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Could eliminate drugging forever


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This may seem impossible at the moment but please read this.

 

There is a large problem in tanki.  That problem is druggers.   Even with smart cooldowns people still complain about druggers. 

 

This idea will get rid of druggers and the game will be more based on skill. 

 

Now you have a certain amount of crystals you have.  Lets call that your grand total of crystals. 

 

My idea is that there will be no drugs you can buy in the garage...outside of battle. 

 

Everybody knows you gain xp points from battles so you can rank up, but what if these xp points could be used for something other than ranking up?

 

My idea is that for every single xp you get from destroying tanks, capturing flags, and controlling points you will get 1 crystal per xp point. 

 

Now you will be thinking wow this will raise my grand total of crystals a lot!!!!

 

That sadly is not the case.... because these crystals you get from xp will not be given to your grand total.

 

Instead the crystals you get from xp points will allow you to buy drugs in battle. 

 

Every single battle you join you start with 0 drugs and 0 crystals.  (But you still have your grand total of crystals) .

When you get kills you get 10 xp points.  This means you get 10 crystals to use only in the battle you are in.   

 

You can then use these crystals to buy drugs only in battle.  So therefore drugging will only be based on your skill and how much xp you have accumulated in the game. 

 

This will make the game more fair, competitive, and strategic. 

 

At the end of each battle you lose all the crystals and drugs you accumulated from xp points.  ( you do not lose any crystals from your grand total).  Battle funds will still be the same so you will get crystals added to your grand total at the end. 

 

So this will fix the drugging problem completely with absolutely no loopholes. 

 

This will allow more people to drug and have fun coming up with strategies. 

 

This is just an idea but in my opinion would make the game a lot more fair. 

 

 

Please leave a comment. Don't just post "I hate this" or "This is ok."

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@corpsecrusher2: B-b-but .. . they kind of do actually keep the game alive. . . . . .

My trouble with drugs is that they DOUBLE your stats, and health pack is so OP in my opinion.

That's what separates them truly, the strength of drugs.

 

Drugs are so powerful not even skill can help resist them if you keep getting blown up in one shot, am I right or what?

 

The nerf of Freeze's effect, the HUGE boost for Health pack (after-heal, and the ability to ward off Burn/Freeze effects), are powering up druggers, and weakening the standard undrugged turrets/hulls even greater.

 

Although one thing I am curious about is how Hazel-Rah mentioned a "Garage re-build."

Whaaah? So will things be priced differently, or what? Will that affect the purchase of power-ups, or what? Eh. . .

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Not good. Wbu people who join battle later. They will not have enough points to match up with others and even though they can win, they won't be able to.

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This is a good idea. One of many good ideas suggested to solve the drugging problem... Unfortunately, that's not how it works, as drugging is something that attracts buyers and keeps bringing the developers income. I'm not sure how much money is spent by players on buying supplies, but I imagine that it's quite a lot, so developers won't risk removing this option from the game. Besides, on higher ranks you get enough supplies in the daily bonus to use supplies almost non-stop, so in battles everyone drugs and nobody complains :)

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This is a good idea. One of many good ideas suggested to solve the drugging problem... Unfortunately, that's not how it works, as drugging is something that attracts buyers and keeps bringing the developers income. I'm not sure how much money is spent by players on buying supplies, but I imagine that it's quite a lot, so developers won't risk removing this option from the game. Besides, on higher ranks you get enough supplies in the daily bonus to use supplies almost non-stop, so in battles everyone drugs and nobody complains :)

But then there is that.

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You can then use these crystals to buy drugs only in battle.  So therefore drugging will only be based on your skill and how much xp you have accumulated in the game. 

 

This will make the game more fair, competitive, and strategic. 

 

But it will massively disadvantage less skilled players.

 

I buy and use “drugs” because I don’t have the reflexes and hand-to-eye coordination I once had. I also buy them for my six-year old son so that he can stand half-a-chance when playing against teenagers and 20-somethings…

 

Neither of us particularly dominates in the game-rounds we play in, but the “drugs” help us hold our own and not get completely dominated.

 

If I understand your proposal correctly, you are saying that the more effective (skilled) a player is in a game-round, the more power-ups they will be able to use.

 

A less effective/less-skilled player will stand little or no chance of earning [whatever] to get power-ups within the game-round, so they will just become cannon-fodder...

 

And leave the game round, and probably the Game.

 

I know that my son and I would stop playing (and buying) more or less immediately if the Game dynamic was changed so that only the most skilled and effective players could use “drugs”.

 

Arguably one of the most ridiculous suggestions I’ve heard with regards to the equally ridiculous “War on Drugs” that seems to blight Tanki_Online.

 

It isn’t “Drug” use that is a problem for Tanki: it is people who keep whining about “Drug” use that is spoiling the Game.

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This is going to be long but informative so please bear with me.


Its not that there is any lack of ideas regarding new mechanisms for drugs but the unwillingness of tanki
to do anything because of a deadlock.

Like any business tanki too is a business motivated by profits. It took a big risk in 2010 when it
started and it was only after 2013 that the risk started paying off. Right now tanki must be pretty
comfortable  with its financial position.


