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Open testing of Vulcan!


semyonkirov
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@genak138: Exactly. Everybody obviously knows that on Test server, everybody is a G-simo. That's why we can buy everything, etc. etc.

However, "not everyone is a G-simo," that obviously implies that I am talking about the real servers. Furthermore, do you know what the point of testing it is? It's so we can get a general idea of what the gun will feel like, etc. Not everybody is a Field Marshall, and thus, testing M3 alone isn't much for them. They will not be going against or using M3 Vulcan, but M0-M2 variants. Get it now? Lol.

 

I don't think you understand my statement at all. Do you even understand English?

Let me explain again.

 

What is the point of letting us test M3 only, when not everyone is a Field Marshall? Why aren't we allowed to test M0-M2, which is probably what a lot of people will see/use? You know what the purpose of testing is right?

 

Next time, try to understand the post first. Think before you post.

Dude you seem like a veteran player but you seem to miss something about tanki. I do not agree to your point above...now correct me if i am wrong because in my opinion all the turrets at different tiers are the same. You are not actually getting any stronger when you buy the next tier you are just simply keeping up with others. My point is that doesn't matter what tier weapon you have, it 'more or less' takes the same number of shots to destroy a hull of the same tier at all levels...eg thunder m0 takes 3 shots to destroy m0 hornet,the same goes for m3 thunder..it still takes 3 shots to destroy a hornet m3..you did not get more powerful or significantly more damaging you just kept up with other's upgrades.

 

 

The only thing that changes as you progress through the ranks are gameplay dynamics...you meet stronger opponent,smarter opponents,you need strategies to beat others,drugging goes up but you dont get any powerful turret wise...actually on the contrary there is a problem added and that is high protection paints ranging from 40-50% forcing you to use double damage and contribute to company's increasing revenue.

 

isida is an exception here though because of the increasing self healing percentage as it can attain 50% self heal when micro-upgraded.

 

 

so to sum it up when they only gave the m3 vulcan you have already tested all the other tiers.

Edited by devastator911alt

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Dude you seem like a veteran player but you seem to miss something about tanki. I do not agree to your point above...now correct me if i am wrong because in my opinion all the turrets at different tiers are the same. You are not actually getting any stronger when you buy the next tier you are just simply keeping up with others. My point is that doesn't matter what tier weapon you have, it 'more or less' takes the same number of shots to destroy a hull of the same tier at all levels...eg thunder m0 takes 3 shots to destroy m0 hornet,the same goes for m3 thunder..it still takes 3 shots to destroy a hornet m3..you did not get more powerful or significantly more damaging you just kept up with other's upgrades.

 

 

The only thing that changes as you progress through the ranks are gameplay dynamics...you meet stronger opponent,smarter opponents,you need strategies to beat others,drugging goes up but you dont get any powerful turret wise...actually on the contrary there is a problem added and that is high protection paints ranging from 40-50% forcing you to use double damage and contribute to company's increasing revenue.

 

isida is an exception here though because of the increasing self healing percentage as it can attain 50% self heal when micro-upgraded.

 

 

so to sum it up when they only gave the m3 vulcan you have already tested all the other tiers.

I think you forgot about different unlock ranks.It is beacause of it that M2 Vulcan is different.For example, M0 Smoky is not very good against others, M1 is much better, M2 is simply amazing,M3 a bit more than M2. You also missed his point. He is saying that he needs to test the variant for which he has the unlock rank.M2 Vulcan is different in performance against M3 than M2s. Your opinion says that you think players who play against their own Ms are basically testing all other variants, but, in the actual game, no one will play against only their ranks.They will encounter other Ms as well.Also, They equipment is OP at their unlock rank so if one unlocks earlier, it generally means that it is less powerful than other turrets of the same M.

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Don't be ridiculous... It's terrible turret in comparing another turrets. I waited for the new turrets, but this is too much ok. I am ok if you put out new turrets and there is no need to break the whole Tanki Online due to the reason that most players asking for new turrets...................

