now it's completely impossible!

 

Why do you let Wasps suffer from being one-shot by shafts, railguns, hammers, smoky crits, and so on, but don't let them enjoy the flipping!? Trust me, I play with Wasp and Smoky all the time and I suffer from shafts way more than anything else, this is the price I pay for being so fast and small. But the reward is the manoeuvrability, speed, ability to avoid being shot, ability to use parkour to get huge advantage in battles... I use a special parkour tank, I spent tons of crystals for micro upgrading the Wasp M1 instead of buying M2 just because of the weight, it gives me a huge advantage in parkour and in battles as I can use the strong impact force to speed up, roll over enemies and obstacles using the impact force of my enemies, and so on. It was fine when Wasp required skill to survive when its surrounded with heavy hulls and strong weapons, but now when this little problem of flipping that requires just a little bit of skill to survive it? You didn't even give players the time to learn how to deal with it!! This is just so wrong, so bad! You ruin so much to solve a problem that is actually not a problem but a GOOD thing. I'm a Wasp user, I use Wasp almost all the time and flipping never was bothering me as much as the power of the weapons that are strong enough to flip me. Flipping wasn't bothering me at all actually, it was HELPING me.

Edited by SwiftSmoky
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actually this was really bad and digusting update for rail gun.for smoky its cool.beacuse after get burned tanks life also getting decreasing. rail gun is the power of battle.it takes huge time to load too.so this time tanki online developers u were wrong. now battle is not balnced for LONG RANGE SHOOTERS like us.shaft is not nice for flag games .so PLEASE YOU SHOULD GIVE THE POWER OF RAIL GUNS. now RICHOET AND HAMMERS are the players.they load quick and destroy us.

               PLEASE REMOVE THE POWER OF HAMMERS.what wrong with you guys???? if u need to balnce the game dont remove the powers if weapons. think about LONG RANGE SHOOTERS. and FREEZER ALSO KILL US REACHINF FAST. i played with many turrets and hate the lost of my RAIL GUN power.

MANY people ask for DEFAULT SETTINGS of those turrets. PLEASE BALANCE THE WAR AND GIVE THE POWER.

 

 

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Maybe change the name of this topic to "Let's discuss how update 310 affected parkour"? We have something to say about the other changes too!

 

As for railgun: BAD BAD BAD BAD BAD VERY VERY BAD !!!!!!!

It doesn't help even in battles, if before it was perfectly enough to make a Wasp roll to the side and land back on the wheels, now it is just enough to make it roll half the way and land upside down.

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now its like WE CANT TRUST TANKI DEVELOPERS. we love them . BUT IF YOU DO CHANGES WHICH AFFECT THE QUALITY OF GAME THEN ITS TIME TO LEAVE GAMES LIKE THOSE . games like league of legend never do this things.. feeling hurt with TANKI ONLINE

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