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Could eliminate drugging forever


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This is going to be long but informative so please bear with me.

 

 

Its not that there is any lack of ideas regarding new mechanisms for drugs but the unwillingness of tanki

to do anything because of a deadlock.

Like any business tanki too is a business motivated by profits. It took a big risk in 2010 when it

started and it was only after 2013 that the risk started paying off. Right now tanki must be pretty

comfortable  with its financial position.

 

 

Running a business like tanki might not be easy like maintaining a central server for website and forums

which alone could accrue a monthly cost of around 5000 US dollars and on top of that they also have to

rent other servers for gameplay and high quality servers mind you because they have to keep the ping down

otherwise people from different parts of the world will start having problems...depending on the number

of servers that again would cost easily anywhere between 15-20k per month. Then comes the stream of

updates and salary of developers and also advertising buddy..tanki has some partnerships with other sites

which get paid to post tanki online ads on their website. So this all cumulates to a somewhat big amount

and considering a business model where they have to take a risk hoping that in the future sometime they

might get paid more than what they spend.

 

 

 

 

Now many users have questioned tanki's method of self financing by arguing how many other games like

WORLD OF WARCRAFT or RUNESCAPE which totally runs on ad revenue and other sources are viable.i will give

you reasons why those strategies wont work in tanki's case:

 

 

1.usually most of the internet ads which are profitable are either explicit content or data collection

but tanki having a user base of more than 70% between the age group of 12-17 cant in their right mind

accept sexually explicit content displayed on their web page. Other types of ads dont pay much.

 

2.Tanki being a russian company situated in europe has less of an oppurtunity to attract major ad

providers who are usually from United states.

 

 

3.Another option suggested by users are sale of cosmetic items like custom designs for tanks or paints or

anything that makes the user stand out in a battle rather than selling power (drugs). Even though this is

a good idea and tanki is actually considering to implement it but the problem is that majority of tanki's

user base are kids who dont have their own wallet and usually are dependants or freeloaders on their

parents. But it still could work though not to the same level as DOTA or WOW standards whose user base

are mature people who can afford to buy things and appreciate shiny things in-game instead of looking for

in-game advatages over other players.

 

 

4.The last but not the least is why would tanki remove drugs because its a very lucrative method to earn

money. Me and my friend once tried to calculate a ballpark figure of how much tanki could be earning from

sales of drugs.

 

NOTE:TAKE THIS ONLY AT FACE VALUE OR WITH A PINCH OF SALT!!

 

tanki has a monthly user base of 5 million players info supplied by tanki parent company ALTERNATIVAPLATFORM. now even if we presume out of the 5 million atleast 20k are hard core druggers and spend at least 50$each month then that alone accrues to 1 million $ per month and not to mention the occasional buyers who just dont spend 50$ but more like 20$...or even those players who buy crystals to upgrade combos or buy new tuurets or hulls or kits also contribute a fair share to tanki's revenue....trust me tanki right now must be earning some hefty figure otherwise a business would not last 5 years.

 

So why would a company who earns around a million or two per month want to even consider disturbing the

balance or that source of revenue?

 

 

 

 

someone posted in the forums earlier that tanki by doing this is growing very slowly hence the reason why

they still have 150K peak time users compared to other MMO games who run into millions at peak time.

That guy said,by patronizing the buyers tanki would lose the opportunity provided by free players to

expand the user base by bringing in more players and their friends but ultimately its tanki's decision on

what business model to follow.

 

 

Argument in your favour:

 

But i do agree that the drugs are too powerful.Its not just an 'enhancement' as tanki's loading screen

claims. enhancements dont increase 100% capability. i mean do you know that any m0 turret with double damage

is equivalent to m3's damage? and when we fight at similar ranks with similar weapons these drugs get too

powerful.The health kit only adds to the problem. Tanki is the only game i have seen where the disparity

is this huge...they do need to nerf it down but then they will lose some buyers but gain normal players

who might make their game more popular and in the long term increase revenue.

