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[Issue 32] Developer for a Day


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Done.

 

Problem #1: I have noticed that with low ranks drugging has been quite an issue.

 

 

SolutionNow, 5000 might not seem a lot to high ranks ( including myself) but for ranks WO5 and below, drugging is quite an issue. As a "developer" myself, I intend to make pro battle passes cheaper because come on, who in the world like a battle when your team is getting crushed by druggers? Pro battle passes will cost 1000 crystals.

 

 

Problem #2:  Another issue I myself notice is the battle is Ricochet is severely overpowered. It does the damage of a Smoky but faster.

 

 

Solution:  I myself as  a "developer" will decrease the damage in half. But however, I will double the amount of balls it gets. It will also shoot a slight bit faster.

 

 

Problem #3: Impact force of Railgun and Smoky is BIG.

 

 

Solution:  I know we had a previous update earlier, but still light hulls were  still flipping to easily from Railgun and Smoky. I intend on increasing the weight on both Hornet and Wasp rather than "demoting" both Railgun and Smoky. Also, you have got to admit. Hornet and Wasp are lighter than the actual Hornet and Wasp them-self!

 

 

The Future of Tanki Online. (say it in a grand futuristic way)

 

Our developers intend on releasing a new version of Tanki in the near future, the unity version of Tanki! That's right tankers! The unity version will contain less lag and you will no longer have to rely on flash player to play Tanki!

 

Increasing Tanki's Popularity.

To make Tanki more popular, I will pay Google, Yahoo, Bing a small-wee-bit of money to post banners on their websites. Also, I ask any player to tell your friends, your family, and even your country folk to tell them about this great game! Also, with the unity version of Tanki coming out, Tanki will be available for Wii, WiiU, PS3, PS4, and X-box-360. With this major update, this will make Tanki more popular than Call of Duties ever were! Also, all the other game creators will be jealous!

 

Edited by NewbieCake
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 I would have done this contest butt the first picture .-.

dev's don't wear suits and i don't want to wear one for a day

Edited by canadarules

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user name  asif.chemist

dev for one day

1.Daily gift will be on the choice of player.He can get crystals,double armor,double damage,mines or repair kit or any pass of his choice.

2.Battles will be fought between equal categories like m1 vs m1,m2 vs m2 and m3 vs m3.

3.Each officer will get some subordinates and can guide them in a battle as spectator.

4.There will be different armies of tanks to join and each army will have its divisions,brigades,companies,platoon etc, with their own flag.

5.Hackers will be punished hard and quick by a large number of developers for a day.

6.Each battle will be supervised by the officer/developer and he will get experience points by it.

7.Chat messages will be pre written and the player will just push a button for his message.

8.Each battle will be given a gold box.

9.there should be more tank hulls,turrets and paints,kits etc.

Thats all .thanks for this oppertunity.

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Hello Tankers,

 

It has come to my attention that we tankers are facing many problems. Some of these include servers, mines, and the tanks. The specific problem for servers is that we need servers with people with their own language and they can have players of their own race. Second, the mines the problem is you deploy them, now they are not part of you then when you die the mine goes away. What Gives!

Then takes, some tanks have nice everything but we need new tanks with new abilities like speed boost, invincibility.I will go about this problem by going to the developers and dressing this issue.

Then in the future you can be with your people have mines that stay until some hit it, and tanks with cool new abilities. now tanks will seem like such a cool game. If not my cousin is a journalist he'll put it on newspaper

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Why not give this a shot.

 

 

Greetings Tankers!

 

Today we have some very important matters to discuss, but let us start of by some of your most pointed out problems!

 

During the past weeks, many players have been complaining about experiencing severe lags in the game. Our game developers are trying to find a solution for this conflict, and most of them had thought about adding more specific settings in the game, which has a chance of reducing your lags. What we mean by making the settings more diverse, is by allowing the automatically turned on settings in the game, to be turned off by you, to reduce the lagging. We are still in the process of creating this, so stay tuned!

 

Another problem we encountered in the game, are players complaining about druggers.  As you already know, supplies in the game are used to help a tank win a battle or do parkour. We would like to ask for your opinions on ways we can improve this- because you are the players and you know what druggers do and what they don’t, we think that it would be a great idea to ask what you guys would want. The most recommended solutions include, making PRO battles free or removing supplies once and for all. But we simply cannot remove supplies- supplies has been a part of Tanki for too long that it would be very hard to let it go.

