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[Issue 32] Developer for a Day


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Greetings tankers! we have received a lot of problems from you and we have picked the major problems and found out the solution for them.

Here are they:-

 

>New servers- We have received that there is a lot of communication problem and lagging and slow server problem, so we are introducing new servers on the basis of countries. Now you would not be having a lot of problem and our moderator can easily do our job by staying in their respective servers belonging to that country and understanding situation no more banning without no reasons. Good for u ;)

 

>High prices in garage- There is a lot of complain from low ranked tankers that the garage items is very expensive and is very difficult for non-buyers but there are players who don’t buy crystals! And are very successful, it is all about planning, effort and skills. And the life without difficulties is not a life dear tankers. And additionally we are providing you opportunities such as Sales, Newspaper contests, increased battle funds, double battle funds, challenges etc. :)

 

> Private battles without pass- Many have informed and we noticed that our putting of pass for private battle made for u pass like a strong barrier well since there was problem in Clan wars and playing with your friends so we removed it. Have fun tankers. :D

 

>Invention of a new button for banning- We have seen that there is a lot of violation complaints in battles and some of you many times misses too get a proof to put it in violation section in the forum and low ranked tankers don’t know where is violation section too because of this we added a new button key “9” this button will capture the screenshot immediately and will send that screenshot to violation section. If you provide us a violator u will be getting 100 crystals as for a good job and if you press that button without any reason or by mistake the 100 crystals will be deducted from your account if you don’t have any crystals in account then it will be deducted in future when u earn 100 crystals. So be careful!

 

>New friend Box Feature- Now the tanki system has improved now onwards the friends whom you play with will be shown in top in the friend box no need of finding In the long list. It made a lot easier for you. :blush:

 

>New feature for banned players-  Previously in tanki u were are confused how to tell your friends that you are banned and you want to know them that you are banned, now there is a ’X’ sign in front of the names of banned players. :ph34r:

 

And don’t forget that we have increased websites now u can even call your friends from Facebook, Twitter, etc.  in inviting the friend option and now we have increased  crystals you will get  if your friend buys crystals whom u invited to tanki.

 

Good bye tankers see you in battle! ;)

 

 

 

 

 

 

Correct 500 Words!

new feature for ban is the greatest idea i hear so i upvoted GL

Edited by celroti

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Greeting tankers! The passage below will discuss some main problems and their solutions in Tanki,plans for future and how to increase its popularity among the global gaming society.

 

Problems and Difficulties in Tanki Online and Their Solutions;




  • Communication Barriers: Players complain on communication gap which exist in the form of (chat barriers).The languages of different countries are not same so players face difficulty while chating which affect their winning.Hence it is decided to introduce a language translater which will convert different languages to one single languagre.Then players can communicate easily.
  • Issues on server: Server connectivity is also an issue in some areas and players looses connections of their game or battles may take too much time to load.This may result in a loss of fund.Hence it is decided to separate servers for each country for better connection results and quick loading of battles.
  • Complications: Some players find difficulty in participating in contests like (mine hunt,facebook battles,magzines etc),They face problems like time lap,complicated language and procedures and even lack of information.So they miss the contest or dont submit on time.Hence easy time table system will be introduced and local times will be displayed on it to avoid confusion.
  • Entertainment: Some players gets boared while playing without the music.Hence action and adventurous music in the battle are introduced to entertain players during their battles and they play with more enthusiasm and fun.
  • Scammers/hackers: Usually it is noticed that some annoying scammers distract sincere players.They may use abbusive language , distract players,don't let them play properly,or even hack their game.So a new system is being added.Players just need to highlight the distracting player by an option and the player will be unable to chat,touch and hit you.In this way the players can play smoothly.

 

Plans For Future In Tanki Online;


Tanki online believes that working together is success so in future, tanki will conduct tournaments between countries and they can be watched all over the world easily through a platform.Moreover ,tanki will be handy .A system or an application will be introduced which will enable people to play tanki online on their mobiles and tablets.

Furthermore in future, along with adding some new features,a new map will be introduced consisting a small lake and tanks can pass through it but getting self damage (like firebird). Interesting!

Plans For The Popularity Of Tanki Online;


To make tanki more popular ,several steps will be taken.For example Tanki will be put up on several gaming sites all over the world so that their users also get familiar with Tanki.More action vedioes will be added on YOUTUBE.

