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[Guide] Polygon XP/BP CP!


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There are many P's in this format... But the match itself is simple enough. It happens in XP/BP Format (Rail with Wasp or Hornet for those who don't know) in a Polygon in CP mode. Not that difficult really. In my opinion is has become the latest fad, like when XP was starting up, or fire and wasp battles. However, these games are notorious for mults who are looking for the quite frankly frequent golds that drop. I made this guide because when I've played these matches, my team always seem to lose, and obvious trends are occurring as to why that is. This guide will make sure that you're not mistaken for one of these mults and that you can get the most out of not only the gold-hunting but the battle itself too.

 

Rule 1: Getting the Point

You are playing a CP match, therefore, should you not be trying to capture the point? Then why is it that 50% of the time you fail to see players actually going for the point. Even players who aren’t being inactive or waiting for the gold will just sit at the edge taking pot-shots. Therefore, my first rule is that in almost every circumstance, you should be going for the point. Already been hit once? Go for the point. Trying to snipe this annoying guy? Go for the point. Attempting to keep a spotless kill to death? That’s ok I suppose, HELL NO, go for the point!

 

Too many players expect to be able to stay on the edge and still be able to win the battle despite not getting the point. It isn’t even like you get more xp when you camp at the edge. The last three matches I played, I won all of them despite getting a total of just 8 kills across all three battles. Your team can’t and won’t win if every player isn’t throwing themselves headlong into the middle. So, if you want to get xp, or to get a reward at the end of the battle, I implore you to follow this first, most simple and obvious rule. Go for the point!

 

Rule 2: Keep the point:

So, using Rule 1, you’ve taken the point (yay!) but there isn’t any time for celebrations. What are you going to do now? Again, using logic I can tell you that as it’s a CP, you need to make sure you keep the control point. The most common thing I see my teammates doing once they’ve got the point is leaving the point. They think that now the point has been taken, the action will happen elsewhere. Trust me, it won’t. Your enemy’s next most likely move is to try to recapture the point; therefore, the point will be the place to be! I suppose that staying just outside the point (around the edges of the centre) is alright, as you can easily re-join the centre, but the best thing to do is stay where you are. If you really don’t want to die, remember the hiding hole in the middle, just stick in there, make sure you are still connected to the point and take some shots at invading enemies.

 

Using this rule, your team should be able to rack up the points against the enemy team. Even if you die, the likelihood is that you’ve marginally slowed down the enemy team, which can’t be a bad thing in the end. So, once you’ve got the point, keep the point!

 

Rule 3: On the subject of tipping

After the most recent update, it may have become harder to tip players, but it is still possible. Therefore, you must know what to do when you are tipped. One must remember that when you play XP in a non-XP map and in a different format, most of the rules basically go out the window. In a normal XP game, you should never kill a tipped enemy, but the rules are slightly bended in this situation. Essentially, if an enemy is tipped anywhere outside of the point, don’t kill them; and if you’re tipped outside the point, self-destruct a.s.a.p.

 

However, if an enemy has been tipped and is still connected to the point, you have two options. Option 1: Kill them; they would only slow down your taking of the point or aid the enemy team capturing. Option 2: Push them off of the point. This means that they can’t aid or hinder attacks, but also have to take longer to be able to get back into the game. This small decision doesn’t really have much of an impact on the game so don’t dilly-dally when making a decision. If you’ve been tipped but are still connected to the point, I advise that you don’t take any chances and so self-destruct. However, if you are in a profitable situation (i.e. you are stopping the enemy team from capturing), then hang on in there as long as possible. You’ll probably just get accidentally killed in the chaos anyway!

 

A couple of other things…

  • Don’t stand behind or next to a teammate so that you can be killed simultaneously.
  • Try not to enter into small 1 v 1 situations, you’re just wasting your time over one kill
  • If you’re lagging badly, just get out. There’s no point in even trying.
  • Drive towards the centre as soon as you spawn, but you can perhaps take a shot at an enemy on the way.

 

I hope you’ve learnt something from my guide which should help you to get the most of these matches. But remember, these are high fund, high gold dropping and high speed battles, so have fun!

 

See you on the battlefield!

mcmonkey25

Edited by mcmonkey25
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Actually, I think that players should look out for enemies and be extremely careful before reaching the point. A main reason for those who choose not to go directly for the control point is that they DO NOT need to do so to secure the point. Thunders can camp far beyond the point, put on DP, take advantage of splash damage and kill everyone who is trying to reach the control point. Therefore, I reckon that after spawning, NEVER go for the point blindly, especially it is in the enemies' control. If not, you are likely to die seconds later after entering the middle pit and make no contribution to point capturing.

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Actually, I think that players should look out for enemies and be extremely careful before reaching the point. A main reason for those who choose not to go directly for the control point is that they DO NOT need to do so to secure the point. Thunders can camp far beyond the point, put on DP, take advantage of splash damage and kill everyone who is trying to reach the control point. Therefore, I reckon that after spawning, NEVER go for the point blindly, especially it is in the enemies' control. If not, you are likely to die seconds later after entering the middle pit and make no contribution to point capturing.

whatcha talking, in such battles u are lucky to fire a second shot after spawning, what do u do when u spawn, go jump of the edge and self destruct? u fire your damn shot at any enemy that is within your aim..... -_- , its cp, someone gotta sacrifice to get shot before people can capture, and we arent playing with 3 year olds

Edited by samlauncher

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whatcha talking, in such battles u are lucky to fire a second shot after spawning, what do u do when u spawn, go jump of the edge and self destruct? u fire your damn shot at any enemy that is within your aim..... -_- , its cp, someone gotta sacrifice to get shot before people can capture, and we arent playing with 3 year olds

Yes, someone's gonna sacrifice, but the sacrifice has to be useful and worthwhile. Really, I think it is rather meaningless to play cp games, if players just spawn, get a random shot at enemies, head for the control point and get killed in seconds. I would rather play a polygon DM in which I can hopefully survive longer.

Edited by michael470

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