 

Another thing we are planning to add in the game are new supplies. You may have seen in our V-LOGs some spoilers of future supplies. We are still working on these- we want to make sure that a certain supply would not make the game completely different to the current version. The supplies that would be added in the future may be supplies that goes well with another supply. Just like Double Armor and Nitrous. A supply that I have in mind, is a Tiger’s Roar. This supply would make your enemy’s tanks drive away because of the scary sounds. Ha-ha!

 

Anyhow, Tanki is a growing game, and we want it to grow more. Many of us have been debating either to advertise Tanki all around the world or to let time fly and wait for more players to arrive. We’ve been thinking of letting active gaming websites advertise Tanki, and hope that we get more clients. But to do so, is not an easy task.

 

That is all Tankers! Thanks for tuning in! Good Luck in the battlefield!

 

 

Yes, this is below the words' limit.

Edited by Klankill804
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First, I bit the worse, most of them have been introduced Tanki want to highlight some of the updates. In fact, in recent times, "format war" update well most people consider waste that the only saving grace is the plethora of updates.
 
Therefore, we proceed with the meeting minutes.
 
Problems identified
 
1. Well, maybe the players have received praise at least update the new inclusion to be pro fight. An hour format fight any battle over ... play a good game in all of these are essential for almost. Previously, the full scale is a common sight in the drug war or marathon matches were increasingly popular.
 
2. Smoky and Railgun it extremely difficult for a new update of the parameters that can achieve a two or three months to reach the same level of parkour make. Now, parkour depends a lot on how well how hard it is shot is a shot instead. Also, flipping a major decisive factor was the duels.
 
3. Apply a few players in the game are not like micro-upgrade system. Actually, it's just one parameter at a time, in the same category upgrade, and painstakingly wait for the upgrade to complete, or to speed up the process to shell out hard-earned Crystal seems a tad too strenuous is there. It really is a slow process, and the most patient can afford. Most players to upgrade their equipment can not wait so long.
 
4. The end of the battle system. Rent is a flawed one. First, it took a long time, and now kicked it unnecessary - it does not kick at all. "Evaluation of the last few minutes of the" so-called system is a dud.
 
Aforementioned to solve problems
 
1) as was the case of SMP, we may make changes to the above criteria, you can reduce the price of the Pro Action. In addition, we supply all passed different Pro Action Pro Pro format example, the Pro Marathon, near, can create different categories passes. The gameplay will balance out and also want to try the battles, players will save the crystals.
 
2) We grow them for perhaps their normal capacity, parkour mode parameters can overcome low. If the demand is really high impact strength without affecting the still might have the same effect that addition, we ramp least, one can get the pleasure of flipping so that, hulls weight can reduce.
 
3) We see our refurbished equipment will not wait so long that it, etc. One time, ie, damage, effect, turning speed, you can upgrade a unit of each class in which a The new system will apply. And perhaps, we can reduce the price of speedups!
 
4) We evaluate the average time taken to capture the flag that will design a new format. If a team does not meet the gameplay evaluation, the system will kick in, but the losing team to recuperate timer giving time, five minutes, the three will start.

 

i like it :D

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                            Developer for a day

 

I made this letter longer than usual because I lack time to make it shorter.

Dear tankers,

       "Take up one idea.Make that one idea your life.Think of it,dream of it,live on that idea.Let the brain,muscles,nerves,every part of your body, be full of that idea and just leave every other idea alone.This is way to living a life of developer."

                                                                                      -Swami Vivekananda,Nepali icon

Let's incipient with acumen on PROS and CONS of tanki online macrocosm.My fustian includes conundrums weighing from gossamer wasp to corpulent mammoth.

Some questions may be complicated but answers are simple  ;).

      "Even if you are on the right track , you'll get run over if you just sit there."

Aigrette TO is tarnished by pernicious tankers who conducts hacks clandestinely or open-mindedly.Shame to say.TO is  the Achilles' Heel as anti-kick system couldn't riochet the impious hackers. Treacherous tankers are overwhelmed by perforations,

the holes to enter inside house and by unfeigned tankers who domesticated their

existence.Slower than Grand mom's old pendulum clock mammoth breaches Olympic record.A feasible tank evanescents in less time than a blink of an eye.It is chanticleer's bark,rheumatism and incubus.

