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Drugging wastes more crystals than you think


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72 members have voted

  1. 1. Did you like this example?

    • Yes
      47
    • No
      25
  2. 2. Would you limit your drugging after this example?

    • Yes
      33
    • Hell no
      39


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If u love railgun play in xp battle for a month then u will earn enough drugs for 15~30 days(by using it bravely ) .. I love playing in xp battle and I have been playing in xp battle for months .. I have over 1k drugs which I can use for many days :)..

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On the other hand, maybe you should look at that thing called Upgrading.

There are 3.5 good reasons to drug:

1) you are so far from home that you just need one extra chance to survive (Repair)

2) the enemy is drugging DA so to have a chance, you use DD

3) respawn will cost you a flag (DA or DD worth the cost to win the battle)

...and...one player has killed you three times, and you just want to make a point -- you will be their rank one day ;-)

 

I use NO MORE than 5 DA, always when I have just been killed so that I just get a shot before it happens again

(with spawn killers, it's time to press Pause and wait for the end of the game)

You should add one more... During double fund days, you want to get lots of  crys.

I have almost finished my all drugs during last double fund. 

 

For 30 k :( I got more while previous ones :( There were lots of player who had though like me.

Edited by kayitsiz

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Drug for fun, don't take the game too seriously

I only drug when its double battle funds, or just out of rage, it will probably be 50% off everything in tanki's birthday, i will probably buy 1000 of everything

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I only drug when its double battle funds, or just out of rage, it will probably be 50% off everything in tanki's birthday, i will probably buy 1000 of everything

At the higher ranks, we see 1000, 1200, 1500 of every power-up at 65% to 75% off.

And the special Mayday Melee on May 9 should be interesting --- unlimited drugs for 70 crystals?!

The true test will be to see how non-druggers fumble with the cooldowns.

Here's a hint: always get the DD (3) or DA (2) *before* you drop a mine, otherwise the cooldown screws you over.

And don't drop a mine if you think you're going to need a Repair (1) in the next 30 seconds.

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I read this too late for May 9th!

 

"Here's a hint: always get the DD (3) or DA (2) *before* you drop a mine, otherwise the cooldown screws you over.

And don't drop a mine if you think you're going to need a Repair (1) in the next 30 seconds."

 

I had never noticed the Mines cooldown messing up the use of the other drugs until May 9th - because I don't use drugs if I can manage it - except for Gold Boxes, getting revenge or when I'm on the losing side.  I can see why Tanki had to stop too many mines being placed all over and I'm glad they did (I hardly ever seen them when on nitro).

 

By the way I never use any drugs when my team is leading - I see that as unsporting (we already have the best team - so why rub it in).

The great thing about the unlimited drugs day is no-one complained about 'druggers'.

The sad thing was I noticed a massive increase in the number of frustrated tankers.  Lots of swearing and lots of unhappy tankers.

This maybe because it is will take more than one days to use the 1 to 5 keys reliably.  Too many times I had to take my eyes of the screen - usually with disastrous consequences.

 

However, my big compliant remains that too much drug use unbalances the game and this prevents it being an interesting sport.

My analysis is that too much drugging causes unbalance on several levels:

1.  Unlimited drugs meant the strong got stronger and the weak get weaker.

I.e. most games were heavy defeats for the losing side - I saw hardly any balanced matches - which are my favorites.

The reason is that the weak sides cannot stay alive long enough to get the second health pack on!   While the leading (stronger) side has the luxury to be able to stay alive almost indefinitely (unless shafted).  If you don't die then your mines stay alive.  I did it myself and proved the point and completely mutilated the weaker team - no fun to me or them (very little skill involved).

2.  The amount of one shot kills to the losing side is 'decimating' to the point of being NO SPORT.  At this point the losing side just quits.

If your side quits, you have to go and find a slightly better game (winning side) or use an account at lower ranks where pure skill can still over-come raw power).  On my lower rank accounts I use hardly any drugs, I ALWAYS join the losing team and can nearly always turn that team into a winning team by skill alone - (annoying to the team that was winning - but you can't please everybody!)

 

Conclusion: as I predicted 'unlimited drugs' would be fun for a test - but no good long term (makes the game into a 'shoot-em-up' for the winning team and ruins the sport).

I was wrong about too many mines ruining the games, I did not realise how effective the mine smart cooldown was.

The long term answer to give us more balanced games is simply to lengthen the smart cooldown time (maybe double, or triple etc., let this be a controllable OPTION on the game setup so Tanki does not have to 'guesstimate' what we like the best.)  Even better if the leading team is prevented from using garage drugs - this helps the losing team (weaker team) catch up and makes for a closer battle and better share of funds.

I.e. I believe we can live with drugs 'as is', by simply further restricting the frequency of garage drug use, this stops them being so over-powering.  Just like air drop drugs are no problem because collecting them takes time and this slows down their use and makes them interesting.

(Dare I say it, that by slowing down the opportunity to use drugs then Tanki could even put the price of drugs up!  At last, this would be one decision that would please Free to Play users - because the cost of drugs causes FTP players no harm.)

Edited by racer22_online

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I read this too late for May 9th!

 

"<snip>

(Dare I say it, that by slowing down the opportunity to use drugs then Tanki could even put the price of drugs up!  At last, this would be one decision that would please Free to Play users - because the cost of drugs causes FTP players no harm.)

Tanki does NOT want to make drugs unaffordable : quite the contrary. By making it cheaper to use drugs, they encourage non-druggers to get/buy them to remain competitive. Like MICRO-UPGRADES (the drug that no one thinks is a drug), where you can't stay at the base levels and be able to beat people of your same rank. Hence, the struggle by players to earn crystals and the very great incentive to buy them.

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Tanki does NOT want to make drugs unaffordable : quite the contrary. By making it cheaper to use drugs, they encourage non-druggers to get/buy them to remain competitive. Like MICRO-UPGRADES (the drug that no one thinks is a drug), where you can't stay at the base levels and be able to beat people of your same rank. Hence, the struggle by players to earn crystals and the very great incentive to buy them.

I doubt anyone who isn't a buyer/doesn't get crystals easily  would buy any drugs at all. When bought, they yes, drugs are not worth the advantage.

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Drugging is indeed a waste of crystals..

Unless you're using the drugs from your daily bonus, it that case it's 100% profitable.

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Drugging is source of game play with fun...

They should have never existed, whoever thought of them has created a big mess you cannot fix unless they are removed

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Buyers dont have a problem with crystals dont they? Im sure those 'hell no' choosers and Hardcore Druggers and buyers who use Tanki's need for money to their own evil purposes(lol)

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