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New Isida effect idea... Make everyone a healer!


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At lots of games, there are many ways to damage and heal.

Direct shots, area damages, some effects etc..

 

İn this game, still there are lots of damage ways

shells, bullets, pellets, magnetic pulse, snipe, burn,freeze, explode..

 

However, except heal box, there is just 2 way to get heal:

"Lighning-toothpaste launcher" and its self heal

 

You can't heal anyone with snipe, bullet or flame

 

İ think, these are all should be added. But that means, we should make 11 new heal gun! This is basically impossible and unnecessary. Moreover, that can make isida unnecessary.

 

 

What it the way? This is! :) :))::

 

 

We should add a new function to isida. This option is for make other guns a healer. How is it?

 

We know shaft. If you just push to space suddenly, like a "click", shaft will just shoot an arcede shot. İf you push space for a time, shaft will enter to snipe mode.

 

 

 

 

We will add to isida a new function and this function will work with just "click". Isida will get near to any team member and aim and "click". That will make a "connection" between isida and friend target. While that, can't do any attack or defence. But friend target will be able to heal their teammates with its weapon!

İt will be like healing a friend, with shooting(energy rules will be different) and in its range and angle

 

For example: 

You are in Serpuhov and your teammate tries to bring flag, but it is almost dying. You are a isida player, but you can't heal because too far. There is a shafter near to you, but a shafter can't heal anyone. What is the solution?

Give ypur power to shafter with your new function. After shaft will shoot to friend target and friend target get heal equal to shaft's damage. :)

Of course, shaft still can damage to opponents in that mode.

 

 

Very good idea in my opinion! :)  But there is some problems.

 

First, that means, you can heal with that more than isidas maximum capability. Moreover, isida won't need any upgrade. How will we prevent that?

 

 

Isida will pay total given heal's energy after finish "connection."

 

For example

M3+ shafter made 4 shot and made 260*4=1040 heal

 

Isida can shot 6 second without reolad. That means, isida can heal equal to 396 with one clip

 

1040/396=clip size of 1040 heal

Suppose, this number is "X"

 

X*reload time=the time that you have to wait without using your gun(isida)

Reload time is 10 second(for M3+ isida)

After connection, you have to wait X*10 second

 

 

İf left time of battle aren't enough to pay that energy, you won't able to use your gun.

 

 

 

So, you will be able to use isidas maximum heal capability with different shape.

 

You can choose any shape:

shaft, firebird, thunder, hammer, all of other guns(except another isida, of course  -_- ) -_-->

 

This option will turn all of these guns functions to heal machine. "After heal burn", "splash heal"

 

 

Who will get all of these heals experience? Each player will get same, but isida will get experience of its friend's damages. Excellent team! Like  "mutualism" :)

 

 

thanks...

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So only one Isida is needed to make every player pretty much invincible.....

 

I suggested a modification to Isida that goes like this:

 

When the Isida is not in contact with any player, friend or foe, it charges up and fires a blast that heals all players within the blast radius slowly. The reload time would be about the same as Railgun, and the blast would be large in radius, and it would not effect enemy players at all.

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So only one Isida is needed to make every player pretty much invincible.....

 

I suggested a modification to Isida that goes like this:

 

When the Isida is not in contact with any player, friend or foe, it charges up and fires a blast that heals all players within the blast radius slowly. The reload time would be about the same as Railgun, and the blast would be large in radius, and it would not effect enemy players at all.

My idea is more complicated, but maybe.. :)

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"Lighning-toothpaste launcher" 

wat. o_O

Never heard that one before!

 

As for the idea, this is kind of absurd. One healing turret is enough to make the whole team invincible, but if every single gun heals, then you will simply end up with indestructible tanks. It's like two Mammoth M3's with Rock and Twins M0 trying to kill each other and constantly drugging. Battles will become extremely boring and, more importantly for many players, the funds will grow slower. You get XP for healing, but battle fund it only added when tanks are destroyed, so if you have two teams with only Isidas and they all damage and heal each other, there will be no deaths and the players will get no crystals for the XP they earned. EVERYONE is against that kind of gameplay.