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Vulcan needs more power. The other guns have a special feature example: smoky has it's critical shot. This guns special feature is the gyroscope. Also, start up time is to slow and the gun turns to slow when firing. The gyroscope doesn't save you. The gun needs more power! I like this gun set it free more hp!!!!! The main problem I did notice at the time when it first came out was it's punch! I think the players that have complained about it being over powered are not going to get the gun or they can't afford it!!!

i agree with you, other turrets have its own unique features, but with the low damage rate this gun will be the biggest noob in tanki shooting continuously non-stop begging for kills. I think its self-destruct rate will be more than its kills  :D

Edited by Harry321
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I think it is a nice gun. Some ask for more demage, others for less...

 

But just comparing statistics is not enough. In the end it comes down to 3 things:

- Real battle effect of: turning speed & start of rotation (needed for defense in close range)

- Real battle effect of:demage per second  & push force on other tanks

 

This thing kills an M3 wasp in about 2,5 seconds and hornets in 3sec.. which would be ok.

But it simply nails the tanks against a wall or rotates/flips them over or away.

So you can forget your 3 seconds.. get hit by some rounds and he finishes you off relaxed. And hitting a wasp initialy is easy, which a gun that has a constant stream of bullets.

And while a freeze has first to get close to you for a convinient kill, this gun does it over distance.

 

In order to get this thing truely balanced, it would take tests

- with variaty of weapons and hulls on the battlefield

- and with skilled players

- and in differetn M-Levels (M0-M1, M1-M2, M2-M3, M3-M3+)

Edited by Rohrmeister
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I think you forgot about different unlock ranks.It is beacause of it that M2 Vulcan is different.For example, M0 Smoky is not very good against others, M1 is much better, M2 is simply amazing,M3 a bit more than M2. You also missed his point. He is saying that he needs to test the variant for which he has the unlock rank.M2 Vulcan is different in performance against M3 than M2s. Your opinion says that you think players who play against their own Ms are basically testing all other variants, but, in the actual game, no one will play against only their ranks.They will encounter other Ms as well.Also, They equipment is OP at their unlock rank so if one unlocks earlier, it generally means that it is less powerful than other turrets of the same M.

You are indian right? :) living in india?

 

anyway on to the matter at hand...i agree that some turrets have early unlock ranks but it doesn't disturb the balance of the game very much. You see the turrets that unlock early are usually close range weapons and as you said the damage is comparatively lower to other turrets that unlock after a couple ranks. Not only that you also have to consider that close range weapons have the shortest range so they need to close the gap between them and their enemy to be any effective and here long range or medium range weapons already have the advantage of picking them apart from distance before they even end up close or at the least reducing their HP to a point where even a single shot could kill them...now adding to that comes the fact that short range weapons usually need light hulls makes them only more vulnerable to damage. So its pretty balanced out and their superiority, if any, is only temporary and usually after two or three ranks all the other turrets upgrades are available too.

 

 

Hence your point about going up against different ranks with different tier turret being a disadvantage is sort of null and void...also tanki's new update has reduced the chances of people with different tier playing together though i feel that also has restricted our options and the number of matches available at our ranks.

 

 

About your smoky example and difference in performance between m2 and m3 vulcan i have mixed opinions...in that when i say you are partly correct. smoky does improve but nothing significant..you see m0 smoky takes 4 shots without critical to take out a m0 hornet...m2 smoky again needs 4 shots to take out m2 hornet...do the calculation.....now the part where i agree it has some improvements are where there is somewhat reduced reload speed though its only in micro-seconds,the range goes up little but nothing major for any weapon in that case..people also talk about critical chance being higher...well going from 14% to 17.5 at m3 doesn't seem that big of an improvement....even if you micro upgrade it to 20% your general probability will be 1 in 5 shots being a crit compared to m0's 6.

 

 

so in the end yes it does improve somewhat but when you look at the crystals spent to achieve that and time taken i don't deem it to be completely different experience than its previous tier.

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I think it is a nice gun. Some ask for more demage, others for less...