 

Tanki will display its ads and competitions time tables on (facebook,twitter etc) so that every one can watch them live.
 

In the end ,Tanki believes,( growth is never by chance,it is the result of forces working together) So your feedback will uphold Tanki in future.

Thankyou!

 

Approx. 500

Edited by VxV

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Identified problems with the game:

 

1)      Certain servers overloaded, others left completely empty.

2)      Lack of servers situated throughout the globe; most of them are located in one place.

3)      Lack of diverse gameplay.

4)      Lack of popularity in large maps.

5)      Lack of customization for tanks.

6)      Absence of advanced communication.

7)      Absence of in-game clan system.

8)      Lack of incentive for players to join tournaments.

 

 

 

How would you address these problems?

 

1)      The easiest way to do this would be to create a unified battle lobby for 5-6 servers, but when a player would want to join the battle, he would be relocated to the server on which the battle is actually taking place. This way, popular format battles e.g: XP/BP, will be divided onto different servers, technically taking less space and will become less demanding.

2)      Situating servers in different places around the globe, i.e: Servers in Asia, America, Japan, KSA, India, and many other places that are far away from the current servers.

3)      This can only be achieved with diverse game modes, larger maps and diversity of tanks.

4)      Promotion of large maps, tournaments held between teams consisting 25 players each, increased fund in battles that exceed 30 players, etc.

5)      Simple, we provide customization of tanks to the players, they may print shapes onto their tanks, or logos representing their clan.

6)      Private chat for players who want to send their messages without the whole server seeing them.

7)      Provision of in-game clan joining, war organizing, war logs, clan chats and much more in the game!

8)      Greater rewards, more active cybersport staff and many more activities with better advertisement for player made tournaments.

 

 

 

What you plan for the future

 

The above mentioned are what we plan for the future, however, your feedback will be appreciated, and ideas that are worth it will be analyzed by our community managers and might even get implemented into the game!

 

 

 

How you intend to increase the popularity of Tanki amongst gamers

 

Better advertisements, sponsorships with other gaming sponsors, servers around the globe and events held outside Russia! Tanki-related gaming hardware designed to run tanki with the best performance. Once again, your feedback will be well-appreciated and taken into account.

Happy tanking, tankers! 

 

Word count: 375 words

Edited by FaaiqBilal1
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Just a gentle reminder - the contest is for the best STATEMENT. Maybe the title pic and clear wording doesn't make it obvious, but I'm not looking for an article, or a bullet point list addressing each of the criteria I suggested. Furthermore, these criteria were only suggestions - they are not exhaustive as mentioned in the contest. Thinking outside the box and being creative earns you credit.

 

Good luck guys, I see some great entries and don't forget the first step to any contest is to read what you are being asked for carefully :)

Edited by Pathfinder
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Just a gentle reminder - the contest is for the best STATEMENT. Maybe the title pic and clear wording doesn't make it obvious, but I'm not looking for an article, or a bullet point list addressing each of the criteria I suggested. Furthermore, these criteria were only suggestions - they are not exhaustive as mentioned in the contest. Thinking outside the box and being creative earns you credit.

 

Good luck guys, I see some great entries and don't forget the first step to any contest is to read what you are being asked for carefully

*crunches paper into ball* *Throws ball into trash can* "NOOOOO!"

Edited by MOO_I_AM_A_COW

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Hello Tankers !

Let's discuss on contemporary problems

 

Where there's a problem,there's a developer to solve it  :rolleyes: 

 

List and explanation of quandry

1 Hack,an sordid act

The tanki online macrocosm is tarnished by fly,jump and invisible hacks.They ruin the game.A hacker easily dodges and swindles golds.Tankers donot report mostly in absence of reward.

 

Lag issues results madhouse

Cannot kill,gain xp or pick up boxes hodgepodge to form lags.So lag is malady of quandries.It may result in temporary page lock as well.

 

3 Changes in battle ranks in inequatable

This is the latest update and newest problem.It's not pleasant as one is sent to arena absent of pleasable battles and friends.

 

4 Insults during battle is impious

Some tankers breach chat rules and insult others.It may hamper victim mentally and obviously the gameplay.

 

 

How to adress these problems?

Hacks

Vote the hacker.Make a 30 second video of the hacker and post it in violator section.Tanki online will reward the reporter.