 

 

 

 

SOLUTION FOR NON BUYERS:

 

1.Dont get obsessed with this game. Have a life and engage in outdoor activities that way you only will have to log

in to this game once or twice a week and you can collect the drug gifts most of the days. At higher

levels you get around 50-80 drugs per day so even if you wait 3 days you get enough to spam for 2 hours.

 

2.if you are someone with a lot of free time, have multiple accounts.This way not only do you get to

play with different combos but also this lets you become inactive on other accounts and save up drugs

over time.

 

3.Pro pass is easy to get at high levels..its only 5k per month and you can typically earn that figure

back in 2 or 3 matches of 1 hour or 5 if you are a below average player. though you will need to get

through some hardships to reach those ranks. its only useful at those ranks.

 

4.Having multiple accounts also makes each of your account exclusive meaning you wont have to waste to

waste crystals on other weapons and hulls meaning once you m4 it whatever you earn at high levels can be

used to buy drugs...you wont be able to spam with it like some buyers but its still good. you can hold

you own in a battle especially if you are a  railgun and isida user.

 

5.Only buy at discounts!!! you will save a ton of crystals and you will have a loooooooot left to micro

upgrade or buy paints.

 

6.Dont buy paints at low ranks. calculate what paints are useful for which hulls eg dont even bother

to buy railgun paint for hornet as its useless.you will still get two shotted. 20% hammer paint is useful

for hornet as it enables you to survive two shots and forces the hammer user to discharge all 3 shots at

you to kill you but 30% will be useless as u still will be 3 shotted...

 

 

 

I will be releasing some guides for turets and paints soon hope its useful :P

 

I do take into consideration what you say, and find it almost true. That stated for the record, since I am a major complainer about "Tanki charging too much".

I accept the needs and the worries and the right to run a succesfull business.

I do object on "how to maintain the income" though.

Point 3 (selling cosmetic items) was one of the most brilliant ideas and Tanki should adopt it right away, IMO. Whoever can afford to stand out will stand out without ruining other people's game.

Regarding supplies, I believe Tanki has chosen a not so effective plan. Enforcing supplies hardly in battles affected gamestyle and enlarged the difference in effectiveness between big buyers and non buyers.

Tanki could follow another road that would eventually profit close enough but without big differences in battle. The road of increasing the price of supplies and at the same time increasing the cooling down period. But I proposed it so many times, I am tired now. There are others that point out that supplies are too OP,  including you as is writen above.

 

Regardless of our discussions here, there is a supreme judge, and that's life. We 'll see what happens next and maybe a better "deal" is established between Tanki and its customers.

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i dont like idea cuz druge is part of game not only buyers can buy it even who not buy crystals can buy like me i saved up 60 k and i spend it on druges and now i play in 2 days i got 10 k crystals if there are no druges how u caputerd flags or catch golds u will get killed if u didnt druge when  gold dropped 

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When I was a low ranker, I used viking and rail. This was back when some really powerful kits where out, and I often met druggers with turrets and tanks two tiers above mine. To compensate for this, I simply got into battles of my rank and sniped thunders and twins and freeze from cover. I usually scored in at about average. Well, after spending so much time playing tanki, I finally bought my first kit, m2 viking and m2 thunder. After this, I almost always got on the top of my battle. The point here is, when I was a noob, I learned to adapt, and with all the diversity in tanki, it wasn't rocket science. Now, I am a buyer (visa gift cards from post office are awesome/safe/secret), and believe I have earned it through hours of playing. Honestly, first tanki got rid of the high ranked kits, then introduced smart cool downs. When I was a noob, I didn't have these luxuries (do I sound like your grandfather yet). The way power is dispersed now is easier on noobs than it ever has been. If you can't handle it, either buy some crystals or develop some skill; I did. Any more restrictions on buying power, and buyers won't buy and tanki will die. Games are just competitive so just compete.

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I do agree with the basic objection of yours.. The most skilled players acquire more means of dominion. Not good.

 

However, I do believe that drugging should be nerfed, because apart from the occasions you mention, there are other occasions that massively drugging absolutely dominates a battle.