 

Insulting is bacchanalian which is abstruse.There are tankers who lose sense and turn into Abernethy. Abase tankers suffer most and are  involved the most as well because of hauteur,sexual appentency and indifference.

                "Don't ever wrestle with a pig.You'll both get dirty but the pig will enjoy it."

Insult is a hillock problem.Ignore them and let them chatter alone like insane.

 

The volition of a team matters the most.Games are consequently crank as if the ship is capsized over one side.No moiety  exists in non-pro battle matches.Instance: "To the tanker who uses hammer with drugs,everything he begins to look like a nail."Winning....err Drugging team raptures where as the rivals sink in the ocean of drugs.

                     "Whenever you find yourself on the side of the majority,it is time to pause and reflect."

Remedy of drugging is distributing them in two teams.Normal players! Answer to your question by druggers "I'm the one that's got to die when it's time for me to die.So let me live my life the way I want to."

 

Not the future  plans but wishes 

Is there balm in Gilead?Are there palm trees in Florida?YES.

May Aeolus blow all enigmas,Hesperides take all muddles with sunset,Hephaestus burn mix-ups,Poseidon sweep away mess and Aphrodite spread love.

 

Felicity overcomes fauces of helusion and aidenn.All with fathom my words.Embracing companionship with other games,entangling advertisements and dwelling a balance environment will pelf TO name and fame for sure. :wub:  :rolleyes:  :lol: 

 

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So, here is my Entry:

 This statement was released by Wishtaker97 on 12th March:

We, the Developers are just a small part of an enormous crew of gaming specialists. Though we are a small one, our tasks are not limited. We represent the game and rule out any form of inconveniences. Any update, any problem, any situation, our team stays for hours together searching for a possible solution. Our job is to see the world of Tanki pleased and in harmony. The functioning of the game, its dynamics, and functionality, all come into account for a game to evolve at its best. The Devs at Tanki try their level best to keep the game up to date.

Talking about Dynamics, they are an important component of the game and its proper functioning plays a vital role in keeping the game’s popularity. Our analysts work day and night looking for possible faults and spend in some extra hours looking for the best possible solution. People may criticize about problems and the inability of the Devs to solve them, but trust me, we work day and night trying to better the game for you guyz, so, obviously patience bears sweet fruits.

Increasing the popularity of Tanki has been one of the major priorities on our checklist. We have tried many possible ways to increase its popularity. We held our exhibition at several places and to our expectations, the crowd came in huge numbers, awed by the very game itself. We set up gaming booths for players to try out the game and we got pretty positive feedback. In the near future we are planning to host grand exhibitions at places like Dubai, America and all over Europe. We hope to get good results and attain high soaring lofty heights. Addition  of new supplies is next on our checklist, followed by an efficient system of voting/ruling out annoying players. This is to be followed by enabling of players to add their birthdays which can’t be changed later.

Tanki has seen many ups and downs in the past and has managed to climb its way to glory. Our favorite game awaits further improvements which will be out shortly, including the addition of a new hull. Till then, Wishtaker97 signing out!.

Regards, Wishtaker97.

 

Updated my entry.... :P

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ah, finally done :)

 

 

Identified problems:

 Most weapons are popular, thanks to the balance of Tanki online. But gun Twins is very unpopular. I only see one here and there, and not even that often, because most people like Ricochet more due to the damage.

 Another thing I notice is that a lot of players complain that PRO battle pass is expensive for lower ranks, 5000 crystals for even a sergeant-major or a warrant officer is a lot to spend, since a lot of people buy it for parkour they don’t make many crystals during the 31 days. Even if you play the PRO battles, the pass is still pricey. And lastly, many people who are in the same battles speak different languages, so teammates can’t send messages to each other that are understandable, such as passing the flag and when enemies are attacking and such      

How to address these problems:

I would tackle this problem of unpopular twins by increasing the range. Maybe a small increase on rotation speed too.                                                                                                                                                    The best solution for the PRO pass is similar to the score multiplier solution. Make one or two more passes. Keep the pass for 31 days, and make a pass for one week.

For the last problem, an in-game translator should do the trick. But since that would take a while, well the translator was being made, you could have several phrases that you could click that would appear to everyone in their own langue.  

