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Open testing of Vulcan!


semyonkirov
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Dude you seem like a veteran player but you seem to miss something about tanki. I do not agree to your point above...now correct me if i am wrong because in my opinion all the turrets at different tiers are the same. You are not actually getting any stronger when you buy the next tier you are just simply keeping up with others. My point is that doesn't matter what tier weapon you have, it 'more or less' takes the same number of shots to destroy a hull of the same tier at all levels...eg thunder m0 takes 3 shots to destroy m0 hornet,the same goes for m3 thunder..it still takes 3 shots to destroy a hornet m3..you did not get more powerful or significantly more damaging you just kept up with other's upgrades.

 

 

The only thing that changes as you progress through the ranks are gameplay dynamics...you meet stronger opponent,smarter opponents,you need strategies to beat others,drugging goes up but you dont get any powerful turret wise...actually on the contrary there is a problem added and that is high protection paints ranging from 40-50% forcing you to use double damage and contribute to company's increasing revenue.

 

isida is an exception here though because of the increasing self healing percentage as it can attain 50% self heal when micro-upgraded.

 

 

so to sum it up when they only gave the m3 vulcan you have already tested all the other tiers.

Thank you, he didn't seem to get my point. I hope he understands now.

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I tested vulcan and heres what i think. Vulcan is a good weapon maybe a little expensive for what you get but if you have a lot to spend then its pretty good. I also tested other weapons at M3 (my main is Lt. Colonal so therefore i play with M2s normally) and what i found is that vulcan is NOT OP It used to be before they changed the parameters, but now I agree with you, i would take Ricochet, Hammer, and Smokey at M3 over Vulcan in a heart-beat! Also Vulcan is good for only certain things for example: both Rico and Hammer are good for attacking, defending, and being a midway-in-the-battle-fighter, Vulcan is the LAST weapon (with maybe the exception of shaft) i would use to attack the enemy base. Vulcan is way better when put in a sniping position and therefore its not my idea of a "good" weapon, as i like to be in battle and using my tank as a weapon (so i could be wrong about it being a really good weapon because i'm not a sniper) Yeah, for us snipers, it's great XD. It is horrible at close range warfare It was designed to be a long range turret. They said so in about the first v-log where they talked about it. and with light hulls (unless you're doing parkour then its really good). This is a weapon that will take a lot of skill to master its full potential(again that is just my opinion), sort of like Rico or Rail Indeed, because of the long time needed for the barrels to start shooting. A good side that i'm looking foward to is the extreme parkour abilities of Vulcan! Thoughts? See above XD

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If your going to make this gun effective you have to make the hp higher or shoot till you blow yourself up. Unloading one clip doesn't destroy other tanks that are heavy hulls. In fact the other guns end up taking your kills. So what I was experiencing with this gun is to unload it till I end up blowing up. This gun has to be able to take out those heavy hull tanks. You should expect the smaller tanks to be taken out easily because other guns do the same. This gun has to have it's hp raised because it has really no special feature going for it except "gyroscope".  I like this gun and want to add it to my collects but it's a noob gun at this point. I own all the guns except rail and twin. All my equipment is fully micro upgraded this includes hulls and paints. This gun is going to have to join the ranks in my collection with regards to power!!!! Listen closely When you empty the clip " when that yellow line goes all the way down" it has done nothing. If you expect the user to go all the way to the point of blowing them selves up in order to destroy another then this gun is not for me!!! You can't ignore that it's a great design and has great effects but you also want a gun to be effective. Not a gun that sets up kills for other to take!!!!

Edited by dogm45

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Stop complaining about not being able to kill heavy hulls fast or aiming easily at fast tanks. Heavy hulls are intended to have a lot of hp and die slower, while light hulls are able to avoid the fire on purpose! Every hull gives a different advantage and you have to deal with it.

You can get the same advantage too if you want, and you also get some good advantages when using Vulcan, together with a few disadvantages, just like EVERY OTHER GUN AND HULL in the game. You can't have a perfect gun because it'll ruin the balance of the game and will make it not fun and make everyone buy the perfect gun because the others are very weak against it.