 

Lag issues

Maintain a good internet connection of at least 252 KB/s.Keep your internet limited and safe because lags occur when mass uses a single connection at same time.Unfortunately lags are mandatory in bad weathers.

 

Changes in battle ranks

The update of this update will be done as soon as possible to redirect tankers to suitable arenas with pleasant number of battles and their friends.

 

Insults

Warning will be given earlier and banned may result in case of conventional insults.Causalty may take screen shots and  report in chat violater section.For further ssafety one may disable chats from settings.

 

Future plans

Tankers will be awarded 10000 crystals on their birthday since registration.Player can type birthday once and if they want change they may contact help@tankionline.com but it costs 10000 crystals as fee.Tanki online along with other games support will riochet malware softwares such as cheat engine, cheat block and so on and so forth.

 

Pelfness of Tanki online

Currently Tanki online is miniclip's third most popular game.The other top two games are available in mobile version so Tanki will be made available to mobile version to uplift its position.The players numbers and time is sure to be pelfed with this effort.In future the garage prices will be decresed to some content so that it will be some what affordable to all.Drug and non-drug free battles will be created in normal modes to increase players enjoyment.

 

 

Well that's it tankers!Hope you had a good hearsay.Have good battles in game and life as well.Be in touch with TO. :D  :)  :P  <_<  ^_^ 

who put that video there?

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Just a gentle reminder - the contest is for the best STATEMENT. Maybe the title pic and clear wording doesn't make it obvious, but I'm not looking for an article, or a bullet point list addressing each of the criteria I suggested. Furthermore, these criteria were only suggestions - they are not exhaustive as mentioned in the contest. Thinking outside the box and being creative earns you credit.

 

Good luck guys, I see some great entries and don't forget the first step to any contest is to read what you are being asked for carefully :)

i did i even reread it several times well i was typing my entry!   

Edited by Jboymark53

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Developer for a Day.
499 words (not including the title).

 

A developer is quite literally someone whose work involves expanding a project towards broader horizons; strengthening the foundations upon which it stands; improving and refining both its obvious and finer aspects. Being successful as part of a development team takes nerve, vision and skill. It's easy to criticise one who takes such a task upon himself... yet when placed in those shoes themselves, many would crumble under the pressure. As such, any response to this challenge would be by no means practically effective when thrown into a real-world scenario. It's a classic case of 'easier said than done'.  

 

"Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world, stimulating progress, giving birth to evolution."

 

Knowledge alone is of little use. You may think yourself an 'expert' on the game and its various facets, but it's the application of retained knowledge that really counts. As a developer, there would be a number of different factors up for consideration. These include what I'd think of as the 'main areas', generalisations encompassing a vast array of issues: the game's mechanics, economy and community.

 

 

Regarding the game's mechanics, subtleties are important. To give an example: whilst making the battle interface slimmer, sleeker and more intuitive may not serve much in terms of functionality, the importance of aesthetics is not to be underestimated. Content and image go hand in hand. And talking of intuitive, previously absent advice for new recruits has been integrated over time on a series of occasions - resulting in advice being strewn across the tutorial, the server chat and entered battles. Collecting these tips for presentation in a more coherent way may assist the game's most vulnerable players in finding their feet (or rather, their tracks).  

        

As for the game's economy, many players can be heard crying out about the significant inflation of prices and the sometimes disproportionate tinkering with battle funds that followed. Rather than desensitising players to special events by making them expect a constant stream of 50% Garage sales and double battle funds, providing more ways to earn crystals for themselves would surely be a step forward. Introduce achievements and challenges for the brave and the ambitious, or reward loyalty with compounding Daily Bonuses and special anniversary gifts. These small gestures would both give something back to the players and reduce the excessive squeeze on their pockets.

 

Finally, the game's community is something we should take pride in. The forum has seen many a character make his or her own mark; collaborating and discussing, forging friendships and establishing close ties. This wonderful place, having brought players together from all over the world, should not be neglected. Unfortunately, only a low (albeit growing) proportion of players actually visit the forum, take part in tournaments or follow social media events. Directing players to join the active community, giving them more information about the activities they're missing out on and encouraging them to take part more often would help to strengthen vital community foundations. 

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Developer for a Day.

499 words (not including the title).

