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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft


semyonkirov
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you know what  I just dont understand why there is a new update like every week no matter what they change. Was tanki that bad a half year ago when updates where not implemented that often?

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this is sucks...those guns was all about fliping enemy and desturbing the aim of enemys,now you took it away?! I sugest in the next udate if it was about guns...ask players then update...don't update then ask,what the pinifit of it? -_-

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Well... I'm not a smoky or rail user, but here's my thoughts:

 

Impact force can be Micro-Upgraded in the garage for both Smoky and Railgun, fairly easily too. But honestly, if you didn't micro-upgrade your Wasp or Hornet's weight, that's your fault, not the fault of the gun. Instead of downgrading the impact force of the guns, why not upgrade the weight of the hulls instead?

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Well... I'm not a smoky or rail user, but here's my thoughts:

 

Impact force can be Micro-Upgraded in the garage for both Smoky and Railgun, fairly easily too. But honestly, if you didn't micro-upgrade your Wasp or Hornet's weight, that's your fault, not the fault of the gun. Instead of downgrading the impact force of the guns, why not upgrade the weight of the hulls instead?

problem would be that we will take nore time reaching our max speed then and making jumps more tougher :P though it gives stability to the hull

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Adjusted impact force for Railgun and Smoky

/

a welcome change . you should need some skill to make this happen was far to easy especially with auto aim added as well.

/

I thank you for listening to player input Tanki Support .

/

it was far to easy and frustrating having the flag and running from a gun getting shot from behind and flipping forwards on to your turret hear by taking you out of the flag run.

/

if any thing the impact should of pushed me further away from the gun temporarily adding to my own momentum and increasing the  distance from enemy area. 

/

this is a good and fair decision ( you should need some skill to flip a tank)

/

Thank you again Tanki Support , analysts and programmers.

will see how the running goes  :) 

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why no take damage a Hammer ????? but modifications made to what we used  . After a while, will not play with what we have.   More thanks very bad upgraides last 1 year- (new gun no anti paitn, big strong only drugs its ok??? i must buy new gun? )  or how???  Why gun kill next ????  freez or fire   ( this kill rail and smoki prev thunder and shaft why kill next___????)

Edited by tatotomas

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problem would be that we will take nore time reaching our max speed then and making jumps more tougher :P though it gives stability to the hull

the problem is it happens to often and the impact force was to great and you need no skill to take a tank out of battle for at-least 10 seconds.

now . hopefully you need to have some experience and skill to make the extra flip happen to lighter hulls.

which is the wright choice to make for game play. 

(you can still flip a tank) just it is not automatic and you will need your skill back that you will get in time.

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smokey was and is a great turret without having the flip 

it out guns thunder and Rail-gun on percentage ans already dominates light hulls ( what more do you want ) ?.

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Have never, ever played with a Smokey turret fitted. Doesn't interest me at all.

 

Been shot at by Smokies quite often though, and often wondered what the point was, as they don't seem to do a lot of damage (and I *NEVER* put paint on to specifically protect against Smokey).

 

But had always noted the knock-back effect of Smokey (and I only drive Titan or Mammoth...); and I figured, well, it's nice that Smokey users have something, because there doesn't seem to be much point to those turrets otherwise.

 

Can fully understand the impact reduction for the Railgun (it's got so much else going for it, doubt that will be noticed).

 

But Smokey..? Seems a bit unfair.

 

Should have reduced the impact of Ricochet, if a second reduction was needed. At least Ricochet would still have the, uh, ricochet effect going for it.

 

Still, I'm sure the Dev's know what they're doing...

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Surprise, surprise, yet another dumb update!

You should REIMBURSE players so that we can adjust to yere nonsense! I would now go Viking+Shotgun.

 

You slave to buy something (XP in my case), add MU and there you go changing the goalposts once again. How can we adjust?

It was real fun flipping, which wasps could recover from!

 

With the addition of more guns, paints are becoming more & more ineffective.

 

Long range warfare is truly finished. D

what total nonsense long range warefair is finished ... 

if you read the update correctly it says you can still flip a light hull just you need to use your skills to do so and how can a wasp or hornet recover if it has no gun turret and it has landed on its turret?.

use rail for what it was made for (1 shot kill) just power it up and kill in one = simple. 

it was unfair from the beginning of the updates to light hulls being flipped so often.

you can still have your fun you just need to get some skill to do so (like the rest of us).

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what total nonsense long range warefair is finished ... 

if you read the update correctly it says you can still flip a light hull just you need to use your skills to do so and how can a wasp or hornet recover if it has no gun turret and it has landed on its turret?.

use rail for what it was made for (1 shot kill) just power it up and kill in one = simple. 

it was unfair from the beginning of the updates to light hulls being flipped so often.

you can still have your fun you just need to get some skill to do so (like the rest of us).

Yes thats true but if a teammate with hammer trues to flip you and you have rail you cant fight back now -_-

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!!! No Tanki No !!!

 

I play RailGun. The impact force was the best. Now dead-and-alive.

 

OK.

 

I leave the Micro-upgrades quarantine. I would double damage to my shopping cart.

Double damage happens to all weapons.

Tanki?

Listen to paying players - Do not listen to free passengers!

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ooohhh the jealousy :D

seriously smoky was already made under powered and now this update make it lose all the fun..

Oh yeah, underpowered... it shoots faster than out-of-charge ricochet, with more damage, faster shots (,whereas ricochets shots might miss cause of travel time), more impact force.

Shoots faster than thunder with more damage in a minute, more impact force, which makes no sence, cause thunder looks, feels, sounds, and should be way more powerfull than smoky.

Add critical hit and the opponent shot knockout and 1x1 is impossible to win.

 

Not a hater, but smoky is even more annoying than twins or shaft.

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