It's not only the drugs.

It's the drugs plus the best combos. It's the unbalance between big buyers and small buyers or non buyers. It's simply too big a difference. That's the point of my (constant) complain.

So... Basically...

 

Any situation where players aren't on an entirely equal footing..?

 

You've really got it in for the whole Garage, haven't you...

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I appreciate the idea, but there is a serious flaw to it.  The first team to gain a drugging advantage will win.  Once you drug you kill faster and get more points, which gets you more drugs.  On the other side there is no way to catch up because all of a sudden you're dying very quickly as people are killing you in one or two shots.

completely agree....at first i didnt see that, but now i get it....ur right

Here come the "buyers keep the game alive comments" and prepare for a tsunami of downvotes.

buyers keep the game alive

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So... Basically...

 

Any situation where players aren't on an entirely equal footing..?

 

You've really got it in for the whole Garage, haven't you...

I am sorry, I'm not sure what you mean.. English is not my native language and I can't follow all the idioms. Could you elaborate please?

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I appreciate the idea, but there is a serious flaw to it.  The first team to gain a drugging advantage will win.  Once you drug you kill faster and get more points, which gets you more drugs.  On the other side there is no way to catch up because all of a sudden you're dying very quickly as people are killing you in one or two shots.

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i dont like idea cuz druge is part of game not only buyers can buy it even who not buy crystals can buy like me i saved up 60 k and i spend it on druges and now i play in 2 days i got 10 k crystals if there are no druges how u caputerd flags or catch golds u will get killed if u didnt druge when  gold dropped 

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I am sorry, I'm not sure what you mean.. English is not my native language and I can't follow all the idioms. Could you elaborate please?

Ah, no need to apologise. Your English is very good: I should have considered that it might not be your native language though.

 

My response was to your statement that it wasn't just "drugs" that imbalanced the game, but also the "best combos", and the differences between "big buyers", "small buyers" and "non-buyers".

 

I was remarking that the point you appeared to be making was that there should be no difference at all in equipment levels between players.

 

"You have really got it in for the whole Garage..." was my way of saying that it seemed like you were opposed to the whole system of having different equipment levels!

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I do take into consideration what you say, and find it almost true. That stated for the record, since I am a major complainer about "Tanki charging too much".

I accept the needs and the worries and the right to run a succesfull business.

I do object on "how to maintain the income" though.

Point 3 (selling cosmetic items) was one of the most brilliant ideas and Tanki should adopt it right away, IMO. Whoever can afford to stand out will stand out without ruining other people's game.

Regarding supplies, I believe Tanki has chosen a not so effective plan. Enforcing supplies hardly in battles affected gamestyle and enlarged the difference in effectiveness between big buyers and non buyers.

Tanki could follow another road that would eventually profit close enough but without big differences in battle. The road of increasing the price of supplies and at the same time increasing the cooling down period. But I proposed it so many times, I am tired now. There are others that point out that supplies are too OP,  including you as is writen above.

 

Regardless of our discussions here, there is a supreme judge, and that's life. We 'll see what happens next and maybe a better "deal" is established between Tanki and its customers.

hello,

 

well it feels good that someone took the time to reply to a post of mine which took some 30mins to compose :P

 

Anyway on to the matter in discussion am glad we share the same opinion on nerfing down drugs but dont you agree with my 3rd point that cosmetic or custom items wont be much of a success in tanki because of the user base demographic. I believe that kids being immature and kiddish will always look for items that provide advantage over others (drugs). They dont like to apply logic or develop strategies to fight they just like blowing stuff up like a michael bay movie fest. Ever wonder the reason why some hammer users shoot their own teammates whether they are carrying flag or just simply focusing on killing enemies? those users are most probably kids or bullies who like to cause trouble and just simply enjoy someone being flipped over and irritating that person....it just gives them a kick..they get high on it!