 

Besides, healing is Isida's unique feature. If you think it's wrong that one gun has a certain feature and the others don't then why not just make one gun that has ALL the features and remove the others. Just have one gun with extremely fast firing rate, huge knockback, self-heal, sniper mode, penetration, ricocheting shots, splash damage, burning damage and freezing effect. No.

 

If you are suggesting different heal modes for Isida (e.g. a long sniper healing shot), then it will just make Isida really difficult to play with and also OP.

 

I hope I explained myself clear. There are multiple reasons to why this will never be added to the game.

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wat. o_O

Never heard that one before!

 

As for the idea, this is kind of absurd. One healing turret is enough to make the whole team invincible, but if every single gun heals, then you will simply end up with indestructible tanks. It's like two Mammoth M3's with Rock and Twins M0 trying to kill each other and constantly drugging. Battles will become extremely boring and, more importantly for many players, the funds will grow slower. You get XP for healing, but battle fund it only added when tanks are destroyed, so if you have two teams with only Isidas and they all damage and heal each other, there will be no deaths and the players will get no crystals for the XP they earned. EVERYONE is against that kind of gameplay.

 

Besides, healing is Isida's unique feature. If you think it's wrong that one gun has a certain feature and the others don't then why not just make one gun that has ALL the features and remove the others. Just have one gun with extremely fast firing rate, huge knockback, self-heal, sniper mode, penetration, ricocheting shots, splash damage, burning damage and freezing effect. No.

 

If you are suggesting different heal modes for Isida (e.g. a long sniper healing shot), then it will just make Isida really difficult to play with and also OP.

 

I hope I explained myself clear. There are multiple reasons to why this will never be added to the game.

Some players explained isida like with lightnings

After isida update, some oher players called it toothpaste launcher :)

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This is pretty much going from a one country to another via a country farther from the destination making the trip ridiculously long.

Sometimes, you have to...

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LOL.

I can imagine an Isida hiding behind a Mammoth/Vulcan.

While Isida is healing Vulcan, Vulcan is healing everyone else. :lol:

Have everyone read all topic!?

Isida can not heal while that mode!

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Complicated.

 

Way too complicated......

 

Extremely complicated?

Simply, just make other guns a healer

 

Some rules make it complicated, but these rules are important

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Simply, just make other guns a healer

 

Some rules make it complicated, but these rules are important

Like MAFIOZA said, having a long-range healer would make flag-capturing way too easy.

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Like MAFIOZA said, having a long-range healer would make flag-capturing way too easy.

Have you read all of the Mafıoza's post? He supposed that i am suggesting different modes for isida. Actually, my idea is different.

 

 

You have to find a shafter to do that. Still opponent can kill you because teammate shafter or isida can not heal self.

Moreover, if you find a mammoth player for sitting the flag, you can heal that players from long range with another railgunenr or shafter. You don't have to get near to heal with that idea. So, defence will be easier, too

 

 

What did i just read...

 

Türkçe anlatayım mı?

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Have you read all of the Mafıoza's post? He supposed that i am suggesting different modes for isida. Actually, my idea is different.

 

You have to find a shafter to do that. Still opponent can kill you because teammate shafter or isida can not heal self.

Moreover, if you find a mammoth player for sitting the flag, you can heal that players from long range with another railgunenr or shafter. You don't have to get near to heal with that idea. So, defence will be easier, too

Shaft is not the only long range weapon, and you just took the words right out of my mouth, defense would be way too easy, a drugging Mammoth could prevent ANY attempt at the flag.......

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Shaft is not the only long range weapon, and you just took the words right out of my mouth, defense would be way too easy, a drugging Mammoth could prevent ANY attempt at the flag.......

You can use that power for defence or attack. That idea just gice to heal a new "shape". You will be able to get heal with thunder shape or twins shape. Now, you can just get heal with isida shape. Total amount of heal is same, but ways are different.

 

Firstly i just though that idea for shaft. But after, i added all guns.

 

3 isidas can heal just one mammoth, right? There is no difference if you do that with thunder, total heal is same. But that makes healing easier.

 

Isida won't have to get near, or just heal directly. But anyway, isida will pay energy.

 

 

Opponent will heal their mammoth easily, and you will heal your team members easily. Who will win? Nobody knows :)

 

 

 

 

Already, drugging mammoth can prevent almost any attempt, i have mammoth

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