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Developer please read, you are creating a monster.


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I only play in battles up to Major, and sometimes I do play in higher battles, but I understand that those ranks either drug or have better experience than I do, so I don't complain in topics like this.

Maybe you will. Wait til you get there. Skill and experience mean nothing when you are overmatched every time you play. If I shoot someone and he explodes, then he shoots me and I explode, it's a fair battle. If he shoots me and it does essentially nothing, well it is going to be a long battle for him. I wouldn't even get loads of crystals if all my opponents just gave up after 3 minutes.

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I can see the main point that the OP is highlighting.  he is quite observant.  If games where better balanced, then their would be no problem with maintaining the present system of reward.  However, very few games are balanced.  This is due to CLANS taking over at least one side of a game and sometimes planting MULTS who do not help the side that they are in.   The friends system also encourages an unbalanced game.  Only the other day Ia was in a battle where many of the players of one side where at a University campus all in the same room.   Hugely unbalanced games blight Tanki even though they have made very a big effort to address this in reducing the range of ranks that can play in a game.

 

Tanki need to go a little further I believe.  They need to look at the friends system.  It was added I guess initially to keep the games alive in the days of lower participant.  It is not needed now or the system wants moderating by the number of friends that a player can invite and to remove the financial incentive.  So perhaps a player could only invite one player and get no reward.  All CLAN members should have a brand and only a very few CLAN members should be allowed to infiltrate any one game and anyone side.  This would make things very much more fair for the vast majority of ordinary players who make up the rank and file of Tanki.  

 

It is no fun playing in a team that is heavily smashed by the competing team, that is very much better equipped in every sense.  It is not loosing that is the problem but the manor of the defeat.  The very best games are those that swing one way then another and all teams have a fair chance of winning.  These games not only bring enjoyment to all  but also promote very good comradeship and feelgood factor.   Many players are unhappy with the huge imbalance of games but blame it on drugs.  It is not that simple.  It is organised teams of friends and CLANS that exert peer pressure to max equipment and drugs and promote a discipline that a team containing ordinary single players can not hope to match.  The CLAN or "Friends" team always wins and wins excessively.  This brings misery to the vast majority of free single players

 

It might be thought that organised teams with maxed out equipment provide Tanki with most of its funds but I very much doubt this.  Tanki must have available statistics of who pays what with real cash $$$ rather than just battle fund crystals.  I would not mind guessing that the majority of $$ comes from ordinary players who are not part of the CLAN system or may only have the odd friend.  Many players come home from school , collage work or and may be parents who look forward to rewarding games.    Look forward to fairness in experience and reward.   The system as it is, heavily rewards the brute force of groups be it the CLAN or a group of mercenary friends! 

 

Tanki has to change.   It has to set the most appropriate hypothesis,  ask the right questions and carefully evaluate the most appropriate data.  I am sure that they could do this or employ a suitable firm or University to do the research for them. It would result in a very much improved game ethos and I feel provide them with better more reliable income.  Invest in a University for research would be a cheap worthwhile experience that would benefit all, Tanki, the university and the player.

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Hear hear. In the meantime, we have to settle for moral victories like this 0-6 loss.

I joined this battle because I saw how lopsided it was.

But how does a lieutenant with Hornet Twins kill 6 generals and trip up 3 more? Deviously, and because they didn't take me seriously.

Note also the Blue general was not even playing, so it was 5 against 4.

http://s1127.photobucket.com/user/dfoofnik/media/MadeThemLookaBitSilly.jpg.html

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Highlighting the problem of non-players starting/ entering games, where the losing side cannot get any actual players.

-- 2 minutes into the game, 6 of the 8 players (all high ranking) have not bothered to play? Are they waiting? Making a sandwich?

-- 5 minutes in, 3 have still been taking up spots

-- 7 to 9 minutes in, they are replaced by NEW non-players (the battle is hopelessly lost, so why are they joining? To *NOT* play?)

One of the three that sat through 2/3 of the game did finally deign to play.

http://s1127.photobucket.com/user/dfoofnik/media/nonplayers.jpg.html

I can't help thinking there is some collusion here to benefit the upper ranks at the expense of the lower ones who are playing.

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