Lol, leave it to Goldy here to push the limits through technicalities. :D

 

My entry to this competition is contingent upon being elevated to Developer status. Without this being done, I will be left with no other choice but to tell the Russian mafia to proceed and take Semyon's family. Now see, wasn't that beautiful? A perfect blend between the necessity of having me as an asset, and blackmail.  :wub:

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Lol, leave it to Goldy here to push the limits through technicalities. :D

 

My entry to this competition is contingent upon being elevated to Developer status. Without this being done, I will be left with no other choice but to tell the Russian mafia to proceed and take Semyon's family. Now see, wasn't that beautiful? A perfect blend between the necessity of having me as an asset, and blackmail.  :wub:

Genius :lol:

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  Hi Tankers! First of all i want to say Good Morning to you all. I want to share some basic feed backs or problems we receive by the players in the game . Some of them are ....... 

1.Accounts are being hacked too much.

2.Lag problems, like oftenly people lag and gold drops so they cant take it or other teams take advantage of your lags and captures the flag or the points.

3.Insults in battles are are increasing people who are better than others in skills insults the other , which is very wrong and is strictly forbidden by

the game owners. 

4.There are even hackers who make their tank invisible and kill others.

5. There are communications gaps too , for example if there is a battle of 2 vs 2 XP/BP and one player is russian and the other is english you can say to the other player hi or defend or drop the flag.

6.Most people know how to address their problems , so you should help others tell where to address there problems.

In the end i wanna state that if i become a developer for even 1 day i would try to finish these problems or solve them . Especially the communication problems because it a very big problem for every player , i would like to become a translator for the players who have these problems .

                                                                                                                                                       Thank You For Reading ,

                                                                                                                                                                   By @afrazjameel.

Edited by afrazjameel

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There's my entry :)

 

 

 

*During a non-specific brainstroming*

 

OK, it’s my turn now, guys, I have an Idea.

 

Since introducing Isida to the TO, game’s balance and strategy notably changed - of course.

 

In CTF Isida - or even two - supporting another tank can make it indestructible. This way the supported tank can capture the flag over and over without notable effort – and without being destroyed.

 

In CP such a tank can stand his ground while being repaired by Isida that is staying in a safe place around a corner. Both are stationary but still getting lot of experiences.

 

Likewise in TDM, a tank with Rail Gun or Thunder, for example, can keep firing all game long, easily making it on the top of scoreboard.

 

In short, being repaired by Isida lowers skill needed to actually reach the top of scoreboard and winning the battle.

 

This is why we should start working on a brand new supply. I’d call it “Energizer” for now.

 

The idea is simple, you active Energizer and by shooting your ally you recharge his gun. You literally give part of your firing energy to an ally.

 

The goal is to have a way how to counter Isidas healing enemy tank that is out of your firing range, you know. Freeze or Rico making Rail Gun firing more often could be the way!

 

Amount of energy transferred to an ally by each turret would need precise calculation, tho'.

There would definitely have to be a limit for maximum energy transfer per minute – so in any scenario players won’t be able to make machine gun out of the Rail Gun.

 

Helping your teammate this way wouldn’t leave players without reward, they would share experiences. We’d need to think about the amount or, let's say ratio “energy donated/experiences for destroyed opponent gotten”.

 

Since this supply would be used only in specific situation, its price should be lower than prices of the other drugs.

 

We would also need to keep turrets’ impact force in mind. Instead of helping your ally you could flip him over. We need to calculate with this factor while setting Energizer’s efficiency, price and amount of experiences shared.

 

The Energizer wouldn’t transfer any energy to a player with Isida, obviously. Yet Isida would be able to use it to recharge ally’s gun instead of repairing him.

 

I think this would make battles more dynamic, players would need to learn how to control their hulls properly.
The Energizer could be another way how to help or support your team even without having Isida. Battles would be more challenging, less “easy flag captures with Isida following you”, less camping and less angry players who can’t get out of their base!

 

So what do you think, fellow developers, shall we start working on this?

 

 

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Problems with Tanki Online

 

Lag- This is  an ever increasing occurrence in Tanki - causing players to lose flags, kills and golds (This happened to me once)

Hacking/Hackers- Another problem that is growing, is that of hacking. Players will hack accounts (my friend ko-xxx had his Captain account about to rank up with lots of crystals, stolen - he hadn't even told anyone the password!) this can be crushing for some people who have tried so hard - only to fall at a hurdle that they cannot see, or expect. Players also use fly hacks to steal golds, or crystal hacks that violate game rules. They then encourage less experienced players to give them their accounts, or get 'free crystals' that contain viruses. 

