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Passive effects for hulls.


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Hulls are so simple! We generally think about turrets and turrets effects. However, hulls are not so different than any speed-health combination.

 

My idea, hulls should contain some additional effects. I don't say "skill" I will write another topic of that :)

 

 

For example (just for example)

 

Wasp

+%11.1 Additional damage

great for short ranges and railgunners

Hornet

-%10 Reload time

Do plans more practically!

Hunter 

İmmune against impact force

Generally players wait it from Hunter

Viking

Getting damage from guns that there is equipped paints against that %25 decreased

Good choice for a vulnerable hull

Dictator

Gets %20 of its own heal from every killed target

Dictator's first important ability is durability (in my opinion)

Titan

%20 more penetrate power for all guns

Good choice for fight against a group

Mammoth

Turret's max fire angle gets double, and additional %30 turning speed

(For example, railgun's auto aim upward will be 12 from 6, downward will be 18 from 9, if you use mammoth)

Great choice for campers

 

 

 

Maybe can be different, but main idea is make hulsl special and more effective.

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I don't think these are so OP. You just need fight against a strong hull with your strong hull. However, someones effect is more effective against some special situations. For example, Viking is effective for  1 vs 1 like games andtarget turrets which player chose, but Dictator is effective against groups ad for long fightnings. Mammoth will get amazing advantage for camping. It will shot from extrem angles.

 

By the way, different passive effects can be. These are just examples. 

 

Maybe just +%3 damage maybe +%30. I just wrote true numbers for me.

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