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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft


semyonkirov
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The frequent changing of parameters as impact force for Railgun and Smoky etc is making microupgrades  useless. At least any my investment in impact force now is meaningless. You did the same with the Freeze and its Range before. Why do you do this...? 


 


How to upgrade in something I had decided will give me a specific style of fighting of you are gone cut it a month after? 


 


And again > you introduced a ridiculous Hammer without ANY protecting paint. When are you going to offer us a paint? Next year?


Edited by MBstorm
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You had to do something to the machine gun.
Who has it, took advantage in battle, and has no opponent that can stand up to him.
It 's too powerful and fast and too much power to impact.

To change the power of impact of the railgun, disagree, is one of the few advantages that weapon with such a low rate of fire, and also disadvantaged by the possibility of missing the mark because of the force of impact of other weapons, especially smoky and machine gun.

Edited by Mullins1
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The frequent changing of parameters as impact force for Railgun and Smoky etc is making microupgrades  useless. At least any my investment in impact force now is meaningless. You did the same with the Freeze and its Range before. Why do you do this...? 

 

How to upgrade in something I had decided will give me a specific style of fighting of you are gone cut it a month after? 

 

 

Agree more

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The frequent changing of parameters as impact force for Railgun and Smoky etc is making microupgrades  useless. At least any my investment in impact force now is meaningless. You did the same with the Freeze and its Range before. Why do you do this...? 

 

How to upgrade in something I had decided will give me a specific style of fighting of you are gone cut it a month after? 

 

And again > you introduced a ridiculous Hammer without ANY protecting paint. When are you going to offer us a paint? Next year?

 

Well in regards to the new hammer protection they will be releasing new paints that have protection from hammer as well as the new machine gun and it is coming in the near future

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Well in regards to the new hammer protection they will be releasing new paints that have protection from hammer as well as the new machine gun and it is coming in the near future

Yes... paints.... That hardly do anything and donothing to the impact force....    -_-

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Up till now after some playing I 'm ok with this update.

 

Dreaded the nerf of Smoky 's impact-force and ofcourse as a Smoky player

I don 't like any nerf on that turret: it 's still doing a good job and the

impact-force on enemy hulls is still there.

 

Didn 't play long enough to be able to say that the flipping (and prancing)

of light hulls got reduced but a friend who plays Wasp wrote me

he definitely noticed it.

 

Don 't like it that the Hammer 's impact force didn 't get reduced, but

that is more likely related to "Tanki economics"...

I 'm pretty confident it will be nerfed too in a nearby future.

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Well,

I was just robbed once again by Tanki staff. You can just waste your time to get better rank, better weapons ect. and then some "wise" guy from Tanki will decide to make another "rebalance" and turn all your efforts into nothing. Why? So you can buy more crystals!

 

Great job tanki staff, again... it's so russian of you, to do it again ;-)

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Alright, first you render Shaft next to useless with the laser scope, then you take down the impact force of Railgun and Smoky. I have an idea; instead of completely nerfing two of Tanki's most famous weapons, why not just up the weight of each hull a bit? I know it seems annoying to do, but it's better than neutering the only two weapons most dedicated XP/BP players own. -_-

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Well,

I was just robbed once again by Tanki staff. You can just waste your time to get better rank, better weapons ect. and then some "wise" guy from Tanki will decide to make another "rebalance" and turn all your efforts into nothing. Why? So you can buy more crystals!

 

Great job tanki staff, again... it's so russian of you, to do it again ;-)

+1000. They have no rights to do this, because some players spent real money in the game (gladly, I don't). 

 

In the other hand, this country cry when they don't have what they want (the situation with the French boat for example).

 

So yea, as you said, it's so russian of them lol.

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Micro upgrades is useless.

 

Example

 

Railgun M2:

 

Damage 130 981 crystal + Impact force 130 980 crystal + Reloading 21 830 crystal + Rotation speed 65 491 crystal + Penetrating power 87 319 crystal = 436 601 crystal

 

436 601/50 = 8 732 Double Damage

 

It's enough to M3 Railgun up => Rank: General => 889000 XP

Edited by Pingu-Ubuntu

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!ATTENTION TANKI!    I AM LEAVING TANKI FOR 3 MONTHS. I WILL CHECK THE FORUM OFTON. IF YOU DO NOT STOP MAKING BAD UPDATES AND START MAKING GOOD UPDATES OR AT LEAST WAIT LONGER THEN A WEEK TO PUT IN A NEW UPDATE FOR BETTER FEEDBACK, OR AT LEAST TELL US ABOUT THE UPDATE WHICH IS SOMETHING YOU FORGOT TO DO THIS TIME I WILL LEAVE COMPLEATLY.

 

pokemonjoe70

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Well, I did spent some money on that game and I'm pissed off. Mostly for weapons and I'm feeling fooled everytime they are deciding to cut anything from weapons that i bought. When you buy anything in real world and AFTER THAT buyer decides to take away from you part of what you just bought....it's stealing. But still, tanki staff will call it "rebalance".

 

I think that has something to do with their communist gene. In comunism everyone have to has (to own!) same amount of goods, everyone has to be equal (excluding the rulers of course) so their way to make it possble is to steal from those who has more goods and spread those goods among others. 

 

That's how rebalance and taknkionline works.

 

Propably i will not pay any money for this game anymore. They just showed us again, that they can't be trusted. Sad.

 

Sincerely,

waiting for the ban.

 

Thot.

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I would like to know when there will be modification of, or protective paints against, Hammer.

The hull is in the game for about one month now (for the same time as the new auto-aim), and when Hammer is using Double Power it cannot be stopped.

 

If too frequent flipping was considered "incorrect" and fixed, why was not something done with/against Hammer in the same update - it is about as unfair as flipping.

 

Thank you.

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I'm not a big fan of this update. Parkour's going to be harder with the reduced impact force of Railgun (although I don't mind it that much in normal battles), and Smoky's a lot harder to use now, since impact force was a key strength. I don't think anybody was complaining about Smoky flipping light hulls, so this seems to be uncalled for.

 

The Shaft update was alright though.

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No thanks. I have an isida my ratio defeat destroyed/lost is almost the times 0.50 or less, so how could you say that an isida never deads? probably you dont have an isida! isida takes several seconds to kill an hornet, and needs to recharge several times to kill heavier hulls. and each recharge takes 10 seconds or more.

Yes, i have isida, but rarely use it. But when I play against it, like today, it took my mamoth m2 down with defense activated in seconds. I talk about gaining life when giving damage... lately the battles are boring...

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leave my hammer out of this !!!

it is fun the powerful impact force that hammer has, isn't it? and without paint to avoid it, is even better. I have hammer too, and I think that is too powerful. if they adjust other weapons, they can adjust others... just saying.

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