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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft


semyonkirov
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OKDad, right? Yes, dad. I'm triple the age of many players. I've only been playing a few months, but my sons have played significantly longer. My elder son is talented with the smoky; his weapon of choice. I've dueled him on one-on-one with mosquito v smoky-hunter. I was averaging one hit on him per four deaths, which gave him an 8 to 1 kill ratio over me. Yes, he is significantly better. His skills exceed mine. I suspect this update would double his effectiveness against me driving a rail-wasp, but I'm betting it will make him reconsider his turret of choice against vikings mounting rail or thunder in most battle scenarios. Smoky will have no chance if he cannot continue to deflect opponents. 

 

Smoky was absolutely the premier turret for the skilled player. Otherwise, it is underpowered, as attested by the rarity of its use in the game. 

 

This update will almost certainly decrease the diversity of Tanki Online. 

 

Further, I see the light format as the lifeblood of the game. It seems suicidal to nerf the only two turrets allowed in that format. 

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Why is everybody saying this update ruined Smoky and Railgun? This update actually was made to balance the auto-aim improvement because people were getting flipped too easily by Railguns and Smokies. With this update, flipping now takes skill, and a victim of flipping after this update needs skill to control the tank's motion. Semyon said on the main post that flipping a Wasp or Hornet is still possible, but requires skill. Though Smoky's recoil was part of the weapon itself since the start of the game, it is still very noticeable. Smoky recoil was decreased to stop it's recoil from getting too powerful. 

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I'm a dedicated mosquito, per the designation. Wasp-rail is hard. Experience comes slow. Patience required, especially with no buying. 

 

Life just got harder. 

 

Rail with so much less impact affects everything. I guess I either figure new tactics, or forget about it.

 

Terrible update. Terrible! 

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Parkourists will hate this update. Smoky users hate this update. Pretty much everyone who uses these weapons hates this update. All I can say is if ALL the users of these 2 weapons contributed to the polling of this update, this update would not have come! Have fun trying helplessly trying to flip a wasp over a house :( 

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I don't get you guys,especially high rankers..there will allways be pros and cons,depending on what players use..but there ISN'T AN ITEM IN THIS GAME which wasn't nerfed or buffed eventually..changes will be present,we just need to learn how to adapt,sadly,there is nothing more we can do..

Edited by xXx.RazoR.xXx
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Oh yeah, underpowered... it shoots faster than out-of-charge ricochet, with more damage, faster shots (,whereas ricochets shots might miss cause of travel time), more impact force.

Shoots faster than thunder with more damage in a minute, more impact force, which makes no sence, cause thunder looks, feels, sounds, and should be way more powerfull than smoky.

Add critical hit and the opponent shot knockout and 1x1 is impossible to win.

 

Not a hater, but smoky is even more annoying than twins or shaft.

Bro i understand but its impact force is now reduced so half of ur argue is cleared

Secondly its range was reduced, making it lot underpowered in medium-long maps.

Third, its critical damage was so much lowered, making it just a bit more than its normal shot.

And u can easily see people with needle paint running around because of the famous light m3 kit

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IMO I still believe that smoky was in need of a nerf and the tanki devs answered that need correctly. Let me explain why,with a simple comparison with thunder, smokies arch nemesis.

 

1) The average damage of both of the turrets are as following,

 

Smoky- 1549

Thunder- 1669

 

This is without taking the critical hits into consideration. If they were considered smoky will be definitely surpassing thunder at damage.

 

2) Impact force stats of both of the turrets before the update are as following,

 

Smoky- 3.4 (WTH?)

Thunder-1.8

 

This is where it really occurred to me that smoky is in need of a impact force nerf. At the exact same time thunder only had 1.8 impact force. I mean seriously can't you guys see the huge imbalance here?

Smoky had nearly double the amount of impact force of thunder and the ability to deliver it every 1.4 sec.

 

3) Though many don't compare it I believe the auto aim angles does play a huge role on smokies nerf. The auto aim angles of both of the turrets are as following,

 

Smoky- auto aim upward =9 deg

auto aim downward = 12 deg

 

Thunder- auto aim upward =7 deg

. auto aim downward =10 deg

 

Though it might seem not much of a difference this dealt comes into play when your battling targets on higher and lower platforms. Smoky will easily be able to reach it's targets while thunder will be still trying to tip in a manner to find it's target.

 

Some of you might argue that the thunder's longer range will allow it to equalize this but I don't agree with it either. The main reason being the range difference of thunder and smoky is just 12m which I believe is not enough to overcome the stuff I mentioned above.

 

Same thing goes with splash damage as well. I don't consider splash damage is enough to overcome the above weaknesses either. Though splash damage is totally useful in every kind of situation I still don't think it's enough. Yeah but I do have to agree that at certain cases thunder can defeat the smoky singlehandedly. It depends.

 

All in all I believe this update was necessary and it was correct that the devs implemented it. The main hate for this might be coming from the smoky users themselves who might be feeling bad because of the nerf. (Exactly the way nearly half the community cried and whined when the devs nerfed the shaft at the rebalance.)

Edited by Athena369
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Smoky- 3.4 (WTH?)

Thunder-1.8

 

 

this is because smoky is a single directed shot its like letting an explosion exape this o and this o the bigger one would have less impact force

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All in all I believe this update was necessary and it was correct that the devs implemented it. The main hate for this might be coming from the smoky users themselves who might be feeling bad because of the nerf. (Exactly the way nearly half the community cried and whined when the devs nerfed the shaft at the rebalance.)

And let me guess… you never use smoky thats why you're so happy for it to be nerfed

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And let me guess… you never use smoky thats why you're so happy for it to be nerfed

No I have used smoky for quite some time and expected this to happen in the near future. I will surely miss the old smoky but it is needed to keep this game balanced and intact.
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IMO I still believe that smoky was in need of a nerf and the tanki devs answered that need correctly. Let me explain why,with a simple comparison with thunder, smokies arch nemesis.

 

1) The average damage of both of the turrets are as following,

 

Smoky- 1549

Thunder- 1669

 

This is without taking the critical hits into consideration. If they were considered smoky will be definitely surpassing thunder at damage.

 

But what about splash damage? Did you take that into consideration?

The other two things you mentioned made sense.

 

I don't like the update anyways, since I use rail. Plus this would destroy a lot of parkour games, not having enough force to launch tanks.

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But what about splash damage? Did you take that into consideration?

The other two things you mentioned made sense.

 

I don't like the update anyways, since I use rail. Plus this would destroy a lot of parkour games, not having enough force to launch tanks.

Edited the main post. Sorry fir the inconvenience caused.

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No I have used smoky for quite some time and expected this to happen in the near future. I will surely miss the old smoky but it is needed to keep this game balanced and intact.

Game was already balanced prior to the update thank you very much!

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FAILgun's impact force is really annoying and one little change done with smoky n all people crying. Look at shaft. I wish I could sell my crap (shaft).

Edited by Lone.Warrior

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Why is everybody saying this update ruined Smoky and Railgun? This update actually was made to balance the auto-aim improvement because people were getting flipped too easily by Railguns and Smokies. With this update, flipping now takes skill, and a victim of flipping after this update needs skill to control the tank's motion. Semyon said on the main post that flipping a Wasp or Hornet is still possible, but requires skill. Though Smoky's recoil was part of the weapon itself since the start of the game, it is still very noticeable. Smoky recoil was decreased to stop it's recoil from getting too powerful.

 

 

Lets talk about the real problem here, which you stated that people were complaining about getting flipped due to the auto aim and not the knockback feature of a turret. Secondly there are several ways to avoid getting flipped like hmmmm geeee maybe the other 4 hulls siting in your garage? Or gee maybe manuvering your tank so the opponent cant flip you? You do realize that using a faster hull gives an advantage due to its high speed in tactical situations and there for may be more vulnerable to weapons?

 

In addition I keep hearing all these complaints about the hammers impact force now and I have yet to flip the viking...dictator...titan...and mamoth (are slow hulls in comparison to the wasp and hornet) with the hammer which goes to show there are options to avoid these flips even from the most powerful impact forces. The question here would be have you chosen the correct hull for your battle play? There is also frustration on the paint protection against hammer which I completely understand, however people need to give the paints a chance prior to demanding a nerf on it already. Im sure once the paints come into place the hammer will be nerfed quite a bit!

 

To summerize this I finish by saying the impact force of these weapons should stay in tact the way it was prior to update so they can atleast tickle a mamoth while firing upon one or have a form of defending himself from being shot. And people need to realize there are other optons rather then just saying waaa my hornet flips too easy, or waaa my wasp flips to easy and have yet to realize there are other "slower" hulls available which "do" not flip!

Edited by darrrex
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