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A couple of ideas


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First: it would be cool if there were a way to switch teams without losing your score. Sometimes the games get unbalanced, and no one will join the losing team because, well, they're losing. If I could switch from the more populated team to the less populated one to help balance I would do that, but currently that means giving up any score I have. Of course, to avoid abuse this should only work if the less populated team is losing.

 

Second: an artillery gun would be cool. Not sure how implimentation would work; I imagine a system where the shooter can adjust aim and power but would rely on communcation from teammates to know how well they're aiming. This could help bust up the impenetrable defense situations that sometimes occur when one team takes the lead; I'm thinking specifically of Noise when the blue team can all just camp and it's near on impossible to get the flag out. Damage couldn't be too high but would cover a wide area, to discourage consistently clustering in one predictable area. Slowly varying wind conditions could prevent simply aiming once and add an element of skill.

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kinda agree , with artillery not switch score team , some noob with just use rail and kill all he can switch team ,when gold comes he switch to other team etc blue base rio and get its

 

 

artillery should be a mortor hull name buster , there is a laser like shaft u can a just everything with  up , down , left , right , z,x,c ,<,>,?

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Agreed with both. The first one would be great for situations where you want to help the disadvantaged team, but you don't want to lose your score, however it may have some potential for sabotage. I can't think of any such ways at the moment though...

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Agreed with both. The first one would be great for situations where you want to help the disadvantaged team, but you don't want to lose your score, however it may have some potential for sabotage. I can't think of any such ways at the moment though...

 

Yeah the sabotage thing would have to be worked out - maybe you can only switch once? So someone can't change teams to disrupt a flag capture then switch back, say. But of course you can't switch to the winning team anyway, so that wouldn't be an issue.

 

Mostly I want balanced competetive games; this has improved now that the losing team still gets crystals, so I'd be willing to risk going to the losing team to keep things balanced. I've seen people do this even in the current situation, it just seems like they shouldn't have to be penalized for it.

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Yeah the sabotage thing would have to be worked out - maybe you can only switch once? So someone can't change teams to disrupt a flag capture then switch back, say. But of course you can't switch to the winning team anyway, so that wouldn't be an issue.

 

Mostly I want balanced competitive games; this has improved now that the losing team still gets crystals, so I'd be willing to risk going to the losing team to keep things balanced. I've seen people do this even in the current situation, it just seems like they shouldn't have to be penalized for it.

Yes, they should only be able to switch once, and losing team members shouldn't be able to switch to the winning team.

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