Running a business like tanki might not be easy like maintaining a central server for website and forums
which alone could accrue a monthly cost of around 5000 US dollars and on top of that they also have to
rent other servers for gameplay and high quality servers mind you because they have to keep the ping down
otherwise people from different parts of the world will start having problems...depending on the number
of servers that again would cost easily anywhere between 15-20k per month. Then comes the stream of
updates and salary of developers and also advertising buddy..tanki has some partnerships with other sites
which get paid to post tanki online ads on their website. So this all cumulates to a somewhat big amount
and considering a business model where they have to take a risk hoping that in the future sometime they
might get paid more than what they spend.




Now many users have questioned tanki's method of self financing by arguing how many other games like
WORLD OF WARCRAFT or RUNESCAPE which totally runs on ad revenue and other sources are viable.i will give
you reasons why those strategies wont work in tanki's case:


1.usually most of the internet ads which are profitable are either explicit content or data collection
but tanki having a user base of more than 70% between the age group of 12-17 cant in their right mind
accept sexually explicit content displayed on their web page. Other types of ads dont pay much.

 

2.Tanki being a russian company situated in europe has less of an oppurtunity to attract major ad
providers who are usually from United states.


3.Another option suggested by users are sale of cosmetic items like custom designs for tanks or paints or
anything that makes the user stand out in a battle rather than selling power (drugs). Even though this is
a good idea and tanki is actually considering to implement it but the problem is that majority of tanki's
user base are kids who dont have their own wallet and usually are dependants or freeloaders on their
parents. But it still could work though not to the same level as DOTA or WOW standards whose user base
are mature people who can afford to buy things and appreciate shiny things in-game instead of looking for
in-game advatages over other players.


4.The last but not the least is why would tanki remove drugs because its a very lucrative method to earn
money. Me and my friend once tried to calculate a ballpark figure of how much tanki could be earning from
sales of drugs.

NOTE:TAKE THIS ONLY AT FACE VALUE OR WITH A PINCH OF SALT!!

tanki has a monthly user base of 5 million players info supplied by tanki parent company ALTERNATIVAPLATFORM. now even if we presume out of the 5 million atleast 20k are hard core druggers and spend at least 50$each month then that alone accrues to 1 million $ per month and not to mention the occasional buyers who just dont spend 50$ but more like 20$...or even those players who buy crystals to upgrade combos or buy new tuurets or hulls or kits also contribute a fair share to tanki's revenue....trust me tanki right now must be earning some hefty figure otherwise a business would not last 5 years.

So why would a company who earns around a million or two per month want to even consider disturbing the
balance or that source of revenue?





someone posted in the forums earlier that tanki by doing this is growing very slowly hence the reason why
they still have 150K peak time users compared to other MMO games who run into millions at peak time.
That guy said,by patronizing the buyers tanki would lose the opportunity provided by free players to
expand the user base by bringing in more players and their friends but ultimately its tanki's decision on
what business model to follow.


Argument in your favour:

But i do agree that the drugs are too powerful.Its not just an 'enhancement' as tanki's loading screen
claims. enhancements dont increase 100% capability. i mean do you know that any m0 turret with double damage
is equivalent to m3's damage? and when we fight at similar ranks with similar weapons these drugs get too
powerful.The health kit only adds to the problem. Tanki is the only game i have seen where the disparity
is this huge...they do need to nerf it down but then they will lose some buyers but gain normal players
who might make their game more popular and in the long term increase revenue.





SOLUTION FOR NON BUYERS:

1.Dont get obsessed with this game. Have a life and engage in outdoor activities that way you only will have to log
in to this game once or twice a week and you can collect the drug gifts most of the days. At higher
levels you get around 50-80 drugs per day so even if you wait 3 days you get enough to spam for 2 hours.

 

2.if you are someone with a lot of free time, have multiple accounts.This way not only do you get to
play with different combos but also this lets you become inactive on other accounts and save up drugs
over time.

3.Pro pass is easy to get at high levels..its only 5k per month and you can typically earn that figure
back in 2 or 3 matches of 1 hour or 5 if you are a below average player. though you will need to get
through some hardships to reach those ranks. its only useful at those ranks.

 

4.Having multiple accounts also makes each of your account exclusive meaning you wont have to waste to
waste crystals on other weapons and hulls meaning once you m4 it whatever you earn at high levels can be
used to buy drugs...you wont be able to spam with it like some buyers but its still good. you can hold
you own in a battle especially if you are a  railgun and isida user.

5.Only buy at discounts!!! you will save a ton of crystals and you will have a loooooooot left to micro
upgrade or buy paints.

6.Dont buy paints at low ranks. calculate what paints are useful for which hulls eg dont even bother
to buy railgun paint for hornet as its useless.you will still get two shotted. 20% hammer paint is useful
for hornet as it enables you to survive two shots and forces the hammer user to discharge all 3 shots at
you to kill you but 30% will be useless as u still will be 3 shotted...





I will be releasing some guides for turets and paints soon hope its useful :P
 

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This may seem impossible at the moment but please read this.

 

There is a large problem in tanki.  That problem is druggers.   Even with smart cooldowns people still complain about druggers. 