Edited by SwiftSmoky

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If your going to make this gun effective you have to make the hp higher or shoot till you blow yourself up. Unloading one clip doesn't destroy other tanks that are heavy hulls. In fact the other guns end up taking your kills. So what I was experiencing with this gun is to unload it till I end up blowing up. This gun has to be able to take out those heavy hull tanks. You should expect the smaller tanks to be taken out easily because other guns do the same. This gun has to have it's hp raised because it has really no special feature going for it except "gyroscope".  I like this gun and want to add it to my collects but it's a noob gun at this point. I own all the guns except rail and twin. All my equipment is fully micro upgraded this includes hulls and paints. This gun is going to have to join the ranks in my collection with regards to power!!!! Listen closely When you empty the clip " when that yellow line goes all the way down" it has done nothing. If you expect the user to go all the way to the point of blowing them selves up in order to destroy another then this gun is not for me!!! You can't ignore that it's a great design and has great effects but you also want a gun to be effective. Not a gun that sets up kills for other to take!!!!

You brought up another point i forgot to make. This is totally a team weapon like isida its really bad at deathmatchs. If you're some one who plays DMs a lot i suggest that you don't get Vulcan, if you like team battles on large maps few weapons are better than Vulcan!

 

 

I tested vulcan and heres what i think. Vulcan is a good weapon maybe a little expensive for what you get but if you have a lot to spend then its pretty good. I also tested other weapons at M3 (my main is Lt. Colonal so therefore i play with M2s normally) and what i found is that vulcan is NOT OP It used to be before they changed the parameters, but now I agree with you, i would take Ricochet, Hammer, and Smokey at M3 over Vulcan in a heart-beat! Also Vulcan is good for only certain things for example: both Rico and Hammer are good for attacking, defending, and being a midway-in-the-battle-fighter, Vulcan is the LAST weapon (with maybe the exception of shaft) i would use to attack the enemy base. Vulcan is way better when put in a sniping position and therefore its not my idea of a "good" weapon, as i like to be in battle and using my tank as a weapon (so i could be wrong about it being a really good weapon because i'm not a sniper) Yeah, for us snipers, it's great XD I just mentioned it cuz i saw a lot of people using Vulcan in ways were.... umm........stupid?. It is horrible at close range warfare It was designed to be a long range turret. They said so in about the first v-log where they talked about it. and with light hulls (unless you're doing parkour then its really good). This is a weapon that will take a lot of skill to master its full potential(again that is just my opinion), sort of like Rico or Rail Indeed, because of the long time needed for the barrels to start shooting Not just that, the gyroscope effect, the recoil, and the smooth, sort of constant impact force on the enemy are more freatures that need to be mastered. A good side that i'm looking foward to is the extreme parkour abilities of Vulcan! Thoughts? ;)

 

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Stop complaining about not being able to kill heavy hulls fast or aiming easily at fast tanks. Heavy hulls are intended to have a lot of hp and die slower, while light hulls are able to avoid the fire on purpose! Every hull gives a different advantage and you have to deal with it.

You can get the same advantage too if you want, and you also get some good advantages when using Vulcan, together with a few disadvantages, just like EVERY OTHER GUN AND HULL in the game. You can't have a perfect gun because it'll ruin the balance of the game and will make it not fun and make everyone buy the perfect gun because the others are very weak against it.

I'm not complaining! I'm making a point giving my opinion. Don't read it if you don't want to hear what I have to say! This is not a cheap gun and to micro upgrade it is not cheap either. Your guns are cheap at your rank! They need to understand at this rank this gun isn't effective only on weaker tanks! I go after the strongest tank and player on the battlefield. I just don't take out anyone or weaker players. The guns design is so great but the spec's are week. I want this gun but they have to bump up the power.

