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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft


semyonkirov
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Maybe change the name of this topic to "Let's discuss how update 310 affected parkour"? We have something to say about the other changes too!

 

As for railgun: BAD BAD BAD BAD BAD VERY VERY BAD !!!!!!!

It doesn't help even in battles, if before it was perfectly enough to make a Wasp roll to the side and land back on the wheels, now it is just enough to make it roll half the way and land upside down.

 

ran out of +1

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change in an impact force of smoky is not good. earlier when we used to play against thunder and rail users. at that time we used to made those users miss there shots using smoky. by hitting there tanks at the extreme corner etc. but this update affected a lot and now it isnt much fun to use smoky. will go back to fire -_-

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Cool for Format battles. Now XP/BP isn't "Fly/Flip game" anymore :)

I don't know if the developers know about the minigame "flip fight", but it actually REQUIRES the stronger impact force.

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too bad, I spent 80k crystal to fully mu-ed m3 rail impact force. :angry:

 

now 600 impact force instead original 800

Edited by wild001

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too bad, I spent 80k crystal to fully mu-ed m3 rail impact force. :angry:

And I spent a lot more on fully micro upgrading Wasp M1 speed, health, power instead of buying M2 just for the weight, if this update will stay, probably only wasps with weight of M1 will be able to do good tricks with the help of only one player...

Think about the parkourists and parkour fighters... come on tanki... please...

Edited by SwiftSmoky

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shouldn't have changed the smoky or the railguns impact force. It was a acquired skill to be able to flip someone over and the smoky needs to have that effect to stay competitive. The shaft on he other hand has always been overpowered, it doesn't need no faster acceleration it needs to build its shot up slower, its to easy for camping shafts, the point of the shaft is that its supposed to be a risk to zoom and lose sight of your surroundings. shaft now in 2 seconds is fully loaded, OP...

 

Hammer should be reworked and impact force decreased greatly, dictator should have lower speed, mammoth should be able to spin faster in place...these are things that should be worked on

 

Theres a saying, if somethings ain't broke, don't fix it!

Edited by Getlikem33
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long_EN_DE.jpg

 

Tankers!

 

With the introduction of the auto-aim feature, light hulls started flipping over too frequently when hit by Railgun or Smoky. This was especially noticeable in format battles.

 

We analyzed player feedback and decreased the impact force of Railgun and Smoky. Now, flipping over a Wasp or a Hornet is still possible, but it requires some skill!

 

We’ve also increased the acceleration of Shaft’s scope in sniping mode.

 

You can discuss these changes in the comments below. Also, make sure you share your impressions via the poll.

Smoky,...It has been very, very bad :(((....Really I'am Sorry For the tankionline team.... :((...This then I don't play. I'm really sorry for the management game

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Also I forgot to mention, it was very challenging to flip players with Smoky, but now it's possible only when tanks are in the air, and these moments are so rare.. It was a rare thing to flip hornet using smoky but now it is even rarer...

 

Don't try to solve Wasp's problems because you can't. Instead, give players the time to learn how to deal with these problems instead of switching between problems so fast.

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I don't like this!

 

How to change the force of guns after buying?

Like when you buy a car have engine 255 HP after one year change it to 200 HP this unfair!

The products may never be changed after buying!

 

Should return the crystal of guns in order to decide whether the player wants to or not, after the events of the change!

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i thought it was pretty good when you introduced auto-adjust hit, and mentioned in that update that it's going to be easier to flip tanks....so isnt flipping tanks part of that update...? Sometimes, flipping actually does more job then killing, especially in CTF, when u can immobilise a player for a few seconds(and 10+sec if it's upside down)....

if it's gonna be harder to flip....it's gonna be a handicap for rail players.

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I could pass up on the Railgun's impact nerf, sure it's fun to flip people over but I barely use it and only seldom get flipped by it.

That Smoky impact nerf is a blessing. Thank god for making it more balanced, having fast shots+crit+knockback gets pretty annoying fast, even more than freeze and isida now.

 

Shaft rot. speed is alright, but considering everyone uses Prodigi and whatever common paint with protection from it, I doubt it'll be much of a compensation for that and the laser.
 

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I think this update is good IF rico impact is also reduced, rico is the most annoying turret in the game because of it's impact and other things, if impact was reduced then it would be a lot more fair for other players.

Edited by zachmo
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what about humer  that gun  mowe the havy tank   to  , its so powerful  if  the humer come in  the game   as u r oponent u can be the meeat  or leave  only  humer against humer  he is ruin the game pls remowe   that gun  from the game completly  it vas a bad idea to make somthing like that  it does not fit in the game at all  he so anoying   no game when the humer  is in the game  

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actually this was really bad and digusting update for rail gun.for smoky its cool.beacuse after get burned tanks life also getting decreasing. rail gun is the power of battle.it takes huge time to load too.so this time tanki online developers u were wrong. now battle is not balnced for LONG RANGE SHOOTERS like us.shaft is not nice for flag games .so PLEASE YOU SHOULD GIVE THE POWER OF RAIL GUNS. now RICHOET AND HAMMERS are the players.they load quick and destroy us.

               PLEASE REMOVE THE POWER OF HAMMERS.what wrong with you guys???? if u need to balnce the game dont remove the powers if weapons. think about LONG RANGE SHOOTERS. and FREEZER ALSO KILL US REACHINF FAST. i played with many turrets and hate the lost of my RAIL GUN power.

MANY people ask for DEFAULT SETTINGS of those turrets. PLEASE BALANCE THE WAR AND GIVE THE POWER.

lol..shaft is way more efficient then the railgun for flag games in most maps!..get used to this..there isn't a item in this game that isn't nerfed/buffed eventually

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Tank online if you read this you would have already seen other people say THIS IS A BAD UPDATE  and I belive them. Smoky's knockback is how the gun affects other players in battle e.g. to knock off their aim.

Personally think this is horrible for smoky players and you should rethink this idea. I do get where you are going with this update, but look at the gun "hammer" that knockback is insane. If any think lower hammers knockback.

 

 

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Nooooo!! It was great fun to flip (enemy) tanks and to disable them for a few seconds I personally use RAILGUN m2 and i was going to buy m2 dictator but..... Why did u reduced the knockback? Well I think maybe it would be good in the future :)

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The hulls are very easy. To increase the stability, and the weight will not be confusingwhen hit shot. 2 weeks ago we lost a battle for the wahp- who was the flag in the corner covered with a shot from the rail head.

 

Very annoying behavior of the hulls. When the wasp mamuth be rotated over thebread.

 New weapons, hull, its new Sound Designs tank (tank engine sounds all the same), and sometimes changing course maps are necessary.

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