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Vulcan's Recoil and Knockback


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23 members have voted

  1. 1. What do you think about Vulcan's recoil and knockback?

    • The recoil makes the turret bad/worse
      0
    • The knockback makes the turret bad/worse
      3
    • The recoil makes the turret good/better
      1
    • The knockback makes the turret good/better
      4
    • Both attributes make it bad/worse
      5
    • Both attributes make it good/better
      10
  2. 2. Have you tried Vulcan in the test sever for Open Testing?

    • Yes, I have
      23
    • No, I have not
      0


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Vulcan has recently been added to Open Testing, and I'll say one thing: the recoil and knockback, they are two incredibly notable attributes of the turret as soon as you first start to use it. I wonder what everyone's opinions are, as this turret makes the physics engine your worst enemy or your best friend.

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It would be most peoples worst enemy as must use light/madium hulls. The knockback is insane and turns any light hull into a tornado with ease. I used titan on the server and that worked wonderfully, except the fact that the burning takes longer to kill me than a smoky m0. With a few tweaks it will be awesoem but at the moment it isnt to flash

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I must admit it does have a pretty hard recoil. Wasps and Hornets don't really stand a chance against it. Even when I was playing with Viking, the front of my tank was lifting up.

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Need to lower impact and

damage, but it doesn't cooperate

 

^ copied from hazels comment..

Impact and damage are fine, reload is OP though...

Edited by ThouShallNot

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Impact and damage are fine, reload is OP though...

I'd say impact's a bit strong, it's easy to flip light hulls, even easier than pre-impact force nerf.

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Vulcan is truely a remarkable weapon. It is fun, and is hard to control at time. Other than the fact that this weapon has very distinguished looks, it is not made for much of a long range turret. Attacking this weapon up close is a force to mess with, including that it is very cheap. Since tanki will be including new turrents, will they also be adding some new hulls? Please refer to this idea as many are wanting thesame thing. The new paints for the Hammer are very good, not to mention Storm. Storm is a great paint for firebird, nether or less freeze, but is now protected agaisnt Hammer makes this paint very remarkable. The only questions I have are when with this new turrent be relesed into the garage, will there be new paints for vulcans protections, and will you be changing its stats? Best of luck to those players that are reading this. And I hope you enjoyed this paragrapph about the turrent Vulcan, paints, questions, ect.

 

 

~Dark_DragonZ

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Once you engage the fire button its start up delay is a bit annoying, how about it fires from the start but slowly at first building up to max speed over the same time period it took before.

 

Its' knock back power is way to much light hulls look like tumble weed when hit, and its damages per click ( 1/2 second) of 80 are seriously  over powered put on a m4 mammy with DA enabled it can almost go indefinitely. 

 

Something needs to give either its damages need to be nerfed greatly or reload time needs to be made longer. Having said that one of the most playable guns, its easy to pick up how to work with it, the sound it makes is good it does not sound tinny like hammer does.

 

It more suited to  medium and heavy format hulls viking and up and will be a force to be reckoned with in battle

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Once you engage the fire button its start up delay is a bit annoying, how about it fires from the start but slowly at first building up to max speed over the same time period it took before.

 

Its' knock back power is way to much light hulls look like tumble weed when hit, and its damages per click ( 1/2 second) of 80 are seriously over powered put on a m4 mammy with DA enabled it can almost go indefinitely.

 

Something needs to give either its damages need to be nerfed greatly or reload time needs to be made longer. Having said that one of the most playable guns, its easy to pick up how to work with it, the sound it makes is good it does not sound tinny like hammer does.

 

It more suited to medium and heavy format hulls viking and up and will be a force to be reckoned with in battle

with click u mean tick that is 0,5 seconds?

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The recoil is a bit of an issue, on Viking anyhow(I don't like Viking anyways). I really would've liked to see how it affected Titan or Mammoth(Mammoth is my main hull), but the Test Server was screwed up.

 

The drawback on the other hand isn't SO bad, perhaps if it did Less damage, it wouldn't seem OP and you have people constantly losing their score from Self-destructing(Still a ridiculous update to me, I shouldn't have to lose 10 points because I flipped by accident trying to make a jump or any other nonsense we try pulling off with our tanks, it's just uncalled for  <_<).

 

Back to the point, it's an overall decent weapon, I'm actually going to buy it and place it next to Thunder in my Arsenal.

 

One question though: Are the paints that come out for Vulcan going to protect you against yourself? It would kind of interesting if that was the case, because the damage is being caused from your own turret.

Edited by Dragon-Judgement

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The recoil is a bit of an issue, on Viking anyhow(I don't like Viking anyways). I really would've liked to see how it affected Titan or Mammoth(Mammoth is my main hull), but the Test Server was screwed up.

 

The drawback on the other hand isn't SO bad, perhaps if it did Less damage, it wouldn't seem OP and you have people constantly losing their score from Self-destructing(Still a ridiculous update to me, I shouldn't have to lose 10 points because I flipped by accident trying to make a jump or any other nonsense we try pulling off with our tanks, it's just uncalled for <_<).

 

Back to the point, it's an overall decent weapon, I'm actually going to buy it and place it next to Thunder in my Arsenal.

 

One question though: Are the paints that come out for Vulcan going to protect you against yourself? It would kind of interesting if that was the case, because the damage is being caused from your own turret.

i think u lose 5 points when u make a selfie? and the vulcan cant be next to ur thunder cause it goes right behing isida and in front of twins in garage :D

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i think u lose 5 points when u make a selfie? and the vulcan cant be next to ur thunder cause it goes right behing isida and in front of twins in garage :D

The loss of points may vary depending on the game mode perhaps; but I know when I SD in a DM or CTF, I lose 10 points, not 5.

And you may be trying to be funny with the arrangement of the Turrets in the Garage... but I meant as in my Usage of the turrets, not their order.

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People will probably use this with medium-heavy hulls , and with the constant firing it'll be a combo to be afraid of. I hope and guess they'll nerf Vulcan a bit , it's way to OP as I tested it in the Test server.

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