What I plan for the future:

 I think a lot of players would like a little extra something for their birthdays, so we could make an update that you type in your birthday, and something like you get a bigger daily reward on that day, you get bonus crystals in addition to the daily reward. Also more game modes would be nice, such as “Star Collector” and “Last Man Standing” as discussed in the forum. Also as most of you know, the unity version (Tanki on mobile devices like iPhone, tablet, etc. )of Tanki is coming, and I plan for the unity version of Tanki to be just like on the computer. And lastly, another plan is to make a new hull. One that is a little slower than Hornet, but faster than hunter, with armor points for M0 modification in the lower 90’s.One more thing that I plan to develop is a new map, one with a flat plane and a few walls to hide behind, but has tons of underground tunnels.    

How I plan to make Tanki online more popular:

To make Tanki more popular among games, I would maybe do something like put Tanki on more websites (right now it is also on miniclip.com, not just on Tankionline.com.). Another way could be to encourage current players to tell their friends about it.

                                                                                                                                                                     -Jboymark53

 

 

word count: 468  and please up-vote if you like it!

 

 

Mostly all the ideas have previously been discussed in the forum. You just merely collected that together and made a post, you must only write your ideas not others'.  Aside the fact about including chat feature of Club Penguin to Tanki, which really would suck. 

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Developer for a Day

 

 

"Tanki's just a game, plain, regular, why should I play it?"

 

This is something many people ask, and it may be true. But this game's come a long way, from the developers making updates, to the people designing the whole base of this compelling pastime. Remember, they all do it for you. There they are, working hour upon hour, building the stability of this entertaining place. A developer for a day. Imagine all the things you could do, all the humans you could delight. Sure, this game isn't complete; everything has its ups and downs. But visualize a world of gaming with no mistakes, where every small-scale puzzle piece fits in with the others. We could make a place like that, however, I would need the support from you...

 

There are a handful of problems, if everyone worked together, we would overpower those setbacks. Never again would we hear that weirdo in the chat utter, "I will giv u one millon cry, jus giev me the pass pls." This brings me to Problem #1: Scammers.

 

 

 

Problem #1: Scammers.

 

Scammers spread faster than influenza. They're living souls would spend their days hoping to clutch a generalissimo account. Good luck on that one buddy. The unparalleled way to eliminate them is to develop a system like no other. When they attempt to chat something scammer-like, it is not processed into the conversation. Hopefully, they will terminate their inferior behavior and make them a better person. It's a win-win situation!

 

 

Problem #2: Mults.

 

 

You know when this hardcore supply user takes your flag? You obviously brawl with this tank, trying to get your precious flag back. But then, you examine a guy in the corner of your base, doing absolutely nothing. You compose this face: -_-, and think: Um? A little help here? Well, there's a solution! You man up! Just kidding. A real quick fix would be like this, once this mult doesn't move for five minutes, there will be a sound notification, something like this: "WAKE UP! OR YOU WILL BE SPANKED BY ONE DEADLY WAR MACHINE!!"  It might give somebody a seizure, but hey, this dude will wake up and start playing again, assuming he's not in the hospital.

 

 

Problem #3: I need more crystals!

 

You've all been this individual. There's nothing worse than being broke during a lovely sale, wandering helplessly in the ear-blaring streets of war with nothing to defend yourself. You wanted to acquire one deadly war machine, but like I said before, you're broke. There will be a solution facile to stop this problem, and it won't cost you a cent. Higher battle funds, need I say more?

 

 

In conclusion...:

 

This is something we shouldn't take for granted. It's nice to relax while the developers shape the very existence of our gaming world, but we all have to do something. This is just a start, but it will benefit everyone. Stay safe and eat chicken everyone. B)

 

Proud developer for a day, signing out. 

___________________________________________________________________________

 

497 words; not including the title.

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A problem in Tanki Is how the clans that people join are too unorganized. What I mean about that is how some people don't know how to create or join a clan or if they did, they get a crystal overload and it's not even because that tanker earned it. I can use an example as like one of my friends (Sorry but no name!), he asked me to join his clan when I was warrant officer 2 but I didn't know how and he said I had to go through a test and all that. So I ended up not joining and I never saw him again until this month, which I'm now warrant officer 4. That time I saw him he was warrant officer 3 and I saw him with a railgun M1 and we were talking and he brang up the topic about his clan. He told me it was awesome and he has all the M1s (except Thunder M1 because that's not available till warrant officer 4). He had a really awesome paint and if you didn't know his rank you would just think he was so OP you would have guessed he was somewhere between third lieutenant and Captain. So this is a problem for lots of other people who joined clans. First of all, almost 2/3 of the people don't know what is a clan and don't know how to join and create one but I think they should know. Plus the people inside OP clans usually play in their clans more then they play Tanki itself. No one knows that much about clans and don't pay attention to it.

