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smoky and rail impact force gone down...WHY!


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Railguns impact force was just fine it was really cool to flip other tanks and could be used as a tactic... and for Smoky... just WHY, it was on of Smokies main features...the impact force, those updates just aren't smart moves...

Edited by that_one_michael
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Railguns impact force was just fine it was really cool to flip other tanks and could be used as a tactic...that was game-breaking, overpowered and allowed perfect spawncamping on light hulls. Godmode_ON's paint won't protect from that. and for Smoky... just WHY, it was on of Smokies main features...the impact force, those updates just aren't smart moves...It STILL has the second strongest impact force for a single shot. 300 impact force per 1.5 seconds is STILL a menace to fight. Your logic is where?

Green = me.

 

There is currently NO legitimate reason to dislike the update so far, someone prove me wrong

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Green = me.

 

There is currently NO legitimate reason to dislike the update so far, someone prove me wrong

well for the railgun its other peoples falt that they are using light hulls...now whats so special about rail still can't kill one shot... its supposed to be a tactic to flip and now its a lot harder too just not the same and smoky... although its still very high impact force its not enough... every point counts

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well for the railgun its other peoples falt that they are using light hulls...now whats so special about rail still can't kill one shot... its supposed to be a tactic to flip and now its a lot harder too just not the same and smoky... although its still very high impact force its not enough... every point counts

Railgun's impact force we nerfed because it allowed perfect spawncamping. If you are using a light hull, and I can read your movements, i can stop you from playing the game. If you are flipped over, not even an invincibility hack will save you. Also, the side is longer than the front, requiring LESS "skill"

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Railgun's impact force we nerfed because it allowed perfect spawncamping. If you are using a light hull, and I can read your movements, i can stop you from playing the game. If you are flipped over, not even an invincibility hack will save you. Also, the side is longer than the front, requiring LESS "skill"

you make n scenes 

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For you it was really cool to flip other tanks, right?

Now imagine you being flipped over again, and again, and again.

Well that was the reason why it was changed I guess.

 

It's agreed by everyone that Light tanks are supposed to be light, and thus are able to be flipped over.

But I guess with Railgun and Smoky's previous impact power, it was a bit TOO easy. So something had to be done.

 

So now if you want to flip people, you're not just going to point and shoot, but much rather wait for vulnerable moments, or shoot at vulnerable spots.

Smoky still has pretty fast firepower, which gives it consistent damage and critical shots.

And Railgun still has very high damage and impact that could be fired at a very long range.

Edited by r_DidYouKnowThat0

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you make n scenes 

You can't play if your tank is upside down. Imagine being upside down right after you die. Then you get killed again. That is why Railgun was nerfed. What do you not understand?

Edited by Loackie

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For you it was really cool to flip other tanks, right?

Now imagine you being flipped over again, and again, and again.

Well that was the reason why it was changed I guess.

 

It's agreed by everyone that Light tanks are supposed to be light, and thus are able to be flipped over.

But I guess with Railgun and Smoky's previous impact power, it was a bit TOO easy. So something had to be done.

 

So now if you want to flip people, you're not just going to point and shoot, but much rather wait for vulnerable moments, or shoot at vulnerable spots.

Smoky still has pretty fast firepower, which gives it consistent damage and critical shots.

true

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