Crystals- With the removal of crystal boxes and golds becoming less common (I find) crystals are getting hard to come by

Communication- There are several language problems - which can inhibit some forms of gameplay such as parkour

Chat Insults- these are a lot more common and can be very brutal, even with the chat modifications in force.

So I propose:

 

If you are experiencing lag, then look at your internet. Is  someone else using it? Is it above 250kh/s?

 

Hacking- Make a tool for players to film hackers/take screen shots and post them directly to Chat Moderators/Tanki Online Staff. Make it a  lot harder to hack accounts - by listing a second, fall-back account that you have to have the password to as well (a different one) if the first one is hacked.

 

Crystals- Re-introduce crystal boxes, or reward tankers at hoidays or anniversaries of being on tanki

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To carry on...

Crystals- Re-introduce crystal boxes, or reward tankers at holidays or anniversaries of being on Tanki. Also, decrease the price of garage items and/or make sales more regular/less expensive (also to crystals too). And/or put a system in whereto each and every point a player scores in any battle is equivalent to one crystal. This means much bigger battlefunds and crystals for players e.g a score of 993 = a battlefund of 993, but a winning team gets a certain bonus. This would make Tanki a lot fairer - I was second in a battle where our team lost and the second to last person in their team had 200 less points but still got about 20 more crystals than me. Another suggestion, linked to this is that every point earned in a battle is a crystal - but instead of going into a battlefund it immediately goes into the players crystal funds - like goldboxes or crystal boxes. This would mean that players could go into battle and immediately start earning crystals - so even if they leave they still get crystals. Those who stay to the end would get more crystals as an incentive.

 

Communication- You should be able to link your Tanki Online account with a language learning program, like Memrise (http://www.memrise.com/home/) so that the player can learn a new language, with every point he learns on one of these websites those points convert into crystals. This means the servers can gradually convert into the native languages - and Tankers can learn more and more words/phrases important to Tanki. This can serve dual purposes - it will make TO more popular with schools because that TO players can learn languages while they play. This applies to parents and carers, too. These sites will like it because they will get more users - and more 'fame'. 

 

Chat Insults- I propose that TOF(orum) has a topic where players can report players and the insults that they received so they can be programmed into the chat system to filter those insults out. The punishment should be a ban. Players should be able to receive advice on how to combat insults and other types of similar injustices.

 

Another issue: Drugging. We all have experienced over-drugging and maybe we do it ourselves - but other players don't appreciate it and, frankly, it inhibits/obstructs gameplay. Suddenly, Tanki is no longer about skill, but how many drugs you have, or when your slow down time is going to run out. This isn't what Tanki is about - over-excessive drugging should be stopped/lessened. Maybe if a certain number of drugs is used then it starts to take crystals off you. Or, if, you have a cool down time, or non of a supply, and you want to use it in a battle, you can, but for a price. Using the drugs takes 50% more off your crystals than the garage price (e.g. is a Double Damage costs 50 crystals in garage, in battle, it costs 75 crystals. However, players can bypass this by going into garage and buying some more - maybe a limit to the number of drugs you can buy at any one time.

 

T(h)ank You for taking time to read this, and I hope you fix (or implement my changes) to the game.

 

Thanks Again,

 

Panther14Killer

 

 

P.S. sorry for any grammatical/spelling errors....i'm only 12

Edited by Panther14Killer
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telegraphmbj9h.png

 

THE INTERVIEW

 

There’s a new man in town. TOs new hot potato developer is currently the issue of leisure chit-chats. The former player Nekromaniac succeeded in contest and has become developer lately. Sounds like some fairy tale, doesn’t it? You can already hear it on the grapevine that something’s gonna change now. We’re about to let the cat out of the bag and spared neither trouble nor expense to gain some insight. A penny for the newcomer’s thoughts…

 

Telegraph: Firstly thank you for stopping by and congratulations on your recent success.

 

Nek: It’s a pleasure. Thanks, dude. Just say Nek…

 

Telegraph: Recent changes in gameplay did not make everybody cheer. Don’t beat around the bush, what do you think ‘bout the latest modifications? The ball is in your court, will anything be withdrawn?