 

But just comparing statistics is not enough. In the end it comes down to 3 things:

- Real battle effect of: turning speed & start of rotation (needed for defense in close range)

- Real battle effect of:demage per second  & push force on other tanks

 

This thing kills an M3 wasp in about 2,5 seconds and hornets in 3sec.. which would be ok.

But it simply nails the tanks against a wall or rotates/flips them over or away.

So you can forget your 3 seconds.. get hit by some rounds and he finishes you off relaxed. And hitting a wasp initialy is easy, which a gun that has a constant stream of bullets.

And while a freeze has first to get close to you for a convinient kill, this gun does it over distance.

 

In order to get this thing truely balanced, it would take tests

- with variaty of weapons and hulls on the battlefield

- and with skilled players

- and in differetn M-Levels (M0-M1, M1-M2, M2-M3, M3-M3+)

Exactly!! I agree with your point. Test server testing experience is usually different from real server game play. people going haywire about new turrets either being over-powered or under-powered is completely unnecessary. Even with previous introduction of weapons they were totally unbalanced on the test servers...then their more balanced versions hit the garage and after a couple months usually they fine-tuned and rebalanced the weapon on long term feedback. look at hammer even that will recieve another fine tuning....so just give it time and enjoy while you can being overpowered :P

Edited by devastator911alt

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Hammer doesn't bother me. See after battling for so many years certain guns and players are taken out before going in. I battle chat to the team I'm on who must go and what must go. So over power weapons really don't effect my strategy as a player. This is something you should have together by the time you get to this rank. 

 

P.S. Let's stay focused on this great weapon Vulcan. Under powered, slow start up and slow turret turning. I can live with the gyroscope if I have to. Make 78 hp micro upgraded. Cut the slow start up in half. Speed the turret turning up so you can deal with those fast tanks!

Edited by dogm45

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Look what was possible to do with Vulcan before the impact force was lowered:

its good thatthey lowered it cuz you would never flip of you were using wasp with it

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Speed the turret turning up so you can deal with those fast tanks!

Hey!! Fast tanks don't have much hp so they do need to have some advantage! We use fast tanks because their speed helps us, if the speed will be useless it ruins the whole point of buying these tanks. You shouldn't be able to hit fast tanks too easily.

 

its good thatthey lowered it cuz you would never flip of you were using wasp with it

I used Wasp M0 and Vulcan M4, players will not have so much impact force when they still have Wasp M0, Generallisimos that will use Wasp M0 to be able to get back on the wheels if they flip will have much bigger problem because of the low health. It wasn't possible to flip back like that with Wasp M2/M3, maybe it was impossible even with M1. So if someone will really have the ability to get back on the wheels after flipping, he will have to pay for it with much bigger disadvantages. I don't see any problem with that.


The reason the lower impact force is good is that other light tanks won't be thrown around so easily by Vulcan, but for parkour it's bad.

Edited by SwiftSmoky

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I tested vulcan and heres what i think. Vulcan is a good weapon maybe a little expensive for what you get but if you have a lot to spend then its pretty good. I also tested other weapons at M3 (my main is Lt. Colonal so therefore i play with M2s normally) and what i found is that vulcan is NOT OP, i would take Ricochet, Hammer, and Smokey at M3 over Vulcan in a heart-beat! Also Vulcan is good for only certain things for example: both Rico and Hammer are good for attacking, defending, and being a midway-in-the-battle-fighter, Vulcan is the LAST weapon (with maybe the exception of shaft) i would use to attack the enemy base. Vulcan is way better when put in a sniping position and therefore its not my idea of a "good" weapon, as i like to be in battle and using my tank as a weapon (so i could be wrong about it being a really good weapon because i'm not a sniper). It is horrible at close range warfare and with light hulls (unless you're doing parkour then its really good). This is a weapon that will take a lot of skill to master its full potential(again that is just my opinion), sort of like Rico or Rail. A good side that i'm looking foward to is the extreme parkour abilities of Vulcan! Thoughts?

Edited by r_AtomicPower0

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