 

My point i tried to make on the first page with the long post was that tanki will not simply nerf it down. Just like heavy drug users have gotten high on their drugs tanki too has gotten high on the money they make off these guys. Well dont expect a nerf down until tanki walks the same path zynga did :D

 

ZYNGA- a facebook game developer giant accredited with popular games like farmville,zynga poker etc worth billions of dollars got greedy,rigged their games so that people lose their casino chips thus forcing people to buy again. That company witnessed a meteoric rise from 2009 to 2013 by having millions of users daily at peak time and now it barely has 100k users at peak time out of which a good percentage are computer bots.

 

MORAL- GREEDINESS KILLED THEM!

 

 

Gonna check out WOT (world of tanks) this week. :tank:

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Ah, no need to apologise. Your English is very good: I should have considered that it might not be your native language though.

 

My response was to your statement that it wasn't just "drugs" that imbalanced the game, but also the "best combos", and the differences between "big buyers", "small buyers" and "non-buyers".

 

I was remarking that the point you appeared to be making was that there should be no difference at all in equipment levels between players.

 

"You have really got it in for the whole Garage..." was my way of saying that it seemed like you were opposed to the whole system of having different equipment levels!

I don't wish that all difference between non buyers and big time buyers should wash away.. I think there should be differences and variety in the garage, and I believe it's moral for buyers to enjoy more than non buyers.

But not in an absolute way. Non buyers should be able to play too and win as well as buyers. Hence, Tanki should transfer a respectable percentage of its income from selling power to selling cosmetics. Nerf the supplies, increase their price, increase the cooling period, cancel the interaction between them (smart cooldown) and removing the buyer's ability to access more powerful items than the non buyer (that has already happened since the removal of old kits).

Thus buyers can enjoy a difference that is both in power and cosmetics. They can have a little better opportunity than a non buyer in battle and can also pride all they want on the new looks of their tanks.

Good for all, in my opinion.

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hello,

 

well it feels good that someone took the time to reply to a post of mine which took some 30mins to compose :P

 

Anyway on to the matter in discussion am glad we share the same opinion on nerfing down drugs but dont you agree with my 3rd point that cosmetic or custom items wont be much of a success in tanki because of the user base demographic. I believe that kids being immature and kiddish will always look for items that provide advantage over others (drugs). They dont like to apply logic or develop strategies to fight they just like blowing stuff up like a michael bay movie fest. Ever wonder the reason why some hammer users shoot their own teammates whether they are carrying flag or just simply focusing on killing enemies? those users are most probably kids or bullies who like to cause trouble and just simply enjoy someone being flipped over and irritating that person....it just gives them a kick..they get high on it!

 

My point i tried to make on the first page with the long post was that tanki will not simply nerf it down. Just like heavy drug users have gotten high on their drugs tanki too has gotten high on the money they make off these guys. Well dont expect a nerf down until tanki walks the same path zynga did :D

 

ZYNGA- a facebook game developer giant accredited with popular games like farmville,zynga poker etc worth billions of dollars got greedy,rigged their games so that people lose their casino chips thus forcing people to buy again. That company witnessed a meteoric rise from 2009 to 2013 by having millions of users daily at peak time and now it barely has 100k users at peak time out of which a good percentage are computer bots.

 

MORAL- GREEDINESS KILLED THEM!

 

 

Gonna check out WOT (world of tanks) this week. :tank:

Actually, I think that small kids as well as grown up are interested in standing out. Pride is a human condition, more or less. No matter how old one is.

So, I think that (Tanki) selling unique looks will interest all ages. I think this is already shown from the "experiment" Tanki performed recently, with XT combo. Interest was obvious from small kids as well as from older people.

And selling looks is harmless. If I can buy it, I will. If not, I can still play Tanki but I just can't show off. Heaven. ;)

 

p.s. WOT is a good game, but it's not that similar to Tanki. I checked it out recently, it's more about realism than Tanki is. For me, Tanki is better. I like its minimalistic and somehow cartoonish look (exept for Rico, it's awful LOL) and I sure as hell like the speed of hornet and wasp. And I like lasers, and beams and I don't see why I should stick to bullets and retro things. So, bottom line, different games.

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