 

Nek: To hit the nail on the head: no, nothing like that is planned yet. I understand that former alterations are likely not considered best thing since sliced bread but these changes will remain tentatively. We might have bitten off more than we can chew and cut corners in some way. Especially the system for earlier battle finish is not exactly brilliant wherefore it has been demoted. But be assured that TOs programmers burn the midnight oil to improve on that. It might be a blessing in disguise but changes are meant to improve and not to deteriorate gameplay. Patience, every cloud has a silver lining…

 

Telegraph: Apropos clouds – not far cry from the fervently discussed removal of crystal boxes, right? Ain’t they kewl enough to cut the mustard?

 

Nek: Don’t cry over spilt milk. Crystal boxes don’t come in handy since we consider TO to be a shooter and crystal boxes interrupt fluent gameplay. However, to put wool over the tankers eyes, once in a blue moon rare gold boxes containing 5000 crystals will drop randomly in battle from now onwards.

Nevertheless we won’t miss the boat to address TO to all the passionate collectors out there as well. Therefore we propose the possibility to gather supplies on maps that will be added to your garage together with your battle fund share. Collect three of a kind and you’ll get one credited. We’re killing two birds with one stone as you might use your supplies in the raffle…

 

Telegraph: Raffle!?

 

Nek: Hell yeah. You either spend crystals or supplies on raffle tickets that can regularly be bought in the shop. The more you buy, the higher your chance to win the previously announced main price. Drawing takes place once a month. You better jump on that bandwagon inasmuch as a new still kept secret supply will only be accessible via raffle.

 

Telegraph: Sounds funky. Actions speak louder than words – when will you come up with that?

 

Nek: We won’t count our chickens before the eggs have hatched otherwise we might be barking up the wrong tree. Keep it bowlin’. We don’t put all our eggs in one basket but the Unity version of TO is prioritised.

 

rafflebtj1m.jpg

Edited by Nekromaniac

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Developers for a Day

 

          What is Life? They say it’s from B to D. From Birth to Death. But what is between B and D? It is “C”. So what is C? It is a choice. Our life matters on choice. Whether, you like Tanki Online or not, it is an opinion, which can be disputed or gone against. To complain to developers about its imperfection is key, a stepping stone to success. But fixing the dilemma is more complicated than it seems.      

 

          While playing the game, we feel all sorts of emotion. In order to express it, we use language. Countless of multifarious tanker goes through this, which may impair their feelings. This is known as cyber bullying. As tanki, may ban the troublesome tanker that is not enough. The bullies can simply make new accounts just to harass others. What they feel as power, is a waste of time. Time is priceless, wasting it is just unnecessary, yet others still do it for a negative cause.

 

          A solution to this dilemma is a computer tracker. Seemingly saying, the bullies got nothing better to do than waste time, they would perhaps play in one computer, with numerous accounts. With the tracking device, we could find one person, their source of bullying, and stop it once and for all. People do not deserve a second chance if they don’t learn from their first mistake.

 

          What is so difficult to do about this, is money. You can have all the cash in the world and not use it, its value is shattered. While overusing is complicated as to earning it back. However, in this scenario, the price is very expensive, so it is easier said than done. That is where patience comes in. “When you’re tempted to lose patience with someone, think how patient god has been with you all the time.”

 

          While currency is a problem to the real world, inside the game, we got similar problems too. Referring back to language, when people join battles with excellent equipment which may look like a kit, they may be judged or known as “buyers”, which others consider as cheating. When there is a negative, there must be a positive. Without buying, and tanki not earning, how will they make the game better, or even change it for the good? Also, they have many contests in The Press monthly, which have in game rewards. If this is stressed out to the community, there would be more intense contests with greater prizes, more entries, and more satisfied people. This is the key to less complaining and more playing.

 

 

          As you can see, “One of the basic rules of the universe is that nothing is perfect. Perfection simply doesn’t exist…without imperfection, neither you nor I would exist.” For that, we should be satisfied with the mistakes because when there is a will, there is a way. We shall find it to solve the most significant and questioning bugs of the game.

Word Count:497 words

Edited by EzanK
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To carry on...

Crystals- Re-introduce crystal boxes, or reward tankers at holidays or anniversaries of being on Tanki. Also, decrease the price of garage items and/or make sales more regular/less expensive (also to crystals too).