 

This idea will get rid of druggers and the game will be more based on skill. 

 

Now you have a certain amount of crystals you have.  Lets call that your grand total of crystals. 

 

My idea is that there will be no drugs you can buy in the garage...outside of battle. 

 

Everybody knows you gain xp points from battles so you can rank up, but what if these xp points could be used for something other than ranking up?

 

My idea is that for every single xp you get from destroying tanks, capturing flags, and controlling points you will get 1 crystal per xp point. 

 

Now you will be thinking wow this will raise my grand total of crystals a lot!!!!

 

That sadly is not the case.... because these crystals you get from xp will not be given to your grand total.

 

Instead the crystals you get from xp points will allow you to buy drugs in battle. 

 

Every single battle you join you start with 0 drugs and 0 crystals.  (But you still have your grand total of crystals) .

When you get kills you get 10 xp points.  This means you get 10 crystals to use only in the battle you are in.   

 

You can then use these crystals to buy drugs only in battle.  So therefore drugging will only be based on your skill and how much xp you have accumulated in the game. 

 

This will make the game more fair, competitive, and strategic. 

 

At the end of each battle you lose all the crystals and drugs you accumulated from xp points.  ( you do not lose any crystals from your grand total).  Battle funds will still be the same so you will get crystals added to your grand total at the end. 

 

So this will fix the drugging problem completely with absolutely no loopholes. 

 

This will allow more people to drug and have fun coming up with strategies. 

 

This is just an idea but in my opinion would make the game a lot more fair. 

 

 

Please leave a comment. Don't just post "I hate this" or "This is ok."

I appreciate the idea, but there is a serious flaw to it.  The first team to gain a drugging advantage will win.  Once you drug you kill faster and get more points, which gets you more drugs.  On the other side there is no way to catch up because all of a sudden you're dying very quickly as people are killing you in one or two shots.

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I can agree with Stinger and Deadtoyou.

 

I myself drug just to get rid of the darn things(I preferred the original 1, 2, 3 method; although I've worked out these "Smart" Cool-downs).

But me, I don't care. Just a game and part of the game's business. I'm not going to interfere with it. All these guys accomplish by making these topics is proving how much they don't know about the real world and how money works.

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This is a good idea. One of many good ideas suggested to solve the drugging problem... Unfortunately, that's not how it works, as drugging is something that attracts buyers and keeps bringing the developers income. I'm not sure how much money is spent by players on buying supplies, but I imagine that it's quite a lot, so developers won't risk removing this option from the game. Besides, on higher ranks you get enough supplies in the daily bonus to use supplies almost non-stop, so in battles everyone drugs and nobody complains :)

Sorry to disagree, but up to my present rank (General) daily bonus supplies certainly are not enough for a happy TANKI player. It's ok if  one plays a couple of battles of 15 minutes, but for players that play more than two jours it's a joke.

As for income, yes, its a serious source of income, as Pro Pass is as well. But Tanki sells many things. Tanks, paints, supplies, Pro Passes.... What if it doubles the number of items-for-sale? Must we all pay continuously, on the ground of "buyers keep the game alive" when "staying alive" is left far behind and now it's more a matter of "keeping the sampagne flowing"?

No disrespect meant, for you or for Tanki. I am happy if Tanki Devs become TOP RICH, if only players are not complaining and are not feeling like cows. That's all.

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But it will massively disadvantage less skilled players.

 

I buy and use “drugs” because I don’t have the reflexes and hand-to-eye coordination I once had. I also buy them for my six-year old son so that he can stand half-a-chance when playing against teenagers and 20-somethings…

 

Neither of us particularly dominates in the game-rounds we play in, but the “drugs” help us hold our own and not get completely dominated.

 

If I understand your proposal correctly, you are saying that the more effective (skilled) a player is in a game-round, the more power-ups they will be able to use.

 

A less effective/less-skilled player will stand little or no chance of earning [whatever] to get power-ups within the game-round, so they will just become cannon-fodder...

 

And leave the game round, and probably the Game.

 

I know that my son and I would stop playing (and buying) more or less immediately if the Game dynamic was changed so that only the most skilled and effective players could use “drugs”.

 

Arguably one of the most ridiculous suggestions I’ve heard with regards to the equally ridiculous “War on Drugs” that seems to blight Tanki_Online.

 

It isn’t “Drug” use that is a problem for Tanki: it is people who keep whining about “Drug” use that is spoiling the Game.

 

I do agree with the basic objection of yours.. The most skilled players acquire more means of dominion. Not good.

 

However, I do believe that drugging should be nerfed, because apart from the occasions you mention, there are other occasions that massively drugging absolutely dominates a battle.

It's not only the drugs.

It's the drugs plus the best combos. It's the unbalance between big buyers and small buyers or non buyers. It's simply too big a difference. That's the point of my (constant) complain.

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No, just no.I'm a "drugger" myself and can dominate a battle easily.You get drugs as your daily bonus, right? Then why not use them? I don't buy crystals. And BTW, if this was implemented,then will Tanki give everyone crystals equivalent to cost of drugs in their garage? Then I would be getting over 150000 crystals!

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