 

A solution to this problem that Is thought of is that Tanki Online should limit the crystals people get inside clans because first of all, you never know how they get those crystals in the clan. If this doesn't work then I would at least tell everyone the things of a clan such as how to get members to join, creating it and joining. I know that they teach you that on Starladder.tv but no one really pays attention to it and I would really prefer if they made a speech to players or put the basics of a clan in a v-log to get everyone's attention. I'm not trying to compare Tanki Online to another game but say we take Clash of Clans (Again, I'm not comparing but just telling the features that it includes with its clans), everyone in that game knows about clans and they have clan wars but most people in Tanki online don't talk about tournaments and don't know about how you join them.

 

For the future, I would like to see more people in clans and the clans are organized which everyone knows the structures to a clan and organized the crystals collected in it. More tankers in tournaments and getting most of their money from tournaments, not playing in the clans.

 

I would increase Tanki's popularity by advertising it more often on the Internet and inviting more friends into it. Tanki online should host more gamecons around the world. Tanki online should try to get other people from different countries to try it and I recommend more languages.

 

*Phew* finnaly done! I didn't count my words and I didn't plan and half of the time I didn't even know what I was typing XD. I'm not expecting to get 1st, 2nd or 3rd but I just did this because I was bored :D

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Mostly all the ideas have previously been discussed in the forum. You just merely collected that together and made a post, you must only write your ideas not others'.  Aside the fact about including chat feature of Club Penguin to Tanki, which really would suck.

 

Ideas don't need to be original. Everything will probably have been suggested before, and it is impossible to say who came up with what first

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Here is mine:

Developer for a day

Hello tankers! I am Quack4444, and today I will serve as a developer for the day! First, I need to talk about the identified problems with the game:

1.     Gold boxes not common enough for lower ranks.

2.     Self destruction cannot be cancelled

3.    Predictable battle outcomes not always activating at right times.

 

Now, I must talk about how I will fix these problems!

1.     For lower rank battles that the highest rank is Sergeant Major (or lower), a gold box will come after the battle fund reaches 700 crystals. Doing this will give lower ranks more chances to catch a gold box!

2.    Self destruction cannot be cancelled. Don’t you hate that moment when you accidentally press ‘Delete’ then you self-destruct? That’s why I will add a ‘cancel’ button below the skull and crossbones.

3.    Predictable battle funds don’t always activate at the right times. They sometimes activate when the teams are even and the score is 0-0. It is only supposed to happen if there is one clear winner. How I will address this problem is to make battles only end faster if one team is short 5 players or more, and/or one team is winning by 5 flags or more. Doing this will make predictable battle outcomes more accurate.

 

For the future of Tanki online I have a few ideas to share!

1.     Nitro boost will not only increase the speed of the hull and the turn speed of the turret, I will make nitro boosts increase the reload time of the turret by 30%.  This will benefit people who use slow-reloading turrets.

2.    I will add a setting to manually increase/decrease the sound of each turret. A lot of people complain that some weapons are too loud/quiet, so now players will be able to increase or decrease the sound of each turret!

3.    Add a battle-time-picker to Tanki! This will let you pick a battle for a certain amount of time. For example, if you wanted to play in only 15 min. battles, then you could click that and it will automatically bring up only 15 min. battles!

 

As a developer, I have 2 mind-blowing ideas on increasing Tanki’s popularity amongst gamers!

1.     TOYS! Imagine if you could buy a Tanki Online plush toy!? And imagine if that toy would also come with a code that when unlocked, will give you crystals, supplies, and passes! All gamers would love that! They would get a plush toy that they could display, and they would get rewards for it too!

2.    Tanki online video game and mobile! Now gamers won’t have to only play Tanki on the computer! They could play it on any video game console, or they could play it on their mobile device! Tanki will surely be more popular with that upgrade!

 

In conclusion, that’s all the stuff that I, Quack4444 would do if I became a developer for a day!

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