 

Communication- You should be able to link your Tanki Online account with a language learning program, like Memrise (http://www.memrise.com/home/) so that the player can learn a new language, with every point he learns on one of these websites those points convert into crystals. This means the servers can gradually convert into the native languages - and Tankers can learn more and more words/phrases important to Tanki. This can serve dual purposes - it will make TO more popular with schools because that TO players can learn languages while they play. This applies to parents and carers, too. These sites will like it because they will get more users - and more 'fame'. 

 

Chat Insults- I propose that TOF(orum) has a topic where players can report players and the insults that they received so they can be programmed into the chat system to filter those insults out. The punishment should be a ban. Players should be able to receive advice on how to combat insults and other types of similar injustices.

 

Another issue: Drugging. We all have experienced over-drugging and maybe we do it ourselves - but other players don't appreciate it and, frankly, it inhibits/obstructs gameplay. Suddenly, Tanki is no longer about skill, but how many drugs you have, or when your slow down time is going to run out. This isn't what Tanki is about - over-excessive drugging should be stopped/lessened. Maybe if a certain number of drugs is used then it starts to take crystals off you. Or, if, you have a cool down time, or non of a supply, and you want to use it in a battle, you can, but for a price. Using the drugs takes 50% more off your crystals than the garage price (e.g. is a Double Damage costs 50 crystals in garage, in battle, it costs 75 crystals. However, players can bypass this by going into garage and buying some more - maybe a limit to the number of drugs you can buy at any one time.

 

T(h)ank You for taking time to read this, and I hope you fix (or implement my changes) to the game.

 

Thanks Again,

 

Panther14Killer

 

 

P.S. sorry for any grammatical/spelling errors....i'm only 12

you could include my name in drugging.My low account is most drudgery than my high accuracy. Any way best of luck 

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Developer for A Day

 

Problems & Solutions:

 

 

New Game Platform:
The biggest issue currently present in Tanki is achieving a consistent, smooth frame rate.

 

To improve the smoothness of our game, we are redesigning the game to

operate on Unity, instead of Flash.

 

 

Hackers:

People using third party software to artificially increase their chances of success on the battlefield are fairly common, and make gameplay unfair to other tankers.
 
To resolve this, we are imposing a stricter 'foul play' ban, which will now activate when it detects abnormal movement patterns, or an intrusion or confliction of other signals into the tanker's IP address.
 
 

Balance of Turrets:
Turrets such as Railgun and Ricochet greatly outnumber Smoky and Twins.

 

One of the primary reasons these weapons are preferred is because of their superior range. Our next step in balancing will be extending the range of these shorter range weapons.

 

 

Early Battle Ending:

Currently, our automatic battle shortening system is too easily triggered.

Our solution is to end the battle sooner only when

there is an increasing gap between the teams, such as the number of player active, or the number of flags captured.
 

 

Railgun Bug:
A common bug is noticeable when Railguns can hit tanks even through walls. This is a result of lag, when one player sees his perfect shot, although his screen is actually delayed.

While it is inconvenient for the player
who's hit, it still is technically a fair shot. In order to resolve this, we are lowering the damage dealt by the shooter in this situation.



Future Planning:

New Flag Player Button (Kick system):
This system will allow multiple players to vote or 'kick' someone out of a battle.

Point Tool & Ability to Copy Text
A keyboard command in which an arrow above your tank indicates a direction and general information (such as, "Get the Flag"). This, combined with a future ability to copy text (in battle) and paste it into a translator would allow much more effective communication in battles between players who speak different languages.

Improved Graphics & Mobile Support:
By switching to Unity we are not just planning on improving the smoothness but also the graphics of the game, and the ability to play it on mobile devices.



Increase popularity:

Gaming community support (Steam):
Adding support for popular online gaming communities, such as Steam, would offer online leaderboards and content, and allow future tankers to more readily discover Tanki.

More Ads on Partnership sites:
Online advertising has increased public awareness of many video games by posting incentives to play on numerous popular sites.

Gaming Events outside of Russia:
Tanki-related gaming events have been held in Russia, but similar conventions held in the U.S. would help gain players.



Extra Content:

Rating System:
A bonus for tankers would be the re-introduction of the rating system, which is based on their monthly D/L average, and will reset every new press issue. Tankers thereafter will be rewarded crystals respective to their ranking amongst other players of their same nationality.

 
 
- AdustioAtqueDelerent
(499 Words, Excluding Title)
Edited by AdustioAtqueDelerent

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