2nv5njb.jpg Do you realize how boring it is to take out little tanks at my rank. I'm after bigger game. Bigger game equals bigger gun. Little tanks bore me. When you get to this point will hear what you have to say! Have you even battled against a team of M3 guns, M3 heavy hulls, and M3 paints fully micro upgraded. On top of that drugged. May be at your rank this gun is good but my rank needs more. You can't just stand there and unload your gun till you turn red. It ain't going to work that way. Things move a lot more quicker at this rank out on the battlefield and this Vulcan needs more power!

Edited by dogm45
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^

+

 

Well Vulcan may be released today with its paints, Technical maintenance is planned today. It also makes sense if its released today so then the Deves will have something to talk about in the V-Log.

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You're kind of right about that, though sometimes MU's do come into play - though MUs in M0-M2 are not that common unless it's for equipment such as Dictator, Mammoth, Twins, etc. (End-game equipment).

However, you are also only assuming. You are assuming that we go against the same Modifications. M2 Vulcan unlocks at 2nd Lieutenant, while its M3 variant unlocks at Field Marshall. That is a LONG way to go. You're going to be bumping into M3 Vikings, M3 Hornets, M3 Wasps, M3 Freeze, M3 Railgun, etc. etc. long before you get the M3 Variant. And remember, owners of M3 have no risk of running heavy Micro-upgrades, so might as well deem it as M4.

Though your thinking may work for things such as Thunder, Freeze, etc., I don't think it's that simple for Vulcan. :(

Testing servers is for testing, which is what I intend to do. I don't want to go up against other super M3's mindlessly drugging. The same combinations, the same drugging power, we all know this is nothing close to real servers. And they all cancel out. Some more thorough testing is needed I think.

 

@genak138: I believe you misunderstood my post from the start based on your reply.

You thought I said something about letting ranks below Field Marshall to get M3 Vulcan. I did not say anything even relatively close to that. Think you need to review my post. Lol.

Edited by r_DidYouKnowThat0

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Once Vulcan is out on the general servers, will they still tweak it? The reason I ask is because it is not quite as deadly as other turrets, and I want the best turret I am high enough ranked for. If it can compete on most maps with turrets like smokey and rail I will get it, but as is, these turrets usually win.

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Once Vulcan is out on the general servers, will they still tweak it? The reason I ask is because it is not quite as deadly as other turrets, and I want the best turret I am high enough ranked for. If it can compete on most maps with turrets like smokey and rail I will get it, but as is, these turrets usually win.

I'm not jumping into it right away. I will see what becomes of this gun. I have plenty of guns. 

Edited by dogm45

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The gun is way too accurate at the longer end of it's ranges. Why not add some spread into the projectiles it fires? This could be micro-upgradable.

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The gun is way too accurate at the longer end of it's ranges. Why not add some spread into the projectiles it fires? This could be micro-upgradable.

No, its acuraccy makes for its low dps.

Edited by corpsecrusher2

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You're kind of right about that, though sometimes MU's do come into play - though MUs in M0-M2 are not that common unless it's for equipment such as Dictator, Mammoth, Twins, etc. (End-game equipment).

However, you are also only assuming. You are assuming that we go against the same Modifications. M2 Vulcan unlocks at 2nd Lieutenant, while its M3 variant unlocks at Field Marshall. That is a LONG way to go. You're going to be bumping into M3 Vikings, M3 Hornets, M3 Wasps, M3 Freeze, M3 Railgun, etc. etc. long before you get the M3 Variant. And remember, owners of M3 have no risk of running heavy Micro-upgrades, so might as well deem it as M4.

Though your thinking may work for things such as Thunder, Freeze, etc., I don't think it's that simple for Vulcan. :(

Testing servers is for testing, which is what I intend to do. I don't want to go up against other super M3's mindlessly drugging. The same combinations, the same drugging power, we all know this is nothing close to real servers. And they all cancel out. Some more thorough testing is needed I think.

 

@genak138: I believe you misunderstood my post from the start based on your reply.

You thought I said something about letting ranks below Field Marshall to get M3 Vulcan. I did not say anything even relatively close to that. Think you need to review my post. Lol.

I kept reviewing it, but my opinion still stands. I see this possibly turning into something ugly, so I suggest we both shut up and stop arguing right now. No hard feelings.

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