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Let's Discuss the Changes to Railgun and How It Will Affect Parkour


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Maybe change the name of this topic to "Let's discuss how update 310 affected parkour"? We have something to say about the other changes too!

 

As for railgun: BAD BAD BAD BAD BAD VERY VERY BAD !!!!!!!

It doesn't help even in battles, if before it was perfectly enough to make a Wasp roll to the side and land back on the wheels, now it is just enough to make it roll half the way and land upside down.

Edited by SwiftSmoky
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This update was a good one, but nobody's looking at the good side of Update 310. Though it did affect parkour, the recoil is still high. And you just said on your Parkour-fighting topic that this update will be reverted, but it won't.

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It doesn't effect parkour as much imo (i did some sandwiches today, a bit harder but still possible), but it affects XP's a lot :c

It affects far/high jumps with more rails, and flip fights.

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It affects far/high jumps with more rails, and flip fights.

I don't like flip fights and i don't see the connection between them and parkour tbh.

Edited by Nikk

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I don't like flip fights and i don't see the connection between them and parkour tbh.

They're training your ability to control your tank by shooting when flying in the air, and to land always on the wheels. It's kind of a fun training game. You can improve the same skills by doing parkour of course but this minigame helps to speed up the process. After only a few days of playing it I became almost unflippable. I even planned to make a video tutorial about how to not get flipped, but now that the impact force was changed I wait for the devs to decide if they want to keep it or make it